Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Could you fix this?
I do have a repeatable bug though. If I click on the 'garrison' tab with a level 5 Chaos Dwarf settlement, the game freezes then crashes. The same happens if that settlement garrison has to be loaded for a siege defence. It only occurs with level 5 settlements. Probably has something to do with a tier 5 unit, maybe? Conflicting garrison values or something?
Either way, really solid mod, I was just wondering if you could take a look at this when you get some time, happened in The Fortress of Vorag.
Ok, so I didn't manage to narrow the incompatibility down to the exact mods, but I did a bunch more testing and found that attempting to load this, along with 2 of the other faction submods - Cataph's Southern Realms and We'z Speshul - results in a crash when attempting to launch a new campaign.
Dunno if the various submods are supposed to be compatible with each other or not, but it seemed weird to me, and figured you'd like to know.
I will also have the whole OvN submod out soon. I recently completed it, so I just still need to make the steampage for it.
Thanks anyway though, especially for the lightning fast response - it shows that you care about your creations. :)
Works fine for me.
Check that you have ALL the required mods - including the required mods from these required mods.
No idea what would cause it to crash, and only for the bull centaur and hobgoblins but not the LL or the generic chaos dwarf lords, but very strange indeed.
I just re recruited a new hobgoblin lord in Pig Barter and recruited over the end turn, ran the turn and then switched to underway stance and tried to move and crashed immediately (same as before).
I then disabled all the reporting for duty submods and the main mod, and then loaded in the auto save and ran the turn again, switched to underway stance and moved without a crash.
I'll try just disabling the chaos dwarf submod for your garrison mod and see if I can get it to work like that.
I really love your garrison mod, I've tried all of the other ones at one time or the other, and yours is the best!
Are you able to repeat those results without Reporting For Duty on? This mod shouldn't do anything to affect underway stance and has zero references to hobgoblin lords. It's a garrison mod.
If it still crashes with Reporting For Duty off, then you're reporting a bug with OvN or Expanded Roster, not Reporting For Duty.
Please test and report back, thank you.
I replaced the lord with another hobgoblin lord and was able to use the underway to jump out, but on the next turn I tried to move again and crashed - so from there I decided to just disband the army and keep playing (have the 4 chaos dwarf LL active).
In both cases I was able to move the Hobgoblin lord at first (ie the first guy I moved into Pigbarter, and the 2nd guy made a successful hop) but subsequent moves is where he bugged out and would crash the game.
I got it. Thanks a lot!!
I'm able to recruit a Bull Centaur Lord and move it in underway stance without problem.
Two relevant things:
This mod has zero references to the Bull Centaur Lord.
The Bull Centaur Lord model is currently bugged in the main Expanded Roster - Chaos Dwarf mod.
There should be zero reason why turning off this mod has anything to do with what you're reporting. The best advice I can give to that is reinstalling the entire OvN collection. But I am at a loss as to why you're getting the result you're reporting - especially since I cannot replicate it.
I think I found reason of crash. when I change to underway stance and click something where to go as bull centaur lord, crash occurring. Maybe that is the reason.
When the mod off, none of crash occur at same circumstance.
Unsubscribe and resubscribe done.
Then I tried. But it was same...
I have a hunch I know what it was. (Same thing that caused the bug back in February so I took it out but then re-added in March since it was working again.)
Difference is, unlike then, now I'm smart enough to see what I did wrong.
I've rewritten that problematic part. Let me know if it works or if you're still getting a crash.
Please unsubscribe and resubscribe to make sure you've downloaded the update first.
thank you for check.
1. Yes. It is repeatable. when I turn off this mod, the game doesn't crash any more at specific turn. And could play after that turn.
2. I'm playing as vampire counts, so when reaches AI chaos dwarf turn then crash occur
there territory is just wolf land & plain of bones so far.
So, I think when chaos dwarf have been built something, crash occurring.
To find out the reason, I'm playing as chaos dwarf to turn 68. lol
As so far, there isn't crash.
well, I could just turn off the mod when playing non-chaos dwarf faction!
It appears to be working fine for me with no changes.
Can you provite more details on your crash?
1. Is it repeatable? As in - does it crash again?
2. Was the crash during your turn, at the start of it, at the end of it, or during an AI turn?
3. If it was during your turn was it when opening a buildings panel?
4. If it was during your turn, was it when loading a battle?
5. If yes to 3 or 4, what was the settlement, and what tier is the settlement?
6. Can you think of anything unique that happened around 125 that might contribute to this? Capturing an enemy capital? Anything?
Absolutely, expanded roster mod is the newest.
@Tormound That's because the main Expanded Roster mod is outdated and causing the crash.
OvN updated their submod that uses the Expanded Roster mod and made no changes. From that I expect no changes will be needed for this mod, too. However we're both still waiting on Deco to update his to be certain.
Will you please test
1. Mixu's Unlocker
2. Reporting For Duty
3. Expanded Roster - Chaos Dwarfs
4. Ovn - Chaos Dwarfs (Requires Decos Expanded Roster Mod)
5. OvN - Lost Factions VFX (optional Sub-Mod)
6. OvN Lost Factions
7. Reporting For Duty - OvN Chaos Dwarfs
And *no other* mods running. Because it should work. I don't know if the load order matters for any of these but that's how I currently have mine.
If that does work, try adding back your other mods until you get a crash. If that happens then there's an incompatibility I need to discover, and you'll have to find exactly which mod it's with.
The most likely answer is that somehow you missed a required mod. I'm not saying you did. But that's the most likely scenario.
Also try deleting and reinstalling this mod. I've heard of corrupted downloads, usually for large mods and not small ones like this one, but who knows.