RimWorld

RimWorld

Semi Random Research
237 kommentarer
shiva chirr 18. jan. kl. 11:05 
just want to know why is this incompatable with more archotech garbage
Mycroft 9. nov. 2024 kl. 11:40 
So, I am not getting any new research options at all- what settings could result in this bug?
imagine 20. juli 2024 kl. 6:46 
yeah what @Reithan said, x time to prepare a set of research and if rerolling you need to spend x time again.
Kepabar 10. maj 2024 kl. 18:44 
Testing the mod in 1.5 and noticed that if I turn on 'select research automatically' the game will break when research finshes. You get stuck in a loop with the 'research finished' window not letting you close it. When you try to close it, a new research is picked but the message for the old completed research pops right back up. Each time you close it, the cycle just repeats. Had to alt+f4 out.
lydocia 12. apr. 2024 kl. 5:36 
I'm not suscribed to this mod but I somehow have "semi random research enabled" which means I can't pick what I want to research. Is it included in another mod? How do I turn it off?
UpsetForever 10. mar. 2024 kl. 19:57 
Unusable with loads of mods that add their own research it just takes too long unless you start with microelectronics and ideoligion with high research speed.
bubbli 9. feb. 2024 kl. 4:48 
Stellaris Reference
readymix160 20. sep. 2023 kl. 23:05 
I am not getting any sort of notification when completing research. is there some way to enable that?
Reithan 9. sep. 2023 kl. 14:22 
I'd love if the "force a reroll" option was a gameplay decision. Like you tell the pawns, "Nah this looks like shit, back to the drawing board", and they have to spend some amount of research to generate a new set of options.
MerlinCross 10. apr. 2023 kl. 11:58 
Does this work with any of the "Reorganize the Research Tree" mods?
kongkim 9. jan. 2023 kl. 8:31 
Would really love to see an option that allow you to always have an random option below a Research point or limit to it.
The reason is that if you use mods like the vanilla once some of them add alot of new Research with high points like 1200 or more at the start of the game.
And with it being random i often end up with only very high points Research.
Would like one of them to always be lower. as start up otherwise can take a VERY long time :)
Vardath 7. nov. 2022 kl. 1:02 
@GrobmotoriGER Can you please do the Mr Meeseeks one too please?
Umptor 5. nov. 2022 kl. 5:48 
Is there a way to change what I'm researching after I've selected one of the options? I accidentally chose the wrong research and now I'm stuck trying to get 6k research for a tech I don't even want.
FallinDred 28. okt. 2022 kl. 13:36 
have you tried cherry picker?
Caz 28. okt. 2022 kl. 2:55 
Can we get a way to blacklist certain research? Or a way to toggle repeatable researches showing up in the choices?
GrobmotoriGER 23. okt. 2022 kl. 12:33 
I updated it for 1.4: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879094186
@CaptainMuscles Please tell me if you want me to remove it. I did not find a way to message you on steam to ask beforehand.
chiomaus 23. okt. 2022 kl. 7:24 
Sadly very broken in 1.4. Hopefully someone will adopt this mod.
김무분 23. okt. 2022 kl. 1:48 
this mod make rimworld perfect. wish it get updated.
Lukisfer 22. okt. 2022 kl. 23:58 
I too hope this gets updated, as it is a must-have in my opinion. Hope it happens. <3
Nobnab 22. okt. 2022 kl. 5:32 
yes pls update the mod
Oma@Stricken 22. okt. 2022 kl. 3:39 
One fun thing about Rimworld expansions is that you find out which mods you just can't play without. This one is the biggest one for me, it's just no fun to decide your research yourself. I need the dopamine hit of finally getting microelectronics in my life again. Thanks for considering an update to this one!
Ship 21. okt. 2022 kl. 9:44 
Do you have any plans for updating this mod to 1.4?
Lef 18. okt. 2022 kl. 5:03 
would that mod get updated for 1.4 ?
Selne 28. sep. 2022 kl. 10:06 
Does anyone have a method to pause the game when research finishes? So colonists don't wander off.
snailionaire 4. sep. 2022 kl. 22:33 
i turn off te mod to play a different save but they it made is so i cant play the game
Desert[ed] Fox 4. sep. 2022 kl. 6:57 
I have an issue of research won't continue automatically if you queue them even if you disabled this mod in the mod settings. It's nothing game breaking, just have to cancel the queue and research them one by one. But this drove me mad so I just remove it and voila, fixed. Just a heads up for people who got the same issues as me.
[The] Force 30. aug. 2022 kl. 1:00 
@MagicKid and @360 no scope and @[SGS] reiner

Also having this issue now, just randomly started during a save, thought it was a file corruption issue. I'd just added a few new mods HOWEVER I tried launching without those mods and loading an older save and it's still there. Has anyone figured out what exactly causes this?

