Sid Meier's Civilization VI

Sid Meier's Civilization VI

[DEPRECATED] Everything's Removable
15 Comments
Morix 2 Jul, 2023 @ 2:49pm 
Does this Mod still work, or as Jethro says does it now clear the resource entirely
DB  [author] 1 Jul, 2021 @ 7:45am 
Just a quick note to say that this mod is now deprecated but the idea lives on as a Game Option in DB's Civ VI Gold .
Bedge 25 Jun, 2021 @ 6:24am 
thanks for this. planning out districts and then a strategic resource showing up can really screw things over but this mod fixes that
bongsan2010 11 Jun, 2021 @ 3:04am 
Working with legui/sukritact resources? Because I couldn't get it to remove these in my last game, and couldn't build district on those either. Do the mod need to be on during game initialisation?
Jethro 5 Jun, 2021 @ 9:50am 
I have game tested the mod on the 05/06-2021 and when a district is placed upon a resource then the resource is lost, unless the district is placed before a tech reveals the resource.
It worked fine before a recent patch from the developers.
Any feedback will be appreciated

Kind regards
Kristian WB
Jethro 23 May, 2021 @ 1:57am 
I am playing with this mod and i cant make it work...
Does it require any special tech other than irrigation to build a district upon citrus luxury or tea, or just to harvest them ?
bahamutkung 7 May, 2021 @ 11:49pm 
Is "A builder can harvest any resource" will have problem with AI?
=[NK]= Col. Jack O'Neil 15 Apr, 2021 @ 5:07am 
Thanks
DB  [author] 4 Mar, 2021 @ 8:16am 
Correct, as far as I know.
=[NK]= Col. Jack O'Neil 4 Mar, 2021 @ 3:29am 
So just to clarify, because your mod gives gold as a yeild, will any other mods that remove all resources conflict?? Just because I like your idea you've got of when things get placed, but I'm just figuring out what harvest mod I want
DB  [author] 31 Jan, 2021 @ 7:51am 
Hi jabroni!

I don't play with that mod, but based on its description, it seems like they should be compatible.

Kind regards,
DB
brometheus 31 Jan, 2021 @ 7:24am 
This is amazing, thanks a lot for your hard work :wololo:

Quick question, do you see this mod conflicting with Resource Cultivation?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2370445558

From what I'm reading, that mod doesn't touch the Builders, but thought I double check. Cheers!
=[NK]= Col. Jack O'Neil 28 Jan, 2021 @ 6:40am 
Thanks for your reply :)
DB  [author] 28 Jan, 2021 @ 6:39am 
Hi Jack!

The other mods that I looked at had bugs and weren't recently updated, so I made my own. This one is likely simpler than the others... so hopefully the most future-proof. It just makes the resources removable, and they all have the same harvest benefit (+gold).

Kind regards,
DB
=[NK]= Col. Jack O'Neil 27 Jan, 2021 @ 8:07pm 
Nice!

So there's a bunch of other harvest and remove resource mods out there, is this an all-in-one that does what they all do, and more?