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This mod does not play well with mods that change fuel categories, I've decided to use "Burn it for Fuel mod" and removed the patch to ressolve this issue (probably because of the aforementioned).
Also I made a recipe patch to turn the both dry and wet dung into chemfuel at the bioreactor; I figured ethanol can be made IRL from dung so why not on the Rim.
I'm a little bit busy the next couple days but I'll get back to you when I've had a some time to look at it.
Just for reference, can you right click on the other biosolid barrel? The non-manure one?
No ideas
Fertile Fields
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2012735237
Perhaps you have another mod that affects the operation of this generator. He could change the order of the classes in this building and my patch failed.
I have several clarifying questions. Are there any errors when starting the game or loading a save? Does your generator belong to a vanilla game? Are you trying to refuel the generator by right clicking on the generator?
But weirdly enough ... I also wish I could use hay and manure to create 'manure blocks' to get my African dung hut.
It's weird to create a similar item, endowing it with your own mechanics. If I understood you correctly.
As I understand it, you are using a generator from some mod. Yes, a separate patch is required for each building. You can tell me the name of the mod and I'll make a patch. Unless, of course, the filling of this generator is implemented as standard, as done in the game.
This is definitely possible, but I do not have such knowledge.
However ... is there a preference for refueling that can be set before? I have 3000 dried manure and 10 wood ... I want the pawns to always use manure for anything which will take manure. Is there a way to set that as a preference anywhere?
Done, now this setting is in mod
Судя по кол-ву модов, во время проведения патч операций, какой-то другой мод уже провел ее в том же месте, что и мой, вызвав ошибку. Возможно этот мод удалил класс или изменил порядок классов в предмете.
Как исправить эту ошибку я не знаю, но это точно проблема совместимости с каким-то модом. Она не создает проблем, кроме того, что факел не может быть перезаряжен навозом из моего мода.
[Animals dung] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName="TorchLamp"]/comps/li[1]/fuelFilter/thingDefs) failed
file: F:\Steam\steamapps\workshop\content\294100\2372396687\Patches\FuelPatch.xml
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
Great job, I added a patch.
@Lugaru
Now the mod has settings that allow you to adjust the amount of manure and the frequency of its appearance.
I also added a patch for Garden Tools Fertilizer.
I think it would be a good idea to put this parameter in the settings. Yes, I would like to see your patches.
Also, I made a patch for VGP Garden Tool to use as fertilizer. I'll post in Discussions if you decide you want to use it. I might make one for Bad Hygiene too.
@Lugaru
Okay, now at least dung will be forbidden outside of the home area.
It will also be forbidden after drying if outside the home area.