Total War: WARHAMMER II

Total War: WARHAMMER II

Pest Control (Skaven Campaign Nerfing) - UPDATED for Silent and the Fury
35 Comments
romavictor  [author] 22 Feb, 2022 @ 7:58am 
@operator Thank you for that. I'll be porting it for WH3 for sure.
Operator 21 Feb, 2022 @ 11:59am 
This is perfect, skaven are the most broken un fun faction to play against, i hated it and they almost made me quit the game.
romavictor  [author] 16 Dec, 2021 @ 11:04am 
@HardStrike

I have not tested it on a mid-save campaign actually. What is interesting is that in the data tables, all it does is change the box for "hidden settlements" for skaven alone. It's odd it would have that effect but I can only assume some aspect of "discovering" settlements gets tied into other code strings later in campaigns.

I need to go through and do a last scan of the mods on which I'm author and see what can be fixed or what new bugs the last patch did.
HardStrike 16 Dec, 2021 @ 9:15am 
Well, i added it to test it out mid save, now i apparently discovered every city of every faction on the map, oops.
HardStrike 16 Dec, 2021 @ 9:09am 
Man, ive been looking for a mod similar to this, im not great at warhammer 2 yet and i find that the campaign skaven is broken, they snowball way too hard everytime i start a playthrough

Question though, can i add this mid game or will i need to start a new one?
Ciaphas Cain 23 Nov, 2021 @ 11:10am 
Point 3 - I'm so with you on that! I hate people forcing me into accepting other stuff than is not related to that unit in any way other than it being what the modder wants.

It's their choice like, which I respect but I totally agree with your point here.
Remis 29 Sep, 2021 @ 9:16pm 
@romavictor Thank you.
romavictor  [author] 29 Sep, 2021 @ 10:25am 
@Remis

Delete every table EXCEPT campaign_features_tables.
Remis 29 Sep, 2021 @ 4:28am 
Any chance for a mod that only shows the hidden settlements without all the other stuff? Or can you please tell me what tables to delete to only have that feature?
romavictor  [author] 8 Sep, 2021 @ 6:57pm 
@I Am Your Dad Now. Hell yeah, dude! Get those damn rodents out of here!
beneven stanciano 8 Sep, 2021 @ 6:17pm 
time for grimgor to shove gitsnik down deathmaster stink's fucking throat
MrSoul 25 Aug, 2021 @ 10:08am 
No errors, all works great. If you're dealing with a campaign, like Malus's where going up agaisnt powerhouse of eshin, etc this helps a huge deal to create a campaign where can actually fight some other factions for a change early on lol

Ultimately it is a shame as like you say about Legend, fighting them isn't an issue in battles(they're actually fun as they tend to come in waves with their trash morale), just their campaign mechanics lead to them snow balling, so many times get to end of campaign and ya looking at World War Warhammer: Skaventide edition almost every campaign.

Kudos to your work here, I wouldn't even say this "nerfs" them either more just balances them with rest of the game hahaha

And you know it, it was a tough call between Morn, Garak or Ben, but end of the day Sisko is my spirit animal :D
romavictor  [author] 2 Aug, 2021 @ 8:18pm 
@mr.soul

Let me know what you think of it and if you find any errors or glitches. Also, a man of culture with the Sisko profile pic!
MrSoul 2 Aug, 2021 @ 1:57pm 
Beyond broken faction when it comes to balance of the game's overall campaign.

Having great time playing with Thorek. Confed Azul, got their boss home base, just built gyro stand for the boys and their heli's, then what do you know, two doom stacks of eshin show up and roll it, cool. Settlement back to lvl 1, one take long at all as dwarves to build it all back up...so...regret disabling incremental saves. Best part is, playing iwth OvN so they walked through, the orcs in east, DE's(malus), any lizardmen may of still been around, rolled the TK vasals I'd made who had colonised those two nagash buildings, AND the chaos dwarves from OvN there who I was having an awesome dawi-war with, so yeah, fuck skaven, fuck their bullshit campaign mechanics and fuck fact CA still hasn't figured out they at least need massive nerfs vs other AI.

lol try this out, doubt save my campaign at this point though.
romavictor  [author] 15 Jul, 2021 @ 6:42am 
Updated and tested. See notes.

