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Rapporter et oversættelsesproblem
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=522024365
But where is Wheatley?
In both rooms there are many possible stucks ( which end in suicide), but they are great puzzles and everything look preaty much good.
The bottomless pit is a bit... brighter than you would see in valve maps or other maps you should put the fog a bit darker. As well, I recommend on making a hurt trigger a bit higher and add a fade to go darker so that players would see the whole layout of the map from down.
Another thing, you should had realy putted more of a skybox, more random structures, as than I was realy felt like in the void. As well, you should put the elevators inside the skybox rather than outside ( using the portal doors to go to elevator).
I know this is your first attempts in hammer and I am just giving some tips.
Good luck
PS: I think you did a good job with the mapping! Surroundings could be a bit more filled to sort of eliminate the open view but still very enjoyable to look at!!!
@Kess : you played the first version of it, I found out about the portalable skybox and fixed it allready :)
https://www.youtube.com/watch?v=64HLfoXwTJk
I'll see what I can do about lighting things up and stuff.
About wheatley monitors and dialoge.. it's still beyond my hammer knowledge :O
I also wonder why there was no music, it works fine when I play it.