Avorion

Avorion

Compellor Star Cruiser
24 Comments
eaglegundam 27 Aug, 2022 @ 1:43pm 
Do stacked blooks work again
gijoeryan2000 25 May, 2021 @ 9:37pm 
I had promised myself i wasn't going to download another Star Wars ship. Then i saw this ship...
(Sigh) time to head to the core again. lol
꧁♥Abby n Yumi♥꧂ 24 May, 2021 @ 4:55am 
thanks for the reply ^^ thats decent size in blocks
Spy Lake Walker  [author] 24 May, 2021 @ 4:01am 
11,491 blocks
꧁♥Abby n Yumi♥꧂ 24 May, 2021 @ 12:17am 
whats the block count in this ship? :)
Laevathea 11 Feb, 2021 @ 1:14am 
Glad your getting some good use out of that template.
Niice to see capital ships making the rounds nowadays.
ShadowDragon_79 10 Feb, 2021 @ 12:11am 
@Spy Lake Walker :

Thanks. :winter2019happyyul:
Door kicker 9 Feb, 2021 @ 11:35pm 
thanks <3
Spy Lake Walker  [author] 9 Feb, 2021 @ 10:08pm 
Turret bases are limited only by the size you make them. They are purely visual, so if a turret is size 1.0 it will stay size 1.0, but you can still place them on turret base blocks size 1.0 and higher.

I don't think it's possible to have a turret bigger than 5.0, and if it is possible it may end up being a coaxial gun.

Turrets get their damage and range boosted with each increase in slots used. There's a wiki article on guns if you're interested. https://avorion.gamepedia.com/Weapons
ShadowDragon_79 9 Feb, 2021 @ 9:55pm 
Ah, thanks. :)
Seems I'll have to experiment with those transform-tools...


Turret-bases I used already, but couldn't really increase turret-size with them... Likely because I'm still in the 'outer rim', I guess.



Would it be possible to make a size-10 turret at a turret-factory in the core?

And what influence does the turret-size have in it's stats- is it like some multiplier or rather a sort of grouping for higher techs?
Spy Lake Walker  [author] 9 Feb, 2021 @ 9:16pm 
Basically just a low-cost placeholder block that you can transform into important stuff as needed.
Turrets get bigger the closer you are to the core & also with difficulty, and scale up at increments of 0.5 (ex: 0.5, 1.0, 1.5, 2.0 all the way up to 5.0). Turret bases allow you to design turrets as big as 10.0, although none actually go up to that size.
ShadowDragon_79 9 Feb, 2021 @ 9:04pm 
Thanks for the explanation :winter2019happyyul: .


Don't yet know what a 'framework' in this game is, though.
( and also don't know how to get turrets bigger than the initial tiny size... :/ )
Spy Lake Walker  [author] 9 Feb, 2021 @ 7:40pm 
It is possible to replace single blocks with another material if you chose that same block with your desired mat.
For ship wide changes in material there is the scaling ('Modify Entire Ship') tool, in the rectangle of tools, third row second column.
For transforming a selection of blocks, there is the 'Transform All Selected Blocks' tool, open up the block selection menu (default is Space), and it is the third button under the 'Tools' category.

Generally the idea for block overlap is that you make the stacked corner 1 cube, transform it into framework, then saving it as a template. My guess for the higher stacked cubes (8+) there would be some XML editing involved, probably messing with the block coords.
ShadowDragon_79 9 Feb, 2021 @ 2:53pm 
Partial overlap, yes - but full overlap ( except for triangular parts ) to my experience doesn't work - or at least I don't know how...

As for the transforming-tool: Is it possible to replace materials ( iron/titanium/etc. ) with it? ( didn't work for me so far... )
Spy Lake Walker  [author] 9 Feb, 2021 @ 2:38pm 
Blocks can basically be placed inside of one another if you mess with the transforming tool. If you take a look at the corner 1s & 2s next to the line of turrets just in front of the super structure, you'll see how some of those blocks are inside of the larger hull blocks. This type of stuff is shown a lot in some of my later mon calamari cruisers the most (MC40, MC90, Home One, etc.). Those MC blisters basically require a bunch of block overlapping to look good. So it is possible to bend those rules if you mess around enough.
ShadowDragon_79 9 Feb, 2021 @ 2:07pm 
Hm, thanks. :)
I noticed that larger blocks can partially overlap, but there are limits to that...
Spy Lake Walker  [author] 9 Feb, 2021 @ 1:59pm 
It's possible if you place a bunch of corner 1's in a single spot, but haven't tried getting a stack above 7 blocks, so I don't know how people get it above that.
ShadowDragon_79 9 Feb, 2021 @ 1:54pm 
Hm - thanks for the info :) . But I thought that wasn't possible? :confused:
Spy Lake Walker  [author] 9 Feb, 2021 @ 11:50am 
Block stacking is when you place a bunch of blocks in one place. This is very useful because, when used effectively, can make a cruiser maneuver like a frigate. It can also be used to upgrade shields, hull, cargo, anything to make your ship better. Although if you try to merge a ship that is uses stacking, those blocks will generally merge.

Also, if you guys are having problems with turret designs not showing, try applying the ship design a second time.
ShadowDragon_79 9 Feb, 2021 @ 10:11am 
Nice ship. :winter2019happyyul:


Btw., what's that about "stacked blocks"? :ttt_questionmark:
Panzer 9 Feb, 2021 @ 9:27am 
This really does remind me of a scaled-down version of the Bellator Star Dreadnought. I really like how you blended some elements of the Executor-class in while making it smaller and more along the lines of a battlecruiser.
Door kicker 8 Feb, 2021 @ 3:48am 
as always a gorgeous one could you implement turret designs into your ships?
Default 5 Feb, 2021 @ 10:04am 
Still awesome :P
Bluetail 5 Feb, 2021 @ 3:22am 
Looks like as if the Chiss and Empire had a baby with a Pocket Star Destroyer.