Arma 3
Wolfenstein Inspired Factions
88 Comments
𝓣𝓤𝓡𝓕𝓨  [author] 31 Jul @ 6:26am 
yes both are map mods with unique assets included in the mods, including the mech props shown in the pics. with Australia youll find its assets in the objects tab. with Arctic its assets are hidden & need to be spawned in with simple objects modules, but there is a composition that already does this & lays out all the assets for ease of use
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2299678278
i also made a somewhat fully functional version of the mech from arctic
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3258552939
Erebus Hunter 30 Jul @ 8:40am 
@Turfy
uh...Australia and Arctic are map mods? They don't add mechs of any kind.
𝓣𝓤𝓡𝓕𝓨  [author] 19 May @ 2:52pm 
it doesn't, aegis just appropriately renames then us & china. and non of the mods requires secret weapons to work, if your talking about my comps in the recommended tab, links can be found in their descriptions to any required mods not found on steam
KingOfKreations 19 May @ 4:50am 
I have a question: Why does this mod hide the Vanilla factions (NATO, CSAT, etc.), and which of the files do I download to get the original secret weapons mod (to make the other mods work)?
Valirossi46 9 Mar @ 6:42am 
@turfy you could pair units you make along side this wolfenstein mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3151593722&searchtext=wolfenstein
𝓣𝓤𝓡𝓕𝓨  [author] 8 Mar @ 3:39pm 
yea while this mod is more about the "feel" of that kinda scenario, the new one will be more true to the actual games of the remake series & will focus on all the diff eras eras i.e, 1946, 1960's,1980's. That said, don't expect it anytime soon, i have about 3 pages worth of unfinished projects backlogged that i want to get out before starting anything big
Valirossi46 8 Mar @ 3:06am 
@turfy Will the next one be set in the modern Wolfenstein games from the new colossus or youngblood
Vaelyth The Harpy 7 Mar @ 2:35pm 
Ohh, sounds fun. Would you mind if i added you?
𝓣𝓤𝓡𝓕𝓨  [author] 7 Mar @ 2:23pm 
no future plans for this mod beyond keepin it workin, but i do have another wolfenstein mod planned that will go in a much different direction
Vaelyth The Harpy 7 Mar @ 1:37pm 
Hey, curious if you're still working on these units by chance? Would love to use these for a project I've in mind!
Valirossi46 2 Aug, 2024 @ 5:26pm 
@turfy see uh that's the problem i cant find it so could you give me the links to the australia and arctic mods
𝓣𝓤𝓡𝓕𝓨  [author] 2 Aug, 2024 @ 5:19pm 
Q: Were can i find the mech's from?
A: Australia (hawken), arctic (soviet exo) , macross defender, macross tomahawk , HMCS
Valirossi46 2 Aug, 2024 @ 5:17pm 
@turfy whats the mod for the soviet mechs
𝓣𝓤𝓡𝓕𝓨  [author] 28 Jun, 2024 @ 2:03am 
sadly got removed from arma, hence the "new look" in the first few pics to replace them
congeaL 27 Jun, 2024 @ 10:44pm 
From which mod i can find vests like on pic 7 or 11?
𝓣𝓤𝓡𝓕𝓨  [author] 20 Mar, 2024 @ 2:58pm 
its form the Australia map mod
V L A X 19 Mar, 2024 @ 11:13pm 
Which mod is Hawken from?
Archangel Jäger 24 Jan, 2024 @ 3:34pm 
Can you make a stand alone mod for the heer?
𝓣𝓤𝓡𝓕𝓨  [author] 15 Oct, 2023 @ 11:30pm 
Lady Blackfyre 14 Oct, 2023 @ 8:00pm 
hey question! what female soldier mod did you use in the screenshot been looking for like a GOOD bit lol
[BGC] Disco 4 Sep, 2023 @ 12:26am 
after turfy granted permission, i have started working on a continuation for this mod: Wolfenstein Inspired Factions Reworked Expanded
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3030714276
Sturmtruppen 7 Aug, 2023 @ 2:00pm 
gonna try fiddling with it for some reason it keeps saying ifa3_screams is missing
𝓣𝓤𝓡𝓕𝓨  [author] 7 Aug, 2023 @ 12:44am 
should work fine
Sturmtruppen 6 Aug, 2023 @ 6:03pm 
Will the mod need sn update in that case or should it be okay?
