Total War: WARHAMMER II

Total War: WARHAMMER II

Reporting For Duty - OvN Chaos Dwarfs
35 Comments
Green Rabbit 16 Sep @ 12:42pm 
hey man are you still planning to release the rest of the ovn faction? i knkw its been years lol but just incase this mod is amazing
Pink Elephant 18 Jun, 2022 @ 11:42pm 
Hey will you release the rest of the OvN submod?
Cloak&Dagger 15 Mar, 2022 @ 6:39pm 
Yeah, that bug is repeating for me too. Clicking garrison on the level 5 settlement also crashes my game.

Could you fix this?
Fez_ 22 Dec, 2021 @ 10:18am 
Hey, just want to start off by saying that I love your work, makes the Chaos Dwarfs fit in the game much better.

I do have a repeatable bug though. If I click on the 'garrison' tab with a level 5 Chaos Dwarf settlement, the game freezes then crashes. The same happens if that settlement garrison has to be loaded for a siege defence. It only occurs with level 5 settlements. Probably has something to do with a tier 5 unit, maybe? Conflicting garrison values or something?

Either way, really solid mod, I was just wondering if you could take a look at this when you get some time, happened in The Fortress of Vorag.
Crokadilla 6 Dec, 2021 @ 7:18pm 
Wow, looking forward to that! :)

Ok, so I didn't manage to narrow the incompatibility down to the exact mods, but I did a bunch more testing and found that attempting to load this, along with 2 of the other faction submods - Cataph's Southern Realms and We'z Speshul - results in a crash when attempting to launch a new campaign.

Dunno if the various submods are supposed to be compatible with each other or not, but it seemed weird to me, and figured you'd like to know.
piercebuster  [author] 4 Dec, 2021 @ 4:18pm 
You're welcome! Glad to hear you got it figured out.

I will also have the whole OvN submod out soon. I recently completed it, so I just still need to make the steampage for it.
Crokadilla 4 Dec, 2021 @ 2:50pm 
Nope, I had all the right mods in place - but validating my game files turned up some things that needed to be replaced, and after that it works fine.
Thanks anyway though, especially for the lightning fast response - it shows that you care about your creations. :)
piercebuster  [author] 4 Dec, 2021 @ 1:31pm 
@Crokadilla

Works fine for me.

Check that you have ALL the required mods - including the required mods from these required mods.
Crokadilla 4 Dec, 2021 @ 1:23pm 
Doesn't seem to work - using only the required mods for this, the game crashes on startup.
Syntax 16 Aug, 2021 @ 9:21pm 
just a retest of the same circumstances, this time I renabled all of the reporting for duty submods and main mod except for the chaos dwarf reporting for duty submod and was able to do the end turn and switch to underway and make the jump without issue.

No idea what would cause it to crash, and only for the bull centaur and hobgoblins but not the LL or the generic chaos dwarf lords, but very strange indeed.
Syntax 16 Aug, 2021 @ 9:12pm 
Hi piercebuster, sorry for the delay in replying. I just did some testing, as I decided to just use chaos dwarves for my campaign and played another 60 + turns without using the Bull Centuar or Hobgoblin lords (turn 174 now) with no repeatable crashes, and everything was good.

I just re recruited a new hobgoblin lord in Pig Barter and recruited over the end turn, ran the turn and then switched to underway stance and tried to move and crashed immediately (same as before).

I then disabled all the reporting for duty submods and the main mod, and then loaded in the auto save and ran the turn again, switched to underway stance and moved without a crash.

I'll try just disabling the chaos dwarf submod for your garrison mod and see if I can get it to work like that.

I really love your garrison mod, I've tried all of the other ones at one time or the other, and yours is the best!
piercebuster  [author] 14 Aug, 2021 @ 9:26am 
@syntax
Are you able to repeat those results without Reporting For Duty on? This mod shouldn't do anything to affect underway stance and has zero references to hobgoblin lords. It's a garrison mod.

If it still crashes with Reporting For Duty off, then you're reporting a bug with OvN or Expanded Roster, not Reporting For Duty.

Please test and report back, thank you.
Syntax 14 Aug, 2021 @ 7:58am 
I'm also encountering the underway crash bug, but with Hobgoblin Lords. Got to about 100 turns in and figured I'd build a Hobgoblin stack, finished recruiting and tried to use the underway out of Pig Barter and would crash every time.

I replaced the lord with another hobgoblin lord and was able to use the underway to jump out, but on the next turn I tried to move again and crashed - so from there I decided to just disband the army and keep playing (have the 4 chaos dwarf LL active).

In both cases I was able to move the Hobgoblin lord at first (ie the first guy I moved into Pigbarter, and the 2nd guy made a successful hop) but subsequent moves is where he bugged out and would crash the game.
Graf Eisen 4 Aug, 2021 @ 3:13am 
@piercebuster
I got it. Thanks a lot!!
piercebuster  [author] 3 Aug, 2021 @ 9:41am 
@Graf

I'm able to recruit a Bull Centaur Lord and move it in underway stance without problem.

Two relevant things:
This mod has zero references to the Bull Centaur Lord.
The Bull Centaur Lord model is currently bugged in the main Expanded Roster - Chaos Dwarf mod.

There should be zero reason why turning off this mod has anything to do with what you're reporting. The best advice I can give to that is reinstalling the entire OvN collection. But I am at a loss as to why you're getting the result you're reporting - especially since I cannot replicate it.
Graf Eisen 3 Aug, 2021 @ 4:11am 
@piercebuster

I think I found reason of crash. when I change to underway stance and click something where to go as bull centaur lord, crash occurring. Maybe that is the reason.

