RimWorld

RimWorld

Holy Washer [QFE]
48 Comments
东方彩虹🌈 23 Sep @ 5:51am 
不错不错
EustaquioSan 4 Sep @ 10:56pm 
So, apparently my Metal Basin just... broke? and requires components to get fixed? what?
seppi141 30 Jul @ 2:04am 
hey i had a chance now to try it again with the obsidia cloths and it works now thanks for the fix ^^
Librarian Luke 25 Jul @ 6:48pm 
Holy washer! Something something in the midnight sea - oh daffodilistic don’t you see what I mean.
daffodilistic  [author] 25 Jul @ 5:48pm 
@seppi141 I've implemented a generic way to fix the issue, please update this mod and try it out! :meepyikes:
seppi141 25 Jul @ 11:28am 
i dont think its possible i have over 500 mods active so its maybe another mod that makes problems
daffodilistic  [author] 23 Jul @ 8:24pm 
@seppi141 Can you upload your savegame file somewhere like on WeTransfer so I can take a look in detail? I've downloaded the mod and from a quick check, doesn't seem like there's anything that causes the apparel to be non-washable
seppi141 23 Jul @ 11:57am 
i cant wash armor and clothing from the obsidia mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2519492373
Firesgone 15 Jul @ 7:44am 
Thanks for updating the mod, this mod is near essential to me!
ImTheLichBruh 28 May, 2024 @ 8:32pm 
i cannot wash anything
Elenhnor 5 Nov, 2022 @ 5:23am 
How updating works? I can update it to 1.4 if someone show me the ropes.
Goose 20 Oct, 2022 @ 2:18pm 
1.4? Pretty please.
Fiur 24 Oct, 2021 @ 7:44am 
1.3? Pretty please.
Regarding washing loops - just remove those that give issues from the work oder. Smh...
Thundercraft 4 Sep, 2021 @ 9:24pm 
@BigTimeGamer
You are correct. A mod author is not responsible for making sure that their mod is compatible with every other mod out there and can't be held responsible for unintended behavior. Of course not. That said, if a mod author is aware of such a horrible incompatibility with a specific mod - potentially game breaking - then it should be common courtesy to put a warning about the mod conflict in the description.

At least this was warned about in the comments. However, before long, such warnings get buried under newer comments and forgotten. And may players install after reading the description, but without reading the comments. Myself, I usually read the first page of comments. But sometimes...
Undertaker 27 Aug, 2021 @ 2:00am 
It is working for me in 1.3. But they can't wash tainted shields from Vanilla Expanded Mod
mre16 20 Aug, 2021 @ 8:46pm 
This just turns all tainted clothes into a single steel... what am I missing..?
BigTimeGamer 19 Aug, 2021 @ 3:52am 
so its the mod devs problem that a mod conflict causes a loop? i don't think that's how it works

Dr. Quackers M.D. 7 Aug, 2021 @ 4:29pm 
Please dont update until you fix washing loop issues
Raptorias 24 Jul, 2021 @ 5:06pm 
1.3?
Mars 20 Jul, 2021 @ 3:13pm 
Will this be updated for 1.3?
Dr. Quackers M.D. 19 Jul, 2021 @ 12:16pm 
Use at your own risk many modded clothing gets pawn stuck in washing loops that if unnoticed can cause murderous rages that burn entire colonies to the ground.
Dr. Quackers M.D. 19 Jul, 2021 @ 12:21am 
Update on washing loop bug. The list for clothing is now apparello 2, AvP, some WW2 and cyberpunk stuff.
Rimithy 17 Jul, 2021 @ 1:14pm 
Oh this is great! Would be even better paired with the Dubs Bad Hygiene mod. A suggestion only - I know everyone's modding capabilities are different. :)
Dr. Quackers M.D. 17 Jul, 2021 @ 10:35am 
a ton of modded cloths get pawns stuck in wash loops, AVP clothing, some World War 2 stuff, Cyberpunk clothing.
ShitStick 30 Jun, 2021 @ 8:37am 
Very cool. Nice troll. There's a small chance the pawn doing washing will vomit
Bunkier 22 Jun, 2021 @ 4:06am 
Nice to see that someone revived my mod :). Thanks
soglasen666 20 Jun, 2021 @ 6:47am 
Please fix compatibility with "[XND] Visible Pants". The prisoner (with prison labor) constantly washes the same pair of jeans and the taint don't go away. Thanks!
TurtleShroom 21 Apr, 2021 @ 4:23pm 
I am experiencing Little Mikey's exact problem, but only on custom clothing. Vanilla rendition stuff purifies itself just fine.
TurtleShroom 21 Apr, 2021 @ 4:22pm 
This Mod does NOT function with custom clothing, or at the least, does not function with the Wild West Mod: https://www.gtm.steamproxy.vip/workshop/filedetails/?id=1119081000 .
Lord Stark 4 Apr, 2021 @ 11:23am 
I dont know if this is a problem caused by Holy Washer or Rimatomics so I'm just gonna leave this here as well as in their comments.

