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Almost did one campaign with the new settings before that though: It was with Rakarth so didn't get any mage heroes until pretty late. I think it was pretty resonable droprate wise. Definately didn't get enough items that I could equip all but my most important characters.
Did get a lot of followers though so thats odd. Maybe just lucky dice rolls.
You would need to collect items with magic item drop chance or have 2 magic heroes with 3 points in their scouting skill to hit 70%.
The idea is, that if you want to have more items you invest in it and get rewarded. It feels bad to be capped at 30% if you really want item drops in one of your armies.
If the ai gets more items that will give you more items to steal. I don't remember the chance to steal after battle but its not touched by me and depends on difficulty. They also use their heroes pretty badly so an item won't help them much if they run Jon Snow style into your army before they get backup.
I wonder if the ai should get a slightly higher base buff.
Nice! Thank you for clarifying:)
Spellcasters have a 10% base chance of STEALING an item from another lord after battle (they must have an item equipped to steal of course).
The base chance is modified by difficulty aswell though but not by me. I left steal chance at default.
AND
a 10% base DROP CHANCE of an item after battle.
The 10% I'm talking about is the skill called "scouting" for spellcasters. They normally have a 10% chance when you embed them before you even invest in their scouting skill that boost it more.
Base droprate is now 0% cause why would you get 5% for free? If you want items get a magic user(they almost all have default 10% droprate chance.)
No extra chances based on victory type.
And AI just get a flat bonus drop rate depending on difficulty. Thats all for now.
I don't know if you've seen these tables with all the followers and how to get them. Not sure if it'll be worth increasing the parentage on the ones that have a harder requirement?
https://cpecific.github.io/twwh2_ancillary/#wh_main_sc_dwf_dwarfs
(without the quotes ) up to 6 and change it to what you would like. Its the % chance of a given follower dropping.
For increasing droprate of items check the previous page.
I've created a mod that reduces the amount of runes that are crafted for the Dwarfs, as craftin 3 of them at a time was too much for my liking :) I've also linked your mod in the description :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2549380140
Updated for silence and fury
+4 to base drop rate=5%(player now goes from 6-8%)
Followers: reduced droprate from 3-7% to 2-6%
I've only gotten 2 items though
burgher(1 public order)
bailiff(1 public order)
ferryman(5% campaign los)
watchman(-4% enemy hero succes chance)
peasant(1% income local province)
Agitator(1 public order)
vagabond(7% campaign los)
Please let me know if they drop for you.
I'm interested in knowing if followers has their dropchance modified by anything other than the script.
local chance = 1;