I've ALSO noticed that using dubs mint menu's to access that research tree and select the tech Semi-random research shows you can research that, but it cancels any other research project. Kinda acting like that's the research you've selected and not letting you swap.
Dinellian 23. aug. 2022 kl. 10:22 
* looking into TechAdvancing code, it seems I could simply do if (researchProjectDef.tags?.Any(x => x.defName == "srr-ignore") == true) and add the new tag def into the project
Dinellian 23. aug. 2022 kl. 10:04 
I'm looking for a way to filter out specific researches so they do not show up as an option. TechAdvancing does this by checking if there's a "ta-ignore" tag and I wonder if the mod author is still active and taking suggestions.

Alternatively, I can try contributing to the fork posted a few comments ago, but I'd need some help understanding how to do it. Looking into the files, I can see the preOpen() method which loads all available projects. Would it be enough to iterate over the currentAvailableProjects list and just filter out any defs that has a "srr-ignore" tag on it? And does the ResearchProjectDef class has a method for listing it's tags?
Kev 19. aug. 2022 kl. 14:46 
came looking for an answer to "Why don't I get a notification when research is completed?"
Turns out Research Pal (at least the forked version) has an option to enable vanilla completion message, that fixes the problem.
Apocalypse 18. aug. 2022 kl. 20:28 
why will they not research some of the projects.
Kev 14. aug. 2022 kl. 12:17 
this really spiced the game up for me, breaks me away from ignoring the same research projects all the time but still giving me some control over it too, thanks!
Bongo 2. juli 2022 kl. 17:34 
This is awesome, thank you.
Cyber Witch ~ 12. juni 2022 kl. 9:27 
Is it normal to not get any notif when the research is done?
[SGS] reiner 8. juni 2022 kl. 6:14 
@Magickid, after removing remote tech it worked again
Cleo 7. juni 2022 kl. 8:47 
@360 no scope having the same issue, did anyone find a fix? is it an issue with remote tech, races, or something else?
Karnadit 30. maj 2022 kl. 10:38 
@Ranensol Thank you very much for that. It was a bit annoying not having that completion notification.
Ranensol 28. apr. 2022 kl. 13:10 
With the no research completed notification issue with Research Pal, if you go to Research Pals settings and tick 'Use Vanilla "Research Finished" message' you do get an old-school pop-up.

It looks crap but at least you get a notification and know to pick something else.

I don't know which mod is the issue, but may be worth dumping this info in this mods Q&A?
Democracy's Top Guy 24. apr. 2022 kl. 9:44 
@360 no scope. having the same issue and no race mods
Cruel Destiny 15. apr. 2022 kl. 12:06 
@360 no scope, There are some race mods that require that a pawn of that specific race can be the only one that can research that particular project (Revia comes to mind).
360 no scope 15. apr. 2022 kl. 7:36 
has anyone else had a problem where theres only one research option and you cant research it im not sure if its the mods i have or what but i wana know if anyone has the same problem or has a fix for it
mjdecker123 10. apr. 2022 kl. 23:32 
Have a question for anyone tbh. If you are playing on a Storyteller that blocks some research eras, does this mod respect that?
Salvatore Ganacci 28. mar. 2022 kl. 13:58 
Semi Random research screen glitches out with Remote Tech, after a while of trial and error testing mods.
SolarSupremacy 28. mar. 2022 kl. 8:15 
Not compatible with multiplayer. Please consider making it use the MultiplayerAPI so we can use this with friends, thanks!
Noisy Koi 28. feb. 2022 kl. 22:06 
could you please add an option to disable the "Finished research" prompt or atleast disable it when auto research is enabled? it kinda defeats the whole purpose of auto research.
UnWiseSage58 28. feb. 2022 kl. 6:20 
found a mod conflict with semi random. the rim of madness cults mod research successful cults bugs out the selection screen and will only give one other option besides it self. if you dismantle the cults research table it breaks all together. i checked the debug logs but it wasnt throwing any code.any idea whats going on ?
CloudDLuna 24. feb. 2022 kl. 7:51 
I have a love/hate relationship with this mod, one one side, it makes playthroughts so much more interesting, on the other side, I get so bussy with other things that I tend to forget what I have just researched :steamhappy:... so I wish that there was a notification or some list of researched technologies.
Lurmey 10. feb. 2022 kl. 12:51 
I just found out this is slightly broken by SS Researchable Stat Upgrades' repeatable productivity research. When completing it, it automatically restarts the same project and doesn't reset the rerolls or allow you to change project. You have to go and unlock unlimited rerolls or manual changing to fix it.
Taelim 3. feb. 2022 kl. 16:06 
@RedEye It is impossible to advance tech levels in vanilla. You need a mod that lets you do that, of which this is not one.
Hhiq 3. feb. 2022 kl. 5:54 
this mod would be better if the research options were like 25% quicker than if you selected the research yourself