DayZ
Skalisty_Navy_Base
33 Comments
l3lacklisted 3 Jul, 2023 @ 3:32pm 
Is there anything that needs to be done to the groupproto or grouppos xml files for loot to spawn here?
Joseph Stalin 6 Apr, 2023 @ 1:37pm 
how do i open these mods in my dayz editor??
Necrolapse 20 Feb, 2023 @ 2:19pm 
Hi, We are using this package on a server and the NavyBaseroads.dze is in the editor files however when It is applied to theserver the roads are not there, is there any advice you have regarding this
Ferum 11 Oct, 2021 @ 3:07am 
Сам мод необязательно ставить, только те которые идут в зависимости от него.
С этого мода нужен только сам файл с обьектами который цепляется k Init
(SAD) Sickpuppy  [author] 12 Aug, 2021 @ 6:56pm 
If you don't want the ship or other items just don't install that mod, the ship is part of the Arma 2 props pack.
John 12 Aug, 2021 @ 10:49am 
Do i have to put all mods in this because i dont really need the ship or some wracks, which are mainly for the military and the buildungs? :)
(SAD) Sickpuppy  [author] 12 Aug, 2021 @ 9:24am 
Yes the bridge is included.
John 10 Aug, 2021 @ 11:42am 
Is there a Bridge already included?
(SAD) Sickpuppy  [author] 18 Jul, 2021 @ 5:48pm 
Yes I have already updated the mod with the new deldtions
Jagermeister 16 Jul, 2021 @ 9:47am 
Hi

There was an update on the editor regarding deletions and all deletions will have to be redone, will this affect your mod?
(SAD) Sickpuppy  [author] 29 Jun, 2021 @ 1:28pm 
@MrKomodo, thank you.
MrKomodo🏴‍☠ 28 Jun, 2021 @ 8:13pm 
This looks very nice!
(SAD) Sickpuppy  [author] 17 May, 2021 @ 9:10am 
I am working on a a major update to the Navy Base and should have it done this week. In the next update I will provide a DayZ Editor NavyBase.dze file. The dze file will make it easier for you to edit the base. I used the DayZ Editor to remove some trees and other structures so it will be necessary to use the DayZ Editor Loader on your server.  I will continue to provide the NavyBase.c file but it will not be updated.
(SAD) Sickpuppy  [author] 8 May, 2021 @ 8:02am 
Added some new Ships and worked on a few areas. You can land on the Aircraft Carrier and go inside the upper deck, all ladders and stairs are functional.
(SAD) Sickpuppy  [author] 11 Apr, 2021 @ 6:21pm 
Yes there is an error in the instructions. The void main entry should read NavyBase();
ImUrShoota 10 Apr, 2021 @ 7:17am 
If you're having a problem with your mod and not letting your init.c script not working in the instructions he named the function NavyBAse(); it should be NavyBase();

The capital A screws the whole thing up. Should be written like this:


4. Paste these lines at the end of the void main prior to the last }


NavyBase();
//GetCEApi().ExportProxyData( "7500 0 7500", 10000 ); //Centre of map, radius of how far to go out and find buildings.
KrazyIce 12 Mar, 2021 @ 11:44am 
k:steamthumbsup:
(SAD) Sickpuppy  [author] 12 Mar, 2021 @ 6:51am 
@ Icesfire, They are both server and client side
KrazyIce 9 Mar, 2021 @ 11:20am 
i Have a Question i'am using your Navy base and i put it on the server side now with the Dependices are they supposed to be server side only too or are they supposed to be both server and client?
(SAD) Sickpuppy  [author] 25 Feb, 2021 @ 11:01am 
@Bear-Jew, some users have stated that they can't get loot to spawn, but I have not had that issue. If you are using the AI bots I am having a problem getting them to spawn in, they are falling through the pier into the water.
BiPolarBear 22 Feb, 2021 @ 8:44am 
Looks great! Any known issues (double door, zombies going thru walls, loot not spawning)? Thanks.
T4nk 20 Feb, 2021 @ 1:18pm 
NavyBAse();<<<<<<<<< The A is not supposed to be capitalized.
(SAD) Sickpuppy  [author] 18 Feb, 2021 @ 3:55pm 
Try the new install method, It has worked for me.
sKeLeToR 18 Feb, 2021 @ 10:32am 
I took it out for now, may try it again another time.
sKeLeToR 18 Feb, 2021 @ 10:31am 
my init.c only has the custom objects from this mod.
(SAD) Sickpuppy  [author] 17 Feb, 2021 @ 6:53pm 
Thanks
designful 17 Feb, 2021 @ 4:09pm 
nice man
(SAD) Sickpuppy  [author] 17 Feb, 2021 @ 3:15pm 
The install method has been changed. If you have any problems please let me know.
(SAD) Sickpuppy  [author] 16 Feb, 2021 @ 5:41pm 
sKeLeToR your issue may have to do with the size of your init.c
(SAD) Sickpuppy  [author] 15 Feb, 2021 @ 12:13pm 
sKeLeToR , I have updated the mod and deleted and reinstalled it on my test server without any issues.

(SAD) Sickpuppy  [author] 15 Feb, 2021 @ 9:47am 
sKeLeToR if you could get on my discord I will look at your init.c

https://discord.gg/vu33rYgq
sKeLeToR 15 Feb, 2021 @ 12:08am 
when adding this to my server, i get stuck at loading screen, and I also cannot get the script to create a new mapgrouppos.xml for loot spawns. I've installed many addons such as these before and never got stuck at loading screen.
(SAD) Sickpuppy  [author] 12 Feb, 2021 @ 9:22am 
Sorry I forgot this Required mod, VanillaRoadPartsPack.