Steel Division: Normandy 44

Steel Division: Normandy 44

ShatrasGamePlayMod Original Extreme
13 Comments
Shatras  [author] 28 Jan, 2023 @ 12:56pm 
luftwaffel the allies would say the opposite ;)
luftwaffel 27 Jan, 2023 @ 11:39am 
Most historically accurate mod for this game mainly because winning as the Axis unless your lucky is basically impossible,im not complaining though a losing battle is always fun.
Shatras  [author] 25 Apr, 2022 @ 1:14am 
i am sorry, but development for this mod ended some time ago. i put some big effort in this mod and dont give core files away with ease too. otherwise i am even not sure, if i still have all the files somewhere
Lt. Ruben 24 Apr, 2022 @ 10:19am 
Is there some way to edit your mod or do you still have the ndf files before making them into ndfbin?
I would like to revert/reduce the speed nerfs you gave infantry, and also the MG firing range.
Shatras  [author] 20 Apr, 2022 @ 10:09am 
i use notepad ++, but you can edit with it only the pre files before they are merged into the .ndfbin. as far as i know, there is no editor for those files
Lt. Ruben 20 Apr, 2022 @ 6:00am 
perfect, good to know :)

by the way, what tools did you use to make this mod?
Shatras  [author] 20 Apr, 2022 @ 5:01am 
that is sadly something beyond my little modder skills. yes, the ai prefers standard ground troops above air or aa units in most cases. you will see more of those units with a higer skilled and buffed ai. you could raise the start income points in the lobby, so the ai can buy from the beginning more of differents units. you will encounter that problem in vanila too. every map has a different setup for the ai to recruit units, changing the map can make the ai more or less effective
Lt. Ruben 20 Apr, 2022 @ 4:29am 
your english is fine :)
It's not that it is easy for me if i don't use planes. Without planes i do have an exciting battle against medium AI on St Marie Eglise. But somehow the AI values everything more than air defense. I tried making a canada battlegroup with only AA and air superiority fighters and suddenly the AI built and used the fighter planes. But in a full battlegroup the AI rather spends their money on anything else than planes.

Is it possible that this is due to changes you made, like unit prices? It's just really weird haha. But otherwise it's really fun and engaging :D
Shatras  [author] 20 Apr, 2022 @ 3:20am 
Lt. Ruben (AUT) i think its time to raise the ai level for you now ;) the ai has sometimes a problem with a sort of "save the income" loop. it tries to save enough money for a big assault, but since you get stronger too and when it looses too much units to keep you busy on the field, it enters the save loop and gets very passive for a long time. income buffs for the ai are there to prevent that. medium is without any buffs or nerfs, hard and very hard have the right buffs for the ai, to be very challenging again for some one more experienced with the gameplay like you. sorry, for my bad english. its not my native language. i hope i could explain it a bit
Lt. Ruben 20 Apr, 2022 @ 3:06am 
Staghound AA is the canadian AA unit that they used. They didn't use the Tri-Polsten nor the Crusader AA, all in conquest.
Lt. Ruben 20 Apr, 2022 @ 3:05am 
one thing i noticed with this mod, AI doesn't engage enemy aircraft. They don't build air superiority fighters, nor do they really build AA guns. Mind you i'm playing on medium diff.
The divisions that i tested so far are the canadian infantry, US airborne and british tank division (all vanilla no DLC). they all have at least one air superiority plane and multiple AA units in their respective decks. All they used so far was canadians sparingly using their cheap vehicle AA (which is too insignificant to stop any plane lol, JU87D kill that thing in 1v1).
None of them used any fighter planes, and basically no AA guns. They always use their recon planes though (without defending it)

Makes the game a bit too easy against AI.
Shatras  [author] 19 Apr, 2022 @ 2:52am 
Lt. Ruben (AUT) thank you! have fun :)
Lt. Ruben 18 Apr, 2022 @ 11:14pm 
this mod deserves an award. thanks for your work :)