Oxygen Not Included

Oxygen Not Included

[Vanilla + DLC] Symbiotic Germs
43 Comments
pether.pg  [author] 19 Jun @ 5:15am 
@colt2013tx yeah, I could. I guess it depends how much good ideas I will have and free time to implement those
colt2013tx 7 Jun @ 5:46am 
you should add support for [Vanilla + DLC] Diseases Expanded mod
Dr Funny Bone 21 Oct, 2022 @ 10:06pm 
you are so great damn I opened that issue last night and you fixed it today giga modder
pether.pg  [author] 21 Oct, 2022 @ 2:02pm 
Fixed crash caused by slicksters spawning liquid
Leopoldo3 16 Feb, 2022 @ 10:24am 
your mods are amazing, great ideas keep it up
Enlonwhite 21 Oct, 2021 @ 9:11pm 
Interesting concept, I like the idea.
pether.pg  [author] 24 Jun, 2021 @ 2:48pm 
Hi guys! I just made an update adding Harmony 2.0 support. The mod should work on your newest version of the DLC. Please make sure you updated the mod correctly and let me know if you see any issues! Thanks for using my mods, and enjoy!
pether.pg  [author] 10 Jun, 2021 @ 4:29am 
Warning!
KLEI announced that they are going to change how ONI handles mods. As a result, you may experience your mods not working correctly, possibly crashing the game. This will first happen on the publilc_testing beta branch, starting with 24.06.2021 it will affect all DLC players and some time later will be visible in vanilla games as well. I will update my mods so you could use them, but I must ask you for patience and understanding, as I suspect I will not be able to support beta branch.
Thank you!
For more details, please see the game forums.
pether.pg  [author] 8 Apr, 2021 @ 8:09am 
great, thanks for the feedback!
demonking100 8 Apr, 2021 @ 7:55am 
thx and it is fixed naw
pether.pg  [author] 8 Apr, 2021 @ 3:04am 
I was able to reproduce your issue (or at leas I found something very similar) and I just posted an update to fix it. Make sure the mod is updated and check if the problem is still there.
Along with this update, I added support for a few modded critters and the Pincha Pepper.
demonking100 6 Apr, 2021 @ 7:00am 
the dlc and it doesn't tell me exactly what it is and it's when it's restarting to Boot the mod up
pether.pg  [author] 5 Apr, 2021 @ 12:08pm 
could you provode more details? vanilla or DLC? crashes on save load or new game? if save - have you been using the mod before the save? what does the crash say? what other mods do you use?
demonking100 5 Apr, 2021 @ 9:40am 
this mod is broken causes it to crash on loading and the mod is automatically disabled on restart
pether.pg  [author] 18 Mar, 2021 @ 11:54am 
Thanks for the info, good to know :)
Swoop 18 Mar, 2021 @ 11:00am 
just to tell you that i didnt had any trouble recently and i still use customize plants and this one
foggywizard 12 Mar, 2021 @ 8:51am 
It might just be an interaction with Customize Plants though (since you can customize fruit drops through it), so... if that's the case I'll just leave one of the two out. Really hate that I can't just edit my previous, tiny comment and have to make a new one as I remember more information.
foggywizard 12 Mar, 2021 @ 8:46am 
Mealwood, oddly enough.
pether.pg  [author] 11 Mar, 2021 @ 10:55pm 
Hm, strange... I will investigate that again... Do you have any idea what crop caused this error? Or did you just played your mega base game and it could be anything?
foggywizard 10 Mar, 2021 @ 10:52am 
Ended up having the same issue as Swoop, weirdly enough:

NullReferenceException

SymbioticGerms.SymbioticGerms_Patches+Crop_SpawnFruit_Patch.Prefix (Crop __instance) (at <ec7da4d2dd8d48aa8a68ac02b2f59b9e>:0)
(wrapper dynamic-method) Crop.SpawnFruit_Patch2(object,object)
Scheduler.Update () (at <a3eeae10f2404a1aa48270ce575d8be6>:0)
GameScheduler.Update () (at <a3eeae10f2404a1aa48270ce575d8be6>:0)
Swoop 21 Feb, 2021 @ 12:12am 
Hey pether i sent you an invite Add me i want to chat a few minutes with you.
i have something very interesting that would create some nice synergy
with this mod and much more.
Swoop 20 Feb, 2021 @ 8:00pm 
this is very kind of you pether this is mostly because i find the swamp start too easy like really too easy this mod adds a nice challenge :) i'l get back to you for the error even if everything is allright i'l let you know @Pether.pg
Impaler 20 Feb, 2021 @ 4:48pm 
Another thought might be to give each germ a consistent effect on each critter, such as higher yield, faster reproduction or happiness. Then the player can customize their animal ranching to their desire.
Impaler 20 Feb, 2021 @ 4:11pm 
The over all concept is very sound here. I would recomend thought to focus on animal-germ combinations as these are both more logical (diseases come from domesticated animals per Guns, Germs & Steel) and likely to attract the players interest. Hatches and Pips could have food poisoning interactions, while Pufts and Pacu get interactions with SlimeLung.
pether.pg  [author] 19 Feb, 2021 @ 5:09pm 
I posted an update, it should deal with the issue you had. Please ensure you have updated version of the mod (there should be archived version in the mod dir) and check if the error is still there. If so, please let me know.