The biggest parts of the mod that nerf Skaven are no more hidden settlements and no stalk stance except Eshin. So if you are curious about if it works with SFO you could do a test run.
romavictor  [author] 15 Jun, 2021 @ 5:01am 
I've got a baby and work has taken off so I've been unable to even test this out. Sorry, everyone. I will try after midpoint of this week to test it. I think I know that since Skaven were changed in patch (why? Why can't they just save these changes for the last update?!) that it must have altered the stances for them.

I don't know all the changes SFO makes with default stances or undercities---can't speak for SFO since it's such a comprehensive overhaul it is likely to have tables that conflict.
Assassin (Bully Hunter) 12 Jun, 2021 @ 3:27am 
Hey mate, does this work also for SFO, I don't like fighting this degenerate race in SFO either.
romavictor  [author] 19 Apr, 2021 @ 11:50am 
@drayke2205 - do you know how it's broken? It'll help me fix it if I know what I'm looking for. I think it's because of the update that fixed some Skaven things. *sigh* I was preparing for a DLC long in the future because I have other obligations rn but this is my baby and I should see that it's fixed.
drayke2205 17 Apr, 2021 @ 4:16pm 
today, I realized this mod is broken. Please update, I dont like skaven rats with no nerf.
Assassin (Bully Hunter) 19 Mar, 2021 @ 11:36pm 
Ty @Romavictor God I hate Skaven. This mod is soo goood!
Elsea 19 Mar, 2021 @ 3:00pm 
no i meant skaven buff as a 360 or at least another mod, i love skaven and am not subscibed for just that reason
romavictor  [author] 19 Mar, 2021 @ 2:24pm 
@LCDC
I tested two of the primary components of the mod: 1. Skaven settlements are visible once in range: CONFIRMED STILL WORKS

and 2. Stalk stance only retained by Clan Eshin. default stance for other clans is same as all other WH factions: CONFIRMED STILL WORKS.

So far, it works, and doesn't crash. I will update but after running a test I don't see the same urgency as before
Elsea 19 Mar, 2021 @ 10:15am 
yeah you should probably purge the mod or do a 360
romavictor  [author] 18 Mar, 2021 @ 11:48pm 
I am going to need to review what those Skaven changes were with the stalk stance and what tables were affected in addition to seeing if it causes a crash or non-functionality of the stance or hidden settlements no longer being hidden.
Assassin (Bully Hunter) 18 Mar, 2021 @ 10:53pm 
Update si vous pait
Caz 13 Feb, 2021 @ 1:34pm 
Thank you for this mod. It does a little more than I need, but I can accept the extra stuff if it means being able to SEE THE CITY THAT'S VISIBLE AFTER I STEP ON A PEBBLE IN THE RUINS! Such a dumb mechanic to hide their cities like that. >:(
Elsea 12 Feb, 2021 @ 6:48pm 
I only see rictus in the mid-late game and i mean around turn 50 which isn't even that high, I just love playing as them and fighting them unless im imrik
romavictor  [author] 12 Feb, 2021 @ 6:15pm 
@LCDC

That's simply never been the case for me, I even isolated out mods that might have given them a boost (besides construction speed which applies to everyone.) Maybe a given faction disappears but not overall. With the growth nerf, it also means Tomb Kings are even less of an obstacle when Mors comes from East and Eshin from South. And now Vampirates models/unit got nerfed.

I haven't played through campaign to see full outcome but honestly? I don't care if Skaven die out. They're fun to play AS but I find the other factions more interesting (aside from Beastmen and WoC) to fight or engage in diplomacy with. You're entitled to your experiences and your opinion, though. Thank you for feedback.
Elsea 12 Feb, 2021 @ 1:00pm 
skaven always die before late game, and i have all of the dlc's if i use this mod i will never ever see them unless its before turn 20
Zaylidin 12 Feb, 2021 @ 7:31am 
Of course no problem! I was being a bit hasty not because I expected you to respond but because I wanted it for myself and once I made it I thought I may as well share it. You've done a great job with this mod and its already making my campaign more enjoyable, so thank you! :8bitheart:
romavictor  [author] 12 Feb, 2021 @ 7:00am 
Lily, sorry just started my work day. :)

Thank you for that image, I'll try it out as my thumbnail and provide author credit in the description text! (just give me a bit to implement the change.)
Zaylidin 12 Feb, 2021 @ 4:34am 
Looks great! Would you be interested in a more artsy thumbnail for the mod?
Decomposed 8 Feb, 2021 @ 11:41am 
Good :)
johntitor88 8 Feb, 2021 @ 9:03am 
thanks. no more rats please