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I managed to fumble through everything except for getting the sandstone block. It is long levels like this one that make the lack of a save function annoying, so I watched your walkthrough. Lots of minor differences - I did the 1st memory block like Chacham, and the 3rd like General_Lecter_ (for me, satisfaction is always less when a game element such as the "diamond" switch goes unused).
This game, and its predecessor, require combining multiple items together in a way that reminds me of another game - Toki Tori.
If you make another Tetrobot level, I promise to finish it without help.
The pipe collection at the beginning can be done more efficiently. You do not need to block it with the cement. Why block just to unblock it later?
Anyway, i see you solution. Wow, i gotta try harder. Very nice level.
I'm stuck. I figured out the first memory block (differently then both the walkthroughs). Eduardische hinted me to the next one, that is, the retrieval of the two cement blocks which never crossed my mind. (After that, i did the rest myself.) The next room is done by timing by both videos. First the General's, which caused the author to change the level. eduardische did the new version, but seems to have better timing then me. I can't make it in time. Is there another way?
I have recorded my playthrough as a feedback as well, if you're interested. It's available on YouTube . I think I don't have the intended solutions in two rooms (last one in the second part - I don't use right magnet and third memory block - I don't use right Tetrobot switch at all) .
In the first section, finding out the way to recover the stone block you throw to the laser pit was kinda obscure to me. It's awesome once you figure it out, but I think it would be better if it was required for the memory block only. If you haven't recovered the stone block, the bottom room becomes unsolvable as soon as you fix the pipe to go there...
Being able to see the fizzler to the 3rd memory room was appreciated too, but now it's possible to bring blocks from one side to the other! :P Still have no idea of what the right side switch in that room is for... O_o
However, I do want to change the two instances where you used quick timing, and the one where you get the last wood block. I'll work on it some more tonight and this weekend.
Here's my walkthrough: http://youtu.be/dvXVSIJlyAw
I haven't watched your intended solution, but there were a couple of 'shoot a block and run' moments which I'm not sure if they're intentional. And my solution to the 3rd memory room, despite it doesn't feel legit, looks pretty cool to me! :P
I still think you should move that 3rd memory puzzle somewhere before the hub room. It kinda sucks to grab all those blocks in the hub to see a fizzler right behind the pipe...
There's also a stone block in the hub room that didn't even notice it was there, and I solved the map without using it at all, so maybe it could be removed...
Yeah, the pipe room was a little mean, and I see now that it was bad design on my part. I attempted to use as few "connection" symbols as possible because I thought that it would be more elegant so to speak. I see now that it's just confusing and easy to screw yourself over. I'll try out some fixes tonight and see what feels best.
I'm also interested in your solution to getting the 3rd memory block.
Thanks again and I'll be sure to give your tetrobot and portal workshop items a try.
I think you really should redo the pipeblock room so it features block-based triggers instead. Once you have clue of what the actual goal is, the whole 3rd section becomes much easier and enjoyable...
Also got the second memory block, which is my favourite part so far... now I just gotta find how to catch those metal blocks so they don't fall into the fizzler... ;)
What a surprise to see a Mevious map here! Really hope your popularity from Portal 2 will somehow bring some more people into this Workshop... the game definitely deserves it!
Been playing it for a while and I'm finding the map to be terribly hard (which doesn't have to be a bad thing). I haven't been able to get the first 2 memory blocks and I'm totally stuck at how to grab that pipe to unlock the exit...
My criticism would go to the way the last section of puzzles is laid out. I have no problem with the first zones because, even if I can't solve them, I always know what the objective is.
The last section, however, feels quite confusing to me since there's not much clue of what I must do there and why.
The hub with all those exits and its top and bottom minipuzzles add too many blocks to the mix, and carrying them from one room to another becomes boring because of the inventory size... Isn't there any way to simplify or split that zone so you won't be dealing with so many blocks at once? Otherwise, increasing the inventory size to 8 or 10 would be a good idea, but I think puzzles that involve fewer blocks are more solid and fun to play...
You may also want to place the 3rd memory room elsewhere because it doesn't have anything to do with the other puzzles from the hub room...
I'll be giving it another try for sure and will come up with a video. So far I'm almost sure I found a workaround to the 3rd memory room because I didn't use the right side switch at all...
Keep up the good work! :)