Arma 3
Technical Builder by The Irish Ace
63 Comments
Westrom CEO 19 Jun @ 3:05pm 
This would be amazing if in antistasi you could buy the armor
Hannibal 21 Apr, 2024 @ 10:57pm 
Well I did get it to work, but its really awkward to use as you cannot really see what your doing. Your essentially trying to aim with your face. The other big issue is that no matter what you attach it just clips through the environment. I believe its just for looks not really practical. Great idea though, sure wish they would continue with it.
A golf Diddler 29 Jan, 2024 @ 7:02pm 
@The_Irish_Ace Can I ask for your permission to edit this mod?
I would like to remove the ability to spawn in the turrets.
ТяжёлыйЛюкс 23 Jan, 2024 @ 7:37am 
What should I do if I don’t see mod in game?
saber_alter88 31 May, 2023 @ 8:24am 
just dont do it
vazzza 30 May, 2023 @ 5:34pm 
could you add a currency system so when im playing antiisatsi I dont feel like Im turning a car into a tank for free
RiceSlut 8 Dec, 2022 @ 9:19am 
heya, found a bug regarding tow ropes, as in as soon as you open the technical menu the tow rope options disappear
The Irish Ace  [author] 20 Nov, 2022 @ 3:27pm 
I know it's a top quality name isn't it.
The Irish Ace 20 Nov, 2022 @ 3:22pm 
Hang on a second, your name seems offly familiar
Six 6 Nov, 2022 @ 12:14pm 
Change dependency to use PLP All-in-One?
Pedro 11 Jul, 2022 @ 7:31am 
Hey dude! Great mod, been hoping for something like this for a long time. An issue I face tho is that whenever I play Vindicta (goes well with it), I cant use normal Vindicta interactions, only your mods interaction menu. Is there a way to fix that? Stellar mod, keep it up
Mac 18 Feb, 2022 @ 8:19pm 
is there a way to move the plates faster ? like the X and Y axis ?
Konstance™ 14 Aug, 2021 @ 9:26pm 
Is it possible to add in additional turrets into it?
dongobongo 3 Jul, 2021 @ 5:24am 
It will be good if you just make some armor plated vehicle mod.
There still no mod in whole workshop for plated technicals...
Lyra Hamstrings 27 May, 2021 @ 11:10pm 
Also just a heads up, this doesn't interact well with DCONs vehicle spawner - if you open this mod's menu you lose access to the vehicle spawner option.
Lyra Hamstrings 27 May, 2021 @ 8:57pm 
Is there any way of saving layouts?
cd_monty 22 May, 2021 @ 4:20am 
the controls arnt showing up in my addon menu. what are they?
A golf Diddler 18 May, 2021 @ 12:38pm 
Hello! This is a very interesting mod and I know its also a personal one but is it possible to limit what is available for players to build onto their vehicles? On Antistasi the concept of the game is to capture equipment or buy equipment. With this you can simple get equipment for free on the get-go. Is it possible to use money or limit what can be used?
H0STILE 6 Apr, 2021 @ 8:07pm 
Please give us the option to skip the animation
The smog 2 Apr, 2021 @ 1:45pm 
"built it with antistasi in mind", yeah but it'd still be nice to just have the option to close menu
Penut 2 Apr, 2021 @ 2:14am 
Yay now I can make vbied in antistasi
:steamthumbsup:
HungryHedgehog 31 Mar, 2021 @ 7:06am 
Tried it out for antistasi, it's pretty cool and it's very usefull for fortifying buildings even. However if you garage a vehicle the parts will remain in mid air and have to be cleaned up with Zeus. I don't know if the same happens if the vehicle gets destroyed? Because then we won't use it for vehicles as that could cause a lot of issues.

If you could implement some check that does a cleanup if the vehicle doesn't exist anymore that would be cool.

Being able to rotate in the opposite direction would make life easier too.

