Arma 3
WW2 Hell's Gate IFA3 Territory Fight 685
9 Comments
SaddamHussein69 10 May, 2023 @ 4:29am 
sir Have you considered making any other theme Territory Fight scenarios?
[-] RafaDombras  [author] 8 Jun, 2022 @ 12:17pm 
At the parameters, there are some scenarios to choose, that changes completely the flags amount and position, just to be sure you have seen it...
[-] RafaDombras  [author] 8 Jun, 2022 @ 12:14pm 
Thanks man! I was a bit offline for the last 30 days, sorry about the delay, I gess you noticed that there are a number of scenarios to chose, I tried to make a good variation of close scenarios, for faster combat, and other much further. I'll check out and make a few additions to scenarios set, just wait for the next update. You are very welcome my friend!
Ratnik 4 May, 2022 @ 4:01am 
A very good scenario, it obviously feels very easy playing it also, but against a friend it was very fun. A version with flags a little bit further away from each other would be a welcome addition. Thanks for creating this scenario!
[-] RafaDombras  [author] 28 Jun, 2021 @ 6:46am 
Ver 5.35
AUTOBOT vehicles waypoints - fixed
AI heal player - fixed
[-] RafaDombras  [author] 22 Jun, 2021 @ 10:29am 
Soon I'll make a game booklet of instructions
[-] RafaDombras  [author] 22 Jun, 2021 @ 10:28am 
Add 2 more map scheemes and many new flags locations on game parameters
[-] RafaDombras  [author] 22 Jun, 2021 @ 10:25am 
Version 5.30
Troops menu updated, now you can
- join AUTOBOTS groups
- command them
- display over troop icon informations about: group XP, command instances and amount of units
[-] RafaDombras  [author] 27 Jan, 2021 @ 4:00am 
Version 4.10
All non armored bots will upgrade 1 lvl first captured flag
Units level system working, the faction level is equal to the amount of flags upgrades.
Units will be avaliable once faction reaches its level