Starbound

Starbound

[FFS] Dungeons and Encounters: Vanilla Dungeon, Mission, and Enemy replace (Frackin Edition) (DEPRECIATED)
34 kommentarer
Asher The Ranger 7 mar, 2022 @ 3:32 
@Rylasasin Do I have to make a new save for this?
Rylasasin  [skapare] 5 mar, 2022 @ 22:33 
Fixed it. Sorry it took so long. You can blame Sim Settlements for that.
ErickD 12 dec, 2021 @ 6:28 
@Rylasasin The Baron's Keep enemy wont spawn and the mission cant go on ,fix plz thank you!
毛高糕 21 nov, 2021 @ 2:36 
!☆☆!☆☆!☆☆!☆☆!I found him inoperable during the city defense,After I unsubscribe this MOD, the mission is ready to go.
xXxINATEIxXx 2 nov, 2021 @ 1:13 
Has the Baron's Keep Mission been fixed yet?
Fopsky; Resident Nerd 🎀 31 okt, 2021 @ 19:13 
The peace armory mod has this "XM16E1 Floran", you, orsomeone, could possibly use the concept for that gun and build a floran version of several humans guns.

Alternativelly, give hylotl guards Nambu Pistols, Arisakas Type-99 and Howa Type-89 automatic rifles
PizzaBoy 17 sep, 2021 @ 0:36 
I'm having a problem on the Glitch mission where the Enemies aren't spawning.
Team Legacy X - Neos 9 jul, 2021 @ 20:13 
I see this is the problem preventing the playerbase from progression in 20XX pack
☥¤§ÑîGHTMÃRɧ¤☥ 10 apr, 2021 @ 9:24 
FFS is a broken mod, get mass effect Mod if u want good guns.
Gojira_Tanaka 2 apr, 2021 @ 10:23 
I have been having a bug on the Glitch mission, the guard npcs are talking as if enemies are there, but none are spawning, so I can not progress in the mission
Dim 26 mar, 2021 @ 17:56 
Found out the The Dantalion mission is also broken, can't even start it, it just throws you back to your ship. I downloaded the previous version of this mod (non-DAE) and I can start The Dantalion mission no problem.
FF0000 21 mar, 2021 @ 22:11 
is the barons keep mission bug fixed?
SoulOfSorin 14 mar, 2021 @ 15:00 
Dang, i was hoping to find a fix about the Baron's Keep mission ... But i only found more lads with the same problem
ATTA 13 mar, 2021 @ 5:16 
mE toO
76561198166848845 12 mar, 2021 @ 10:13 
Assault of Baron's keep is not beginning, what should i do?
※Hakurei_Reimu※ 11 mar, 2021 @ 8:26 
I'm on baron"s keep mission and assault is not begin so I can't play mission anymore. plz fix
Rylasasin  [skapare] 26 feb, 2021 @ 11:14 
Shit, somehow missed this. Not sure how I didn't get notified of this.

Fixed that now.
ATTA 14 feb, 2021 @ 5:00 
uga...it's there some file syntax error ? I cant upgrade my outpost by main missions...
ATTA 14 feb, 2021 @ 4:58 
UniverseServer: error during world create: (DungeonException) Error loading dungeon '/dungeons/missions/hylotlmissions/hylotlmission1.dungeon': (StarException) Error parsing Tiled property as Json: (JsonParsingException) Error parsing json: bad object, should be ':' at 1:74
Srip 2 feb, 2021 @ 21:16 
So I'm on the baron's keep mission. How many waves are there now? Because I've been at it for an hour now and it's not ending.
ATTA 1 feb, 2021 @ 19:55 
Okay, I'd better say it clearly, FFS weapons seem to be too expensive for masked people, they should take out iron pipes from the crashed cargo box and trash can to modify things (jawas)
ATTA 1 feb, 2021 @ 19:50 
Ah, I would like to ask... Can we make the weapons used by bandits more diverse (both vanilla weapons and FFS), if they only use FFS weapons, they will look like warlords or gangs, or even some kind of Combat team-I think people living at the bottom would not mind using anything to rob
Portal Mech 22 jan, 2021 @ 11:18 
@Rylasasin Very fair points, but I think you should just make the snipers just do 100 damage or something, because not every player is that hardcore, and you should reduce the enemy spam in all the missions, since no matter how good of a concept it is, the insane lag makes it very unfun. Also, you should remove the checkpoints at the start of missions. They remove all sense of challenge because dying doesn't reset your progress, and you can beat the mission with the worst equipment in the game just by dying a few dozen times
ATTA 21 jan, 2021 @ 18:47 
Scary cultist! There are ghosts!:winter2019surprisedyul:
Rylasasin  [skapare] 21 jan, 2021 @ 12:29 
: some cultists are capable of dealing more damage than the player's max health. This is very unfair, and all the bullets look exactly the same.
Snipers. Snipers can occasionally (especially in the lower levels. The ones in the upper levels can't) headshot you. It's supposed to display a little status effect when this happens, but it doesn't sometimes.

