RimWorld
Semi Random Research
237 則留言
shiva chirr 1 月 18 日 上午 11:05 
just want to know why is this incompatable with more archotech garbage
Mycroft 2024 年 11 月 9 日 上午 11:40 
So, I am not getting any new research options at all- what settings could result in this bug?
imagine 2024 年 7 月 20 日 上午 6:46 
yeah what @Reithan said, x time to prepare a set of research and if rerolling you need to spend x time again.
Kepabar 2024 年 5 月 10 日 下午 6:44 
Testing the mod in 1.5 and noticed that if I turn on 'select research automatically' the game will break when research finshes. You get stuck in a loop with the 'research finished' window not letting you close it. When you try to close it, a new research is picked but the message for the old completed research pops right back up. Each time you close it, the cycle just repeats. Had to alt+f4 out.
lydocia 2024 年 4 月 12 日 上午 5:36 
I'm not suscribed to this mod but I somehow have "semi random research enabled" which means I can't pick what I want to research. Is it included in another mod? How do I turn it off?
UpsetForever 2024 年 3 月 10 日 下午 7:57 
Unusable with loads of mods that add their own research it just takes too long unless you start with microelectronics and ideoligion with high research speed.
bubbli 2024 年 2 月 9 日 上午 4:48 
Stellaris Reference
readymix160 2023 年 9 月 20 日 下午 11:05 
I am not getting any sort of notification when completing research. is there some way to enable that?
Reithan 2023 年 9 月 9 日 下午 2:22 
I'd love if the "force a reroll" option was a gameplay decision. Like you tell the pawns, "Nah this looks like shit, back to the drawing board", and they have to spend some amount of research to generate a new set of options.
MerlinCross 2023 年 4 月 10 日 上午 11:58 
Does this work with any of the "Reorganize the Research Tree" mods?
kongkim 2023 年 1 月 9 日 上午 8:31 
Would really love to see an option that allow you to always have an random option below a Research point or limit to it.
The reason is that if you use mods like the vanilla once some of them add alot of new Research with high points like 1200 or more at the start of the game.
And with it being random i often end up with only very high points Research.
Would like one of them to always be lower. as start up otherwise can take a VERY long time :)
Vardath 2022 年 11 月 7 日 上午 1:02 
@GrobmotoriGER Can you please do the Mr Meeseeks one too please?
Umptor 2022 年 11 月 5 日 上午 5:48 
Is there a way to change what I'm researching after I've selected one of the options? I accidentally chose the wrong research and now I'm stuck trying to get 6k research for a tech I don't even want.
FallinDred 2022 年 10 月 28 日 下午 1:36 
have you tried cherry picker?
Caz 2022 年 10 月 28 日 上午 2:55 
Can we get a way to blacklist certain research? Or a way to toggle repeatable researches showing up in the choices?
GrobmotoriGER 2022 年 10 月 23 日 下午 12:33 
I updated it for 1.4: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879094186
@CaptainMuscles Please tell me if you want me to remove it. I did not find a way to message you on steam to ask beforehand.
chiomaus 2022 年 10 月 23 日 上午 7:24 
Sadly very broken in 1.4. Hopefully someone will adopt this mod.
김무분 2022 年 10 月 23 日 上午 1:48 
this mod make rimworld perfect. wish it get updated.
Lukisfer 2022 年 10 月 22 日 下午 11:58 
I too hope this gets updated, as it is a must-have in my opinion. Hope it happens. <3
Nobnab 2022 年 10 月 22 日 上午 5:32 
yes pls update the mod
Oma@Stricken 2022 年 10 月 22 日 上午 3:39 
One fun thing about Rimworld expansions is that you find out which mods you just can't play without. This one is the biggest one for me, it's just no fun to decide your research yourself. I need the dopamine hit of finally getting microelectronics in my life again. Thanks for considering an update to this one!
Ship 2022 年 10 月 21 日 上午 9:44 
Do you have any plans for updating this mod to 1.4?
Lef 2022 年 10 月 18 日 上午 5:03 
would that mod get updated for 1.4 ?
Selne 2022 年 9 月 28 日 上午 10:06 
Does anyone have a method to pause the game when research finishes? So colonists don't wander off.
snailionaire 2022 年 9 月 4 日 下午 10:33 
i turn off te mod to play a different save but they it made is so i cant play the game
Desert[ed] Fox 2022 年 9 月 4 日 上午 6:57 
I have an issue of research won't continue automatically if you queue them even if you disabled this mod in the mod settings. It's nothing game breaking, just have to cancel the queue and research them one by one. But this drove me mad so I just remove it and voila, fixed. Just a heads up for people who got the same issues as me.
[The] Force 2022 年 8 月 30 日 上午 1:00 
@MagicKid and @360 no scope and @[SGS] reiner

Also having this issue now, just randomly started during a save, thought it was a file corruption issue. I'd just added a few new mods HOWEVER I tried launching without those mods and loading an older save and it's still there. Has anyone figured out what exactly causes this?