Sturmtruppen 5 Aug, 2023 @ 5:24pm 
odd
𝓣𝓤𝓡𝓕𝓨  [author] 5 Aug, 2023 @ 3:37pm 
well then you should have all the ifa3 assets, and it should work fine regardless of the error. best guess is its prob just some old voice thats been updated or replaced
Sturmtruppen 5 Aug, 2023 @ 2:49pm 
What I meant to say was the latest IFA3 that has the name second wave when you click on it
Sturmtruppen 5 Aug, 2023 @ 2:48pm 
No im saying im using both
𝓣𝓤𝓡𝓕𝓨  [author] 5 Aug, 2023 @ 1:46pm 
jm's second assault isnt ifa3, though both mods take place in roughly the same era it is a completely different mod with its own assets. without ifa3 you'll be missing alot more then just some sceams
Sturmtruppen 5 Aug, 2023 @ 12:52pm 
Warning Message: Addon 'O_Communism' requires addon 'ifa3_screams'
Sturmtruppen 5 Aug, 2023 @ 12:49pm 
I am using the newest IFA3 the second assault
𝓣𝓤𝓡𝓕𝓨  [author] 5 Aug, 2023 @ 12:33pm 
probably ifa3. im guessin your using the lite version of ifa3, not the full version?
Sturmtruppen 5 Aug, 2023 @ 12:20pm 
I tried to use this mod and it says the black communist rebellion is missing ifa3_screams, what mod is that from?
𝓣𝓤𝓡𝓕𝓨  [author] 21 Jul, 2023 @ 3:36pm 
its either from ifa3 or cup, its just the normal castle copy & pasted about 10-20 times
RedCavalry_9 21 Jul, 2023 @ 7:54am 
Which mod can I find that castle in pictures 20-27?
𝓣𝓤𝓡𝓕𝓨  [author] 20 Feb, 2023 @ 7:57pm 
they do you need to add the pathway as described in the Q&A, if you want a ingame example check out this comp, it uses many of them https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2372307149
Out0f8rder 20 Feb, 2023 @ 7:10pm 
Custom images do not appear on any of the user textures
𝓣𝓤𝓡𝓕𝓨  [author] 31 Jan, 2023 @ 6:05pm 
no as this is an alive mod so any asset you dont want to use just don't have that mod loaded, youll get an error saying its missing but other then that itll still work just without those assets
Callistar 31 Jan, 2023 @ 5:17pm 
would it be possible to remove the masque custom from the dependencies? Everything else works fine, except that mod puts mask on every unit spawned.
𝓣𝓤𝓡𝓕𝓨  [author] 11 Oct, 2022 @ 4:52pm 
so no need for a update, forgotten fronts just updated readding all the missing assets. make sure you guys show them some love for updating a "dead" mod
𝓣𝓤𝓡𝓕𝓨  [author] 10 Oct, 2022 @ 5:07pm 
thx for the heads up, should have it fixed by tonight
Chapil123 10 Oct, 2022 @ 2:28pm 
Hey so the forgotten fronts mod is now dead and with the recent update they removed alot of the head wear for the german faction which has caused the germans in your mod to not have any headwear. is there any chance of you fixing this issue so I can continue development of my missions please and thank you.
𝓣𝓤𝓡𝓕𝓨  [author] 1 Aug, 2022 @ 6:09pm 
fixed
Knight 31 Jul, 2022 @ 3:59pm 
Ah ok, was curious because this looks like a cool mod to try out
𝓣𝓤𝓡𝓕𝓨  [author] 31 Jul, 2022 @ 11:45am 
broken as in the E.P.S.M mod updated and removed all there old vests.... again. only temp broken, am currently lookin for a good replacement, factions affected. heer, kriegsmarine, strumtroopers, escaped prisoners. also another required mod died in the purge, but no clue what it was
Knight 31 Jul, 2022 @ 6:48am 
I see in the title it says broken. Broken as in non functioning at all or just a few bugs?
гордей утюг 27 Apr, 2022 @ 3:29am 
What's the mod for soldier masks?
Shape07 21 Jan, 2022 @ 4:55pm 
thanks