RimWorld

RimWorld

Flint From any Stone
21 Comments
velcroboy333  [author] 26 Jun @ 1:04pm 
Updated for 1.6. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [author] 26 May, 2024 @ 10:11pm 
This will definitely work in 1.5, but I will update the version number soon when I get a chance.
KillerWolf2022 26 May, 2024 @ 9:27pm 
this needs to be updated
velcroboy333  [author] 21 Oct, 2022 @ 12:27am 
Updated for 1.4
velcroboy333  [author] 10 Apr, 2022 @ 7:12am 
Just FYI, the base mod has been patched to drop 50 limestone chunks on every map. Even if there's no mineable limestone.

I'm not saying you shouldn't use this mod but just wanted to mention it in case you wanted the extra challenge.
catpig7 10 Apr, 2022 @ 6:16am 
Phew, thanks so much, this makes my life so much easier - naked tribal brutality with 1 pawn and no research - and no limestone on the map - would be a bit much without this ;)
Shigemi Notoge 26 Aug, 2021 @ 6:56pm 
Thanks for the update, and yeah, I just changed the recipe so all stone chunks give 25 flint. I suppose it would have been just as easy to change the original recipe to use any stone chunks, huh...

Love the mods but yeah, Makes things a bit ridiculous, especially when you have an ideology receipt that keeps you from mining large amounts of stone, and you can't even make wooden weapons because they require huge amounts of stone chunks.

I appreciate the attempt at realism, but I figure that --at least for my game-- in a world where you can mine steel straight out of the ground as-is, there's no real argument against flint nodules being found in rocks such as slate which are metamorphic rocks formed from the same type of sedimentary stones in which flint is found on our planet ¯\_(ツ)_/¯

Thank you for continuing your hard work. I adore your mods for my tribal games (which are almost all of my games)
velcroboy333  [author] 26 Aug, 2021 @ 8:37am 
So, there are several ways to acquire flint if you are short on Limestone. Primitive traders (including most modded ones) have been patched to carry a supply of flint. Tribal raiders can drop flint. And sending a caravan to a nearby tile with limestone to mine flint is a decent strategy, (especially if you have Set Up Camp.) The various Quarry mods can help if you use those.

Otherwise, it is recommended to start on a tile with Limestone or accept the challenge of having a scarce resource. (Note: Obsidian and Chalk from Extra Stone have been patched to give Flint as well for accuracy.)

This mod was made as a sort of compromise between our vision of accuracy and those that don't care about that. You should actually get 4* flint if you have a high skilled pawn at a table (Spots reduce efficiency)
velcroboy333  [author] 26 Aug, 2021 @ 8:37am 
*4 is now 6 because I'm nice and I increased the amount a little. You are also free to edit the XML in your copy if you feel you need more. Simply change the value of Products->VBY_PrimitiveFlint to whatever you want.
Dragon of Desire 26 Aug, 2021 @ 12:41am 
Yeah, 100%, if you don't happen to be on a map with limestone, you are fucked. You can't make any advanced bows or tools, and are stuck with extreme basics. 1 stone chunk makes, at low rates, 10-15 blocks. Yet smashing TWO together makes only 2 flint? What?

And then Greatbows require 35 Flint! Not steel, not iron, not metal, FLINT! And so much that it'd need a total of 36 chunks to make!
Dragon of Desire 26 Aug, 2021 @ 12:37am 
Okay, you seriously need to make a better way to get flint if you are going to require it for even basic bows. 2 chunks for 2 flint? Really?
velcroboy333  [author] 25 Aug, 2021 @ 2:07pm 
Oh my bad, I forgot to update the tag. There's no reason it shouldn't work. I'll update later when I'm at my PC again.
Shigemi Notoge 25 Aug, 2021 @ 1:48pm 
@blood Tear Thanks! I came here to check that exact thing!
Ayane 26 Jul, 2021 @ 2:25pm 
Tested this work fine as is in 1.3
velcroboy333  [author] 5 Jul, 2021 @ 3:59pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [author] 8 Feb, 2021 @ 1:01pm 
Yes, for balance. Since any stone you break will now give you flint. I didn't want to have to rebalance all the things made from flint.

Note: Limestone will still give 20.
1890-Punker 8 Feb, 2021 @ 12:51pm 
Intended to give only 2 flint instead of 20?
Hoki 24 Jan, 2021 @ 10:33pm 
Roll1D2: and what would players do if theres no limestone on the map?
*patch appears the next day*
Wi-Fi Mero 24 Jan, 2021 @ 12:33pm 
Is what I needed
Wi-Fi Mero 24 Jan, 2021 @ 12:33pm 
This
ALE199 24 Jan, 2021 @ 12:19pm 
Yes! Finally I can make muskets.