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- Fast and maneuverable
- Quick access outside from captain's chair
- Mining cockpit!
- Enough grow plots to keep the crew fed
- You can land it in narrow spaces
- Storage-to-ship size ratio is just right for my play style
Love all your other designs and moving onto this one, but just trying to understand the solar logic
Again, great ship, I love the design and the maneuverability of it.
1) Please do not remove the internal turret. It is essential part of design - a decoy turret.
It is intended to attract bullets from Zirax ships which will target your turret first. So, it is your best interest not to remove the internal turret otherwise Zirax ships will target your Artillery Turrets or front plasma or rocket turrets, which are your main fire power. The internal cannon turret is surrounded by XENO blocks, so until it is destroyed, most of bullets will aim this internal cannon first.
2) Landing gear is an option. I will publish my next carrier ship. the new carrier ship will have docking system that requires front gear. so it is up to you to remove the gear :)
Anyway, thanks again for your kind comments.
Thanks for your interest.
For all in one concept, surely, I can add more thrusters or upgrade thrusters, but would need another advanced constructor, so I would need different design. I would say 4 downward Drive (XL) thrusters would be needed for high g after testing with my new drop ship even with M/V on. (assuming 10 kt weight)
So, maybe I'm not quite as bad as I thought
Will try out your updated design!
Having trouble with combat, though... tried vs Kamirat Class Battlecarrier. The firepower does not seem to be enough or I'm just not good enough at evading? I can get it to like 50% shields but then I always have to retreat because my shields are down...
Do I have to get better or upgrade the ship?
Thanks
Thanks again for giving me an idea to publish full version :)
So, please allow me to have more time to decide what would be recommended max version for SEEKER XE and publish the max version.
@ H-DE, Thanks for suggesting O2 in Main Bridge. I will put it in Main Bridge . For the cargo boxes... It is actually up to you to decide. The reason cargo boxes are there is to put weapons and some of the non-stackable items to be there. Nonetheless I will take out some.
Anyway, I am happy you like it
where it says you can upgrade to more turrets, am i blind or are the marks where to place them completely missing? same for Drills, and the Solar panels already seem to be installed.
ALSO if i upgrade it to all heavy turrets, would you be interested in the blueprint?
So you have a Blueprint for a fully maxed out version of this?