They like to hang out on bookshelves. Either take them out first, or bait out their brothers before taking them on.
Rylasasin  [skapare] 21 jan, 2021 @ 12:28 
I know you're using the exact same enemies from ffs, but I think you should make copies of the same enemy and scale down the damage a little.
Actually, they're the enemies from FFS DaE encounters. Which is why they drop weaponry randomly while the FFS ones don't.

Actually if I was using the vanilla FFS enemies, it would be arguably worse since the FFS enemies ignore armor with their shots. FFS DaE ones don't.
Rylasasin  [skapare] 21 jan, 2021 @ 12:26 
Also in the bottom floor there were too many enemies, so much that it was a better option to just run instead of try to fight the horde of cultists.
That's actually kind of the correct option.

Remember, when you first go down there, they will (hopefully) be fighting a horde of Gosmets as well. Use that as a distraction and concentrate on the cultists instead of the Gosmets (something that should be pointed out in your first encounter with them,) get yourself into a defensible spot on the left side. Make liberal use of grenades and molotovs (the latter in particular can shut down the spiders quite easily)

If you have any miniknog turrets or drones (you can get those from miniknog encounters,) make use of them.
ATTA 20 jan, 2021 @ 18:31 
I think this‘ because that weapons used by the cultists were belong to the "ancient firearms" which part outside the control of Protectrate Weapons-classification System (like the real bullets in the Metro 2033). In addition, Ruin also used its indescribable exterminative wish to blessed cultists their weapons
Of course this is just my own nonsense:SBHorse:
Portal Mech 20 jan, 2021 @ 11:01 
I played the Grand Pagoda Library, and I'd say it was a very good introduction for the cultists, having them use powerful guns, summoning terrifying Ruin monsters, and having them throughout the entire mission made it much more interesting. I also liked the use of Gosmets. However, I noticed a few gaping flaws. 1: some cultists are capable of dealing more damage than the player's max health. This is very unfair, and all the bullets look exactly the same. I know you're using the exact same enemies from ffs, but I think you should make copies of the same enemy and scale down the damage a little. Also in the bottom floor there were too many enemies, so much that it was a better option to just run instead of try to fight the horde of cultists. Instead of resorting to total enemy spam for the last leg of the mission, you should just use the harder enemies more often, while still keeping the sheer amount of enemies to a minimum.
Rylasasin  [skapare] 20 jan, 2021 @ 10:14 
I understand your concern, Portal. But no, it's not quite the same. There are no mortars in the glitch mission, and you have much more freedom of movement.

Not only that, but once the numbers start actually mattering, Lana, Nuru, and Sgt Max and the SRS show up to help as well. The latter of which will continually spawn when they die .

Portal Mech 20 jan, 2021 @ 5:37 
This looks interesting, but the FFS cultists are rather unfair when in large numbers, and I feel like the Glitch mission is gonna end up being just like that house in episode 2 where you're trapped inside while thousands of cultists are appearing along with mortars that can shoot right into the house and one-shot you, and if you ever stop ducking to try to attack them you get vaporized by a spray of bullets, but it doesn't even matter because you have a check point and dying over and over again yields no consequences. Of course I haven't played it yet, so I shouldn't jump to conclusions
Ribbons0121R121 18 jan, 2021 @ 5:23 
pffft pirates yar us
ATTA 18 jan, 2021 @ 2:04 
ua where is the old version...I dont remember...:lunar2019deadpanpig:
Eisakou 17 jan, 2021 @ 17:49 
Thanks for this!