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Hope you are doing awesome!
Also, Tempest Archer (tier IV elf) gets Seeker at Veteran level. However they still get the 50% nerf from line of sight.
Hope you are doing great and keep up the good work!
Thank you for your feedback, and I'm sorry things are moving slow, right now. Thank you for your patience!
As per having two versions of the mod, I'm attempting to avoid that and avoid conflicts with other mods. If mine is conflicting with empire building for my structures after this update, I'll have to see what I can do to remedy this.
I don't see any of your structures buildable in any race's cities (but I never did even before)
I can build militia, and samurai style swordsmen from barracks and war hall.From a gryphon spire, winged hussars, razorwinds, and irregulars with javelins and nets. I can build Tempest Archers and some others w/ a Grand Palace. But not sentries, (used to be from stone wall) or sentry scouts (used to be from masters' guild). And can't build Arcane Archers or Archmages (used to be through great temple) - though i still sometimes get some as starting units.
tbh I'm just going to war in a random map so likely won't try updating until after i've finished it, as it'd likely break that game
What elven units are you unable to build? Also, are you able to build the structures that come from this mod? I've been moving over several units from the master's guild to the custom buildings I am designing.
As for your dwarves, were there any problems you could see with their units?
The storm matron thing is something I noticed before I had to step back, and something I still have a note to fix, but thank you for reporting it, none the less. I just need to remove the "allow extra effects" entry from the buff spells.
I think when you changed it to make it work for people without the expansions, it now no longer works for people who do have the expansions.
@warriorandtoaster Actually, the creator of Chivalrous Intentions already pointed that out to me ^^; As well as the fact that I had originally listed them as "Dwarven" or "Elven" or "Orcish". It is on the agenda to fix, eventually, but I have been admittedly focusing on the more fun tasks for the time being.
I love the mod btw, i just won my first game on Emperor diff :D
Cuz i had that unit last time when i started the game but i built almost all range buildings and it didnt show up in the Unit building tab, if you know something about this one just leave a comment. :D
Btw i like the mod. ^^
Anywho! Welcome to version 1.0!
Were you playing necromancer?
As per the winged Hussar, I can definitely do that! That would make plenty sense for them, and I will be more than happy to buff the winged hussar with some lightning goodness. I'll do that before this update, as well!
I did feel they were a bit underpowered and was playing with options, already, I like your suggestions, everyone! Let me make my fixes and I'll post the update within one hour's time.
On a side note, i feel like the Winged Hussar could use a buff. Only having 11 ranged strength is pretty meh.. considering you have tier 3 archer's like the Arcane one or the one in Chivalrous Intentions (Noble archer) with 14 ranged strength at base. Maybe giving it a +4/+5 lighting damage could be better for it since i've always wanted a proper archer on a gryphon i think it should have proper numbers.
Also, i enjoyed using the repeating crossbows, never imagined elves with them, but they are cool (still prefer bow/compoundBow)
Anyway, hope its useful and i dont sound like a douche. Thanks for the mod it has rekindled my love for playing the game.
I have uploaded the png version of the icons set (including measurement boundaries for aesthetic quality) for abilities being introduced to units from this mod. They are sorted, and I will be more than happy to discuss any and all abilities of interest.
However, please feel free to give it a whirl. I'm still working on icon thingies, I literally just got the first wave of them working. My apologies for the delays, but I will have another new update this week.
I have managed to remove the dependencies of the Deluxe edition DLC and all other mods!
Further, I have implemented the first wave of icons: Ability Icons for the abilities I have already made.
Check the change notes for more details!
So, I looked into it. Apparently, the deluxe edition DLC features not only the new map, but several texture updates to various units. Unfortunately, I'm using some of them for this mod. I am so sorry, had I known before designing this mod I might have been able to avert it, entirely. However, I will look for a solution and try to make this mod more accessible.
I don't know if it requires it, I just play with the Deluxe Edition and have not tested it without. If it doesn't work for any reason, let me know, and I will make adjustments appropriately.
Actually, gryphon archers were already on my to do list! Thank you very much!
Now I just need to get them with some solid icons.
Also, Elves should be out in this upcoming week. I've mostly been spearheading all the abilities I intended on adding.
Does anyone have a recommendation for software to make new unit icons/portraits? I would love to start getting the custom unit and ability visuals in, and start getting some actual portraits for the mod page.
I am incredibly new to this. I am sorry for my shortcomings in this department, and know that their mod is. I am trying, and would love to meet these demands. However, I am still learning how to even do so. If there are any helpful resources that would assist me in doing so, I would be very inclined to use them.
Right now, my focus with this mod is getting it to a state of balance, consistency in play experience, and filling out my desired racial units & abilities. I'm about a third of the way through Orcish unit concepts, presently.
I have no experience with blender prior to this, and have not even made a fully custom unit model yet as a result. However, I am going through their tutorial processes to learn how to properly use the software so that I can remedy this shortcoming while also working on my proof of concepts.
In any case, I appreciate all of the feedback, and am very grateful to see the activity in this community!