Sid Meier's Civilization VI

Sid Meier's Civilization VI

Social Mechanic's Preserve District Rework
14 Comments
MarsEco 24 Jan, 2023 @ 11:50am 
Also, if they yields could be applied to coastal and especially lake tiles that would be amazing too!
MarsEco 23 Jan, 2023 @ 8:48pm 
Sad it doesn't have a cool project and wasn't more well thought out by the Devs
MarsEco 23 Jan, 2023 @ 8:47pm 
I think the Oasis, Geo Thermal, and Reefs (+ Kelps) should give Standard Adj Bonuses too. The Diplomatic Quarter as well a Standard Adj Bonus like the Gov Plaza. (I like the idea of this District being an non-holy alternative to get faith for culture victories, as well as, supplementing for your science yield needs while staying GREEN.
MarsEco 23 Jan, 2023 @ 8:44pm 
Also, the 150 production for a Grove building in Ancient Era is way too much imo. All Ancient buildings for districts are 90 (Library, Shrine, etc), then in Classical they are 120 (market), the Amphitheater is 150, but it's late Classical not late Ancient. SO... I would say bring it down to 120, like the Market, Lighthouse, but also like the more expensive Stables. It's too early to be so expensive and it doesn't produce Great People Points.

Thought I always thought a Sanctuary should provide +1 Artist and +1 Musician Points, and the Grove provide +1 Writer and +1 Scientist. And the base district itself could give +1 Prophet (basically +1 Faith, unless you wanted to make a couple super early as a way to get a Prophet, but you'd still need a Holy Site to use them.)
MarsEco 23 Jan, 2023 @ 8:30pm 
Does this mod still work? Does it still have the Appeal Housing? Also, if it does, is there no Adj Bonus next to Geo Thermals, Oasis, or Reefs (or Sukritact's Oceans Kelp?)

Something i would suggest, as I have been looking for a Preserve Mod I totally like, but I would add that the Grove removes the negative adj from Jungle & Marsh Tiles in this city (neutral appeal value)... so jungle tiles outside city limits would still effect tiles inside the borders. And then with the Sanctuary, it wouldn't count Pastures or Camps as Improved but as Unimproved (would just ignore the camps n pastures) to get the Unimproved Bonuses.

I thought about them as a balance thing as well as part of the theme of the buildings.(It would not make Floodplains neutral appeal, still would be -1. AND, Farms and Plantations as well as unique and production based improvements would still all be improved tiles.
Social Mechanic  [author] 24 Apr, 2021 @ 2:14am 
Yes. This mod should not change lay-line adjacency.
[JdG] Pejman 23 Apr, 2021 @ 3:52pm 
Does (all of) your districts adjacency work with the ley lines from secret society ??
Drahzev 22 Feb, 2021 @ 2:20pm 
I would like a mod that removes it or changes the art. Firaxis should have made an art more neutral or different according to the civilizations.
Social Mechanic  [author] 9 Feb, 2021 @ 6:29am 
Thank you!
MidnightSparrow 9 Feb, 2021 @ 6:19am 
:)good to know
hope ur mods get great ratings they definitely do have the potential
Social Mechanic  [author] 9 Feb, 2021 @ 5:56am 
Housing isn't replaced. Just adds what it says it does above =]
MidnightSparrow 9 Feb, 2021 @ 4:17am 
Does it still provide housing based on appeal? Or did the faith replace that?
Social Mechanic  [author] 7 Feb, 2021 @ 8:55pm 
Yes
Bunzato 7 Feb, 2021 @ 8:19pm 
Does it still give the yields around it?