At first I didn't intend to add Bog Buckets to the Food Poisoning symbiosis, but hey, why not? You can treat it as refund for errors ;) I also added chance for doubled harvest for Wheet and Beans when exposed to Zombie Spores.
Swoop 18 Feb, 2021 @ 12:20pm 
thanks to you ! very good idea this mod is great !
do you consider adding the effects to the swamp start plants ? bug bocket and grubfruit ? your call ;)
No rush have a great day
pether.pg  [author] 18 Feb, 2021 @ 2:25am 
Thanks, I will investigate
Swoop 17 Feb, 2021 @ 8:06pm 
hi pether i just had this error while playing
Swoop 17 Feb, 2021 @ 8:01pm 
NullReferenceException

SymbioticGerms.SymbioticGerms_Patches+Crop_SpawnFruit_Patch.Prefix (Crop __instance) (at <ec7da4d2dd8d48aa8a68ac02b2f59b9e>:0)
(wrapper dynamic-method) Crop.SpawnFruit_Patch2(object,object)
Scheduler.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/scheduler/Scheduler.cs:113)
GameScheduler.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/scheduler/GameScheduler.cs:38)
G4mma159 15 Feb, 2021 @ 4:08am 
I thought this mod would add diseases that could make duplicants more efficient or effective, but this idea is interesting as well!
pether.pg  [author] 15 Feb, 2021 @ 2:54am 
@Eshwald thanks, you really made my creativity rolling! I got new idea for hot and spicy update for this mod! Won't be easy to make and I cannot tell when I will be able to make it happen, but it is comming!
Eshwald 12 Feb, 2021 @ 8:56pm 
Great Concept with the risk and benefit system!

Some ideas to get the creativity rolling:

- Pacu grown in infected clean water could maybe get a better metabolism or need less algea
- Zombie Spores could also work well in cold plant farms like noshbean and sleet wheat to give a benefit
- Pokeshells could produce more Pokeshell Molt if kept in an infected environment

I will try some set ups with zombie spores today, so let`s see if i get my dupes all infected :D
Sherlow 12 Feb, 2021 @ 9:44am 
Loving the idea, will try it out
Ryshivez 12 Feb, 2021 @ 6:40am 
мне нравится
:steamthumbsup:
ThatTravis vs. TheAlienClownCar 11 Feb, 2021 @ 1:18pm 
Not sure if this is possible, but my thoughts were not running to buffing slime production, but instead making the the princes efficiency 80% for chlorine/oxygen/po, but only if it inhaled a certain amount of slimelung within the last few cycles, aka, making the prince room a bit more interesting with multiple atmo types
Swoop 11 Feb, 2021 @ 3:12am 
bog bucket with food poisonning since dupes eat the fruit like meal lice and the plant take polluted water to grow...same with arbor tree and polluted water.

you are right about modders who choosed not to buy the DLC i am only hoping to have update eventually.

I see very big potential in this mode pether might be a good idea to let the player config it with a json file who would recognize bonuses for sickness/floral scent, plants id's and critter's id's
but again only a suggestion i can imagine this to be a bit complicated to code
pether.pg  [author] 11 Feb, 2021 @ 2:29am 
I was thinking about pufts, but those produce slimelung themselves so there is no challenge to make design that exposes them to those germs
ThatTravis vs. TheAlienClownCar 10 Feb, 2021 @ 4:38pm 
Perhaps a slimelung + puft prince interaction?
pether.pg  [author] 10 Feb, 2021 @ 2:24pm 
Excelent question, I should add it to the mod description.

If anything will be added that would fit the idea behind this mod I will gladly add more symbiotic relations. Radiation sickness is number 1 of potential candidates in the future, but first it must be released and I must play some with it to feel how it works.

Some modders don't have DLC yet or they wish to wait until the code is stable before they update their mods (having plenty of them makes this decision quite reasonable). Fingers crossed that the updates will be done soon!
Swoop 10 Feb, 2021 @ 12:57pm 
i gotta ask if you might plan something else with the symbiotic uses (radiation for example)
Swoop 10 Feb, 2021 @ 12:54pm 
unfortunate that disease restored is not updated like all of skyrunner mods :/
Swoop 10 Feb, 2021 @ 12:52pm 
What !? this is the coolest idea EVER
foggywizard 10 Feb, 2021 @ 9:47am 
damn that's cool af