I've ALSO noticed that using dubs mint menu's to access that research tree and select the tech Semi-random research shows you can research that, but it cancels any other research project. Kinda acting like that's the research you've selected and not letting you swap.
Dinellian 2022 年 8 月 23 日 上午 10:22 
* looking into TechAdvancing code, it seems I could simply do if (researchProjectDef.tags?.Any(x => x.defName == "srr-ignore") == true) and add the new tag def into the project
Dinellian 2022 年 8 月 23 日 上午 10:04 
I'm looking for a way to filter out specific researches so they do not show up as an option. TechAdvancing does this by checking if there's a "ta-ignore" tag and I wonder if the mod author is still active and taking suggestions.

Alternatively, I can try contributing to the fork posted a few comments ago, but I'd need some help understanding how to do it. Looking into the files, I can see the preOpen() method which loads all available projects. Would it be enough to iterate over the currentAvailableProjects list and just filter out any defs that has a "srr-ignore" tag on it? And does the ResearchProjectDef class has a method for listing it's tags?
Kev 2022 年 8 月 19 日 下午 2:46 
came looking for an answer to "Why don't I get a notification when research is completed?"
Turns out Research Pal (at least the forked version) has an option to enable vanilla completion message, that fixes the problem.
Apocalypse 2022 年 8 月 18 日 下午 8:28 
why will they not research some of the projects.
Kev 2022 年 8 月 14 日 下午 12:17 
this really spiced the game up for me, breaks me away from ignoring the same research projects all the time but still giving me some control over it too, thanks!
Bongo 2022 年 7 月 2 日 下午 5:34 
This is awesome, thank you.
Cyber Witch ~ 2022 年 6 月 12 日 上午 9:27 
Is it normal to not get any notif when the research is done?
[SGS] reiner 2022 年 6 月 8 日 上午 6:14 
@Magickid, after removing remote tech it worked again
Cleo 2022 年 6 月 7 日 上午 8:47 
@360 no scope having the same issue, did anyone find a fix? is it an issue with remote tech, races, or something else?
Karnadit 2022 年 5 月 30 日 上午 10:38 
@Ranensol Thank you very much for that. It was a bit annoying not having that completion notification.
Ranensol 2022 年 4 月 28 日 下午 1:10 
With the no research completed notification issue with Research Pal, if you go to Research Pals settings and tick 'Use Vanilla "Research Finished" message' you do get an old-school pop-up.

It looks crap but at least you get a notification and know to pick something else.

I don't know which mod is the issue, but may be worth dumping this info in this mods Q&A?
Democracy's Top Guy 2022 年 4 月 24 日 上午 9:44 
@360 no scope. having the same issue and no race mods
Cruel Destiny 2022 年 4 月 15 日 下午 12:06 
@360 no scope, There are some race mods that require that a pawn of that specific race can be the only one that can research that particular project (Revia comes to mind).
360 no scope 2022 年 4 月 15 日 上午 7:36 
has anyone else had a problem where theres only one research option and you cant research it im not sure if its the mods i have or what but i wana know if anyone has the same problem or has a fix for it
mjdecker123 2022 年 4 月 10 日 下午 11:32 
Have a question for anyone tbh. If you are playing on a Storyteller that blocks some research eras, does this mod respect that?
Salvatore Ganacci 2022 年 3 月 28 日 下午 1:58 
Semi Random research screen glitches out with Remote Tech, after a while of trial and error testing mods.
SolarSupremacy 2022 年 3 月 28 日 上午 8:15 
Not compatible with multiplayer. Please consider making it use the MultiplayerAPI so we can use this with friends, thanks!
Noisy Koi 2022 年 2 月 28 日 下午 10:06 
could you please add an option to disable the "Finished research" prompt or atleast disable it when auto research is enabled? it kinda defeats the whole purpose of auto research.
UnWiseSage58 2022 年 2 月 28 日 上午 6:20 
found a mod conflict with semi random. the rim of madness cults mod research successful cults bugs out the selection screen and will only give one other option besides it self. if you dismantle the cults research table it breaks all together. i checked the debug logs but it wasnt throwing any code.any idea whats going on ?
CloudDLuna 2022 年 2 月 24 日 上午 7:51 
I have a love/hate relationship with this mod, one one side, it makes playthroughts so much more interesting, on the other side, I get so bussy with other things that I tend to forget what I have just researched :steamhappy:... so I wish that there was a notification or some list of researched technologies.
Lurmey 2022 年 2 月 10 日 下午 12:51 
I just found out this is slightly broken by SS Researchable Stat Upgrades' repeatable productivity research. When completing it, it automatically restarts the same project and doesn't reset the rerolls or allow you to change project. You have to go and unlock unlimited rerolls or manual changing to fix it.
Taelim 2022 年 2 月 3 日 下午 4:06 
@RedEye It is impossible to advance tech levels in vanilla. You need a mod that lets you do that, of which this is not one.
Hhiq 2022 年 2 月 3 日 上午 5:54 
this mod would be better if the research options were like 25% quicker than if you selected the research yourself