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https://github.com/CombatExtended-Continued/CombatExtended/tree/Development/Patches/Xenohumans%20-%20Anthromorphs
Right now they have the same stats as humans. I've tried to give claws to some of them, but it made every social fight end in a bloodbath.
I'll probably take another look at it when CE implements night vision.
https://github.com/CombatExtended-Continued/CombatExtended/pull/854
go into /Defs/ThingDefs_Races/'Races_Anthromorph.xml' (of the Xenohumans Mod, not this Patch)
and replace "BasePawn" with "SK_BasePawn" everywhere
also feel free to make this a workshop item
Btw, I'm currently balancing claws for Felinemorph & Dragomorph, will probably make it optional since social fights tend to end up in a bloodbath.
@Waether Thx for the patch. May i ask, what do you think about patching this mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2034103876&searchtext=predator
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1773036608
was my favorite in 1.0