When the mod off, none of crash occur at same circumstance.
Graf Eisen 3 Aug, 2021 @ 3:50am 
@piercebuster

Unsubscribe and resubscribe done.

Then I tried. But it was same...
piercebuster  [author] 2 Aug, 2021 @ 8:13pm 
@Graf

I have a hunch I know what it was. (Same thing that caused the bug back in February so I took it out but then re-added in March since it was working again.)
Difference is, unlike then, now I'm smart enough to see what I did wrong.
I've rewritten that problematic part. Let me know if it works or if you're still getting a crash.
Please unsubscribe and resubscribe to make sure you've downloaded the update first.
Graf Eisen 2 Aug, 2021 @ 4:59am 
sorry.. there > their
Graf Eisen 2 Aug, 2021 @ 4:57am 
@piercebuster

thank you for check.

1. Yes. It is repeatable. when I turn off this mod, the game doesn't crash any more at specific turn. And could play after that turn.

2. I'm playing as vampire counts, so when reaches AI chaos dwarf turn then crash occur


there territory is just wolf land & plain of bones so far.
So, I think when chaos dwarf have been built something, crash occurring.

To find out the reason, I'm playing as chaos dwarf to turn 68. lol
As so far, there isn't crash.

well, I could just turn off the mod when playing non-chaos dwarf faction!
piercebuster  [author] 31 Jul, 2021 @ 10:14am 
@Graf Elsen
It appears to be working fine for me with no changes.

Can you provite more details on your crash?

1. Is it repeatable? As in - does it crash again?
2. Was the crash during your turn, at the start of it, at the end of it, or during an AI turn?
3. If it was during your turn was it when opening a buildings panel?
4. If it was during your turn, was it when loading a battle?
5. If yes to 3 or 4, what was the settlement, and what tier is the settlement?
6. Can you think of anything unique that happened around 125 that might contribute to this? Capturing an enemy capital? Anything?
Graf Eisen 31 Jul, 2021 @ 8:54am 
Thx for your effort!
piercebuster  [author] 31 Jul, 2021 @ 8:50am 
Thanks, Expanded Roster updated today. I will fix it soon. Just hold off on it for now.
Graf Eisen 31 Jul, 2021 @ 8:28am 
I don't know why but after the update, this mod cause crash in my campaign turn 125. I disabled it then it passed! lol
Absolutely, expanded roster mod is the newest.
piercebuster  [author] 28 Jul, 2021 @ 12:56pm 
I've pushed a dummy mod update so this marks as current in the launcher. No changes.

@Tormound That's because the main Expanded Roster mod is outdated and causing the crash.

OvN updated their submod that uses the Expanded Roster mod and made no changes. From that I expect no changes will be needed for this mod, too. However we're both still waiting on Deco to update his to be certain.
IstariOlorin 1 Mar, 2021 @ 12:22am 
amazing work as usual mate. Thanks again!!!
piercebuster  [author] 23 Feb, 2021 @ 8:31pm 
UPDATE: At some point on or after 12 FEB 2021, OvN made a change that caused a end-of-turn crashing conflict with this mod under certain campaign circumstances due to the building chains the chorfs now share with other OvN races. In order to remove the conflict, I had to eliminate the ability gains that Infernal Castellan (Captain equivalent) received when the settlement levels up to tier 4 or 5. Hopefully I can re-add them without crashing when I create Reporting For Duty for the other OvN factions.
piercebuster  [author] 13 Feb, 2021 @ 10:43am 
Update: This now works with the new building keys and changes that the Chaos Dwarfs mod instituted yesterday on 12 FEB 2021. Thanks to Prop Joe for both the changes I recommended and for letting me know he made them. :)
Krakenous 10 Feb, 2021 @ 2:31pm 
Working now :steamthumbsup:. Absolutely no idea what it was but may of been a corrupted download. I removed EVERYTHING and validated it all, all good now so just a ghost perhaps! Thanks.
piercebuster  [author] 10 Feb, 2021 @ 12:51pm 
@Krakenous

Will you please test
1. Mixu's Unlocker
2. Reporting For Duty
3. Expanded Roster - Chaos Dwarfs
4. Ovn - Chaos Dwarfs (Requires Decos Expanded Roster Mod)
5. OvN - Lost Factions VFX (optional Sub-Mod)
6. OvN Lost Factions
7. Reporting For Duty - OvN Chaos Dwarfs

And *no other* mods running. Because it should work. I don't know if the load order matters for any of these but that's how I currently have mine.

If that does work, try adding back your other mods until you get a crash. If that happens then there's an incompatibility I need to discover, and you'll have to find exactly which mod it's with.

The most likely answer is that somehow you missed a required mod. I'm not saying you did. But that's the most likely scenario.

Also try deleting and reinstalling this mod. I've heard of corrupted downloads, usually for large mods and not small ones like this one, but who knows.
Krakenous 10 Feb, 2021 @ 12:27pm 
Yeah absolutely, all subscribed and functioning as intended but this, just isn't playing ball.
piercebuster  [author] 10 Feb, 2021 @ 10:08am 
@Krakenous Did you also get the requirements that OvN Chaos Dwarf needs?
Krakenous 10 Feb, 2021 @ 7:34am 
Hmm, can't launch the game with this oddly, crashes before main menu. All requirements checked and loaded, default "RFD" mod with no submod has been working flawlessly...any ideas?
Decomposed 9 Feb, 2021 @ 7:30pm 
Good work once again!
piercebuster  [author] 9 Feb, 2021 @ 4:15pm 
Shout-out to ss7877 & r11ko for their unit cards. I probably wasn't going to do the Chaos Dwarfs for another week or two but decided to move them up to the front because their work is just that good.