I also assume there is no hope in somehow getting this to work with the arsenal/garage system to check if a gun is in the inventory and put that on there?
The Irish Ace  [author] 27 Mar, 2021 @ 5:37pm 
Completely standalone. I built it with Antistasi in mind.
HungryHedgehog 27 Mar, 2021 @ 9:52am 
Does this like work in Antistasi or is it just support for Zeus?
The smog 26 Mar, 2021 @ 7:00pm 
Hey, would be nice if you added an option to disable the "open menu" thing, im playing vindicta with it and it kinda stops me from interacting with alot of stuff
The Irish Ace  [author] 26 Mar, 2021 @ 12:27am 
Excellent good to hear.
Thunderbird 25 Mar, 2021 @ 2:04pm 
Hello,
we're just starting a Fallout unit and this mod seems absolutely amazing for macgyvering combat vehicles in a post-apocalyptic setting, thanks for making this, we're adding it to our unit modlist for live testing :-)
ExcessivePotato 22 Mar, 2021 @ 4:54pm 
Is there a way to decrease the amount of time to place an object?
Konstance™ 8 Mar, 2021 @ 11:46am 
Support for IFA/FOW?
Archy John 6 Mar, 2021 @ 4:52am 
Have you thought about adding a design saving system?
Unitatoe24 3 Mar, 2021 @ 1:04pm 
i just scrolled across this and thought oh hey, this would actually be pretty fuckin cool to use in a wwii dday scenario to allow tankers to "weld" hedge combs to the front of the tanks.
Basil 27 Feb, 2021 @ 5:44am 
do you have to start a new game for the mod?
Basil 27 Feb, 2021 @ 5:44am 
whenever we put something on a vehicle and use the persistent save in antistasi the vehicle dissapears on reload
Koger 26 Feb, 2021 @ 6:01pm 
Can you make compatibility with universal Ammo systems Turrets

Cargo boxes

Seat object that can be put into the vehicle If you could shoot from The seat to that cool
GunMasterX11 19 Feb, 2021 @ 4:42pm 
for some reason I can put all the weapons on the vehicles but not the metal and wooden panels
[IL] War Unleashed 17 Feb, 2021 @ 5:20pm 
I love this mod for antistasi, i can just spend hours building techys, i have some things that you can do for this to make it better still.

1: rotation in degrees, ie 45 degrees, so with two pushes you have a rotation of 90, then you can use the current system to fine tune.

2: i don't even know if this is possible, but a mirror system, so what you add on one side get's mirrored on the other to lessen the time spent fine tuning, also makes it look a bit nicer :)

3: add more stuff!, poles from the plp stuff is great as the beams are huge! so you can outline the vehicle!

i love this mod and thank you for making it!
Koger 12 Feb, 2021 @ 3:43pm 
Can you make option to add any mods turrets That is On the ground for more survival based game play
sok czempion 2 Feb, 2021 @ 6:44pm 
Great mod, it would be awesome if there could be more turrets (for example from Iron Front)
Uncle Joe 2 Feb, 2021 @ 2:20pm 
Unfortunately, I am still getting the units error message.
The Irish Ace  [author] 2 Feb, 2021 @ 5:11am 
Try it now again and tell me if you get the units error message.
Uncle Joe 1 Feb, 2021 @ 3:21pm 
The mod seems to not be working with Antistasi Plus missions. I am running the mod on a dedicated server for Antistasi Plus Chernarus 2020. When loading in, the mission loading screen switches to a plain Chernarus 2020 loading screen before taking you back to the role selection page.

An error message then appears in the chat saying "No entry 'bin/config.bin/CfgPatches/IA_Technical_Builder.units'."
NotaKing 31 Jan, 2021 @ 1:24am 
cant wait to try this
Koger 28 Jan, 2021 @ 10:12am 
Shadow maybe there can be new functionality Juggernaut builder
vladferrum 27 Jan, 2021 @ 1:37am 
Guntrack builder maybe?
Shadow 26 Jan, 2021 @ 11:11pm 
its a little buggy when it comes to the menu bc if you have a metel plate or some sort of armor or gun picked and you close the meny while trying to place it. it would just be welded to you instead of a vic
LED 26 Jan, 2021 @ 10:17pm 
How to use this mod
I'm Poppy 26 Jan, 2021 @ 12:57pm 
I'm Poppy 26 Jan, 2021 @ 12:57pm 
The Antistasi Plus missions conflict due to there being similar Technicals
The Irish Ace  [author] 26 Jan, 2021 @ 4:53am 
Yes it works with any scenario, it isn't mission specific.
H0STILE 25 Jan, 2021 @ 6:24pm 
Does this work in antistasi?