Space Engineers

Space Engineers

Null Point Jump Disruptor
101 Comments
KilledJoy 10 May @ 6:12am 
Honestly it being stitched together with vanilla parts makes it look kind of nice, keeps it with a mixed feel of vanilla and scifi
Ryunoske 9 May @ 10:12am 
So now I can only wait and hope for some new turret or field emitter :steammocking:
Killerbee77  [author] 9 May @ 10:07am 
And then you got my funky one with weird mount points
Ryunoske 9 May @ 9:36am 
I see, I was searching for some anti-jump solution for PVP server, as jumping is not good for it, but it is an interesting mechanic and I don't want to restrict it. There is jump drive inhibitor mod, but its model is very old looking, and small - I imagine this should be atleast 2x2 or 3x3 block, but this is minor. And there is lack of anti-jump weapons, only other option I know is Northwind with gigantic cannon with EMP shells.
Killerbee77  [author] 8 May @ 8:27pm 
It’s kinda a relic. I’ve been meaning to rework it for awhile. It’s one of the first weapons I made and it’s mostly using bits and pieces of keen blocks that I stitched together. It was made before I really knew what I was doing
Ryunoske 8 May @ 12:45pm 
At first it looks cool, but model is weird (why side parts look like connector ports of some sort) and inconvenient having only side attachment surfaces. Also no hit particles, and turret settings despite it is fixed gun
KilledJoy 1 Feb @ 1:11pm 
Shlong cannon that stops people from running from my schlong... where i can fire other larger shlongs at them in my shlong shaped ship... i can pack maximum shlong now
Terrance Hood 31 Jan @ 12:19pm 
So you're telling me....

I can disrupt someone's escape jump...

with a giant schlong...

Screw it, I'm installing weaponcore just for this.
Killerbee77  [author] 4 Feb, 2024 @ 2:58pm 
Probably not. Not something I've tested but I wouldn't think it would work
kinngrimm 4 Feb, 2024 @ 2:40pm 
Does this work with the latest Deflector Shield (based on Energy Shield) ?
https://gtm.steamproxy.vip/workshop/filedetails/?id=3147276777
Killerbee77  [author] 4 Jan, 2024 @ 9:42pm 
If the hyperdrives ID code wise is still that of a jump drive then yes
xXspeedfistXxD 4 Jan, 2024 @ 7:19pm 
does this weapon also disable the hyperdrive from the hyperdrive mod?
Killerbee77  [author] 17 Oct, 2023 @ 1:34pm 
If you can get it to work then sure
Shinobi 17 Oct, 2023 @ 11:54am 
(FSDs are using:
[code]<TypeId>UpgradeModule</TypeId>
<SubtypeId>FSDriveLarge</SubtypeId>[/code]
Shinobi 17 Oct, 2023 @ 11:49am 
@Author
Your stuff rocks -- We follow a lot of the Shattered Galaxy stuff. Would you be willing to let us get it working for FSDs for you? (We'll give you the code, and with your permission keep an unlisted version).
NotTildaSwinton 28 Sep, 2023 @ 1:42pm 
Okay. Thank you for the consideration
Killerbee77  [author] 28 Sep, 2023 @ 12:18pm 
Otherwise I can't just add the frameshift stuff to mine.
Killerbee77  [author] 28 Sep, 2023 @ 12:17pm 
If the block subtype is still a jump drive then it should disable it
NotTildaSwinton 28 Sep, 2023 @ 11:17am 
would you consider adding the frameshift drive from the FSD Supercruise mod to what will be disabled / delayed by this?

https://gtm.steamproxy.vip/workshop/filedetails/?id=2640137506
this is the mod for reference ^
Killerbee77  [author] 5 Mar, 2023 @ 9:31pm 
np
thorman123456789 5 Mar, 2023 @ 8:50pm 
alright thanks for your help. I was just curious to see if it was doable.
Killerbee77  [author] 5 Mar, 2023 @ 8:11pm 
I mean if the MES is actually using a jump drive to jump away then my weapon would delay it. As far as using my weapon to delay a despawn timer it won't have any effect. I am not even sure if it's doable and I am not really all that interested in trying to find out
thorman123456789 5 Mar, 2023 @ 6:32pm 
more like delay the despawn. the despawn of the mes mods is to give you a kind of time limit to disable a ship before it jumps away (despawns). I'm not a modder but I wonder if its possible to have this weapon delay the jump (despawn) on the mes ships.