JobDriver threw exception in initAction for pawn Ioas driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_1359959) A=Thing_HolyWasher1995452 B=Thing_Apparel_MoppSuitWoodland2461681 C=(141, 0, 153))
System.NullReferenceException: Object reference not set to an instance of an object
at HolyWasher.HolyWasher.PostFix (System.Collections.Generic.IEnumerable`1[Verse.Thing]& __result, Verse.RecipeDef recipeDef, Verse.Pawn worker, System.Collections.Generic.List`1[T] ingredients) [0x0010e] in <47cd0ac081cc4c7581b97409c0711928>:0
at (wrapper dynamic-method)
Lord of the Hold 10 Mar, 2021 @ 4:30pm 
Ya just tested the 1.1 version with no problems...
LittleMikey 10 Mar, 2021 @ 7:34am 
I'm also getting the problem where my pawns repeatedly re-wash the same items. It's happening with items from two different mods.
Lord of the Hold 6 Mar, 2021 @ 12:01am 
Well the older version of this does work with those mods, the only thing the old version got stuck on was bedding which doesn't even get tainted, but once i forbid it the problem stopped. What's changed between the 1.1 version and this?
biship 5 Mar, 2021 @ 8:43am 
This is the error that is causing pawns to continually wash the same item.
biship 5 Mar, 2021 @ 8:43am 
JobDriver threw exception in initAction for pawn Kobie driver=JobDriver_DoBill (toilIndex=25) driver.job=(DoBill (Job_1767246) A=Thing_HolyWasher404438 B=Thing_Apparel_FSFurCoat750806 C=(119, 0, 156))
System.NullReferenceException: Object reference not set to an instance of an object
at HolyWasher.HolyWasher.PostFix (System.Collections.Generic.IEnumerable`1[Verse.Thing]& __result, Verse.RecipeDef recipeDef, Verse.Pawn worker, System.Collections.Generic.List`1[T] ingredients) [0x0010e] in <47cd0ac081cc4c7581b97409c0711928>:0
at (wrapper dynamic-method) Verse.GenRecipe.Verse.GenRecipe.MakeRecipeProducts_Patch2(Verse.RecipeDef,Verse.Pawn,System.Collections.Generic.List`1<Verse.Thing>,Verse.Thing,RimWorld.IBillGiver)
at (wrapper dynamic-method) Verse.AI.Toils_Recipe+<>c__DisplayClass3_0.Verse.AI.Toils_Recipe+c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__0_Patch0(Verse.AI.Toils_Recipe/<>c__DisplayClass3_0)
biship 5 Mar, 2021 @ 8:43am 
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <c36f9493c9844ddaa7fb5c788416098f>:0
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.<>c__DisplayClass2_0:<DoRecipeWork>b__1()
Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch1(JobDriver)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0(Pawn_JobTracker)
Verse.Pawn:Verse.Pawn.Tick_Patch2(Pawn)
Verse.TickList:Verse.TickList.Tick_Patch2(TickList)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Sarelth 1 Mar, 2021 @ 5:40am 
Get the repeat washing of clothes from Rimmu-nation clothes also.
Alexa 28 Feb, 2021 @ 4:30am 
it doesn't like the clothing from the apparello 2 mod. It just makes people wash their clothing over and over
ThatGuy 27 Feb, 2021 @ 4:35pm 
Please make 1.0 compatible.
seppi141 26 Feb, 2021 @ 10:38am 
unfortunately does not work with some mods because the things are washed over and over again but the "tainted" does not go away
Prometheus 25 Feb, 2021 @ 12:42am 
Using this on Royalty, works well.
The Rabid Otter 17 Feb, 2021 @ 10:23am 
Finally! I remember seeing a version of this idea a few years back but since then have been SOL.
Lugaru 16 Feb, 2021 @ 6:51am 
All this mod needs is for regular clothes to get tainted after a few days of wear.
germnbarb 13 Feb, 2021 @ 2:11pm 
Oh, I remember this mod. It was very useful.
Darkequation 12 Feb, 2021 @ 8:43am 
Is it safe to upgrade from the outdated (but still working) 1.1 mod?
pgames-food 12 Feb, 2021 @ 2:32am 
yeah im tempted to use this for clothes, and the mending mod for weapons :)
DisKorruptd 12 Feb, 2021 @ 12:40am 
interesting in-between concept: Early Washing Machine still manual but faster, the electric one allows you to just pop clothes in and walk away like with the fermenting barrels,
https://i.ytimg.com/vi/3MhUCDJRyb0/maxresdefault.jpg

Another side-concept off of this, if you have LWM's then you could put multiple items in to get washed together mayhaps?