this mod is the framework that enables the jump (despawn).

https://gtm.steamproxy.vip/workshop/filedetails/?id=1521905890
Killerbee77  [author] 5 Mar, 2023 @ 5:10pm 
If the weapon can make a grid despawn but visually look like it jumped away?
thorman123456789 5 Mar, 2023 @ 3:00pm 
does this by any chance work with mes mods that despawn instead of jumping but make it seem like the ship jumped away?
Killerbee77  [author] 30 May, 2022 @ 11:54pm 
Hard to use by intent
Austris 30 May, 2022 @ 11:53am 
Somehow hard to use clunky
Killerbee77  [author] 30 Mar, 2022 @ 1:21pm 
Sure
Aryemis 29 Mar, 2022 @ 12:55am 
Heya Killer awesome mod!
Is it cool if we republish an unlisted version balanced for our server? (with link back to this one of course)
Killerbee77  [author] 26 Mar, 2022 @ 3:34pm 
Modify in what way?
BobTheDragon 26 Mar, 2022 @ 11:25am 
we were wanting to know if we can modify this to also work on the Elite Dangerous: FSD Supercruise on our server
Killerbee77  [author] 4 Mar, 2022 @ 2:41am 
Yes, it doesn’t matter where it hits on a grid/ship it will disable the jump drives
locknload339 3 Mar, 2022 @ 9:16pm 
dose this work even with armor blocks surrounding jump drives too
ZenWalker 26 Feb, 2022 @ 10:58pm 
I'm going to play around with this with the new turret stuff. Surprised the devs havn't stolen this yet for a DLC...keyword yet
Killerbee77  [author] 5 Jun, 2021 @ 7:03pm 
Yes you may @Payback
Payback 1 Jun, 2021 @ 2:42pm 
Hi I wanted to add this to our server but wanted to make some changes to keep it balanced for our server. Would I be able to republish this as an unlisted mod for use on our server?
Dragonrobot6 20 Mar, 2021 @ 2:44pm 
hehe peepee cannon
Killerbee77  [author] 12 Mar, 2021 @ 11:19am 
This is the way Rocketman. Yeah I originally tried to get it to do damage and set it to a stupid amount but it seems its not possible to do damage and would need a separate ammo type. I just kinda forgot to remove the damage number I gave it but it doesn't actually do anything for it.
tubular 11 Mar, 2021 @ 3:18am 
Is the DPS readout on purspose? The extra 7.6million DPS this thing reads out really throws off any accurate grid DPS numbers, lol
Pyro 10 Mar, 2021 @ 12:56pm 
i added this to a server where we are going to a have a faction war. Should stop any would be cowards. thanks for this amazing mod
VS-lockon 9 Mar, 2021 @ 1:40pm 
good thing i have blink drive then
Killerbee77  [author] 7 Mar, 2021 @ 6:51pm 
I plan to have the default ammo which bypasses shields and disables jump drives and then another ammo type that will do EMP damage to the shield and then if it hits the ship can cause certain ship systems to be disabled. Not worked on the JDD for the most part as I have been busy on another weapon that's nearing completion but once its done I will probably do some more work on the JDD.
Spooky Nerdist 7 Mar, 2021 @ 12:59am 
Do you have any plans to make this weapon affect shield health as well? As sort of a general-purpose ion weapon?
Karmatic ;] 3 Mar, 2021 @ 12:20pm 
Nobody:

Disruptor: What are you doing step-jump drive?
Killerbee77  [author] 18 Feb, 2021 @ 12:21pm 
Hope ya like it void :3
Killerbee77  [author] 18 Feb, 2021 @ 12:20pm 
That is what it does xD. Right now it just disables jump drives but I will probably add another ammo type or add the effect to the existing ammo to disable other ship systems.
McMona 17 Feb, 2021 @ 10:37am 
I have a question because i don't really know what is does, except for disabling the jump drive.

Haven't tested it yet so that's why i'm asking.
A Victorian Dragon 15 Feb, 2021 @ 6:17pm 
Ima check this out... Might use it on my flagship
Frank Willis 6 Feb, 2021 @ 11:36am 
:selike:
fungous 6 Feb, 2021 @ 12:37am 
hmm, looks phallic, must be my silly brain, correlation does not equal causation!