Total War: WARHAMMER II

Total War: WARHAMMER II

Hero-like Regiments of Renown - All Factions (Silence & Fury update)
67 Comments
♠Kn1gHtFuRy♠ 4 Mar, 2022 @ 3:01am 
There used to be a SFO version of this mod, Can't find it!
UphillBuffalo 17 Jan, 2022 @ 3:59pm 
It was another mod I was using that was causing it. I just dont know which one it was yet.
Pwner1  [author] 17 Jan, 2022 @ 3:57pm 
Test out methods I have posted previously, but the time has come to fix such incompatibilities once and for all.
Pwner1  [author] 17 Jan, 2022 @ 2:15pm 
I think when I initially made it if I saw he unit was a zealous melee fighters I thought to give them rampage. I'm about to upload an update that overhauls beastmen and lizardmen units, so I'll look through the units if tampage is taking some a bit too far.
UphillBuffalo 17 Jan, 2022 @ 2:07pm 
This mod is so fucking cool! Just curious tho, why is Rampage so common in these units?
Pwner1  [author] 17 Jan, 2022 @ 2:41am 
Tick on this mod and see if the problem persists. Then you gotta work the problem mod by mod and load order and if you use assembly kit make sure there isn't any conflicting data haunting in the folders.
Pwner1  [author] 17 Jan, 2022 @ 2:35am 
Their total health is 20000+ on my end.
"Doc" 16 Jan, 2022 @ 11:28pm 
I also notice the Ekrund Miners follow the same issue
"Doc" 16 Jan, 2022 @ 11:27pm 
Health on Vanilla*
"Doc" 16 Jan, 2022 @ 2:24pm 
Is it just me or do the Dragonback Slayers have about 362 half on Vanilla? I've looked into the mods I have active and I can't figure out as to why, so I wondered if this was intentional.
Pwner1  [author] 11 Jan, 2022 @ 9:39pm 
But I'll update these in case some people do not wish to use the compilation pack.
Pwner1  [author] 22 Dec, 2021 @ 4:04pm 
Pwner1  [author] 21 Dec, 2021 @ 4:57am 
it will be done before christmas.
♠Kn1gHtFuRy♠ 17 Dec, 2021 @ 10:33am 
Please do a SFO submod for this!
Pwner1  [author] 10 Nov, 2021 @ 4:07pm 
I will make an SFO intended version next.
Pwner1  [author] 25 Oct, 2021 @ 6:57am 
Pwner1  [author] 20 Aug, 2021 @ 7:36pm 
I am making a version which adheres to the purposed unit game size, but the units are not pushovers. In fact that version will not unit size,prize,cap etc so it will be compatible with mods that give unlimited caps.
Pwner1  [author] 10 Aug, 2021 @ 6:58pm 
Such a mod edits also the number of footmen in the unit. I am not sure what makes the priority of the conflicting mods to prevail but try to alter the load order.
Frefen 10 Aug, 2021 @ 5:43pm 
ok update... The unlimited recruit regiment of renown mod for some reason boosts the unit count up to 120 for the elves. Not sure what's causing this and it's the only faction that this is happening with so far.
Frefen 10 Aug, 2021 @ 5:35pm 
hey dude, for the high elves you get like 80 units for the regiments of renown, any chance to fix this down to the normal 6 ?
Pwner1  [author] 7 Aug, 2021 @ 11:06pm 
When I tried to load my latest campaign it crashed too. Shoulda double checked before uploading.
Kovach 7 Aug, 2021 @ 11:02pm 
Update: Working now alongside the other mods. Whatever you did fixed it :steamhappy:
Kovach 7 Aug, 2021 @ 10:55pm 
ok checking it out now thanks :)
Pwner1  [author] 7 Aug, 2021 @ 10:54pm 
I uploaded a fixed version now.
Kovach 7 Aug, 2021 @ 10:53pm 
i think mixu's loader + animals mod corrupts the mod, maybe, it was working earlier but my friend tried it now and crashed as well
Kovach 7 Aug, 2021 @ 10:47pm 
nice :steamthumbsup:
Pwner1  [author] 7 Aug, 2021 @ 10:46pm 
I think I know what the error is hang on.
Kovach 7 Aug, 2021 @ 10:43pm 
i see 5 hours ago an update happened, anyways i was messing around with some stuff earlier and now every time i turn on the mod it crashes my game when i load the wood elves, tried all other mods and it's just yours causing me to crash. Others working find, checked game integrity data files etc.. Tried new saves and old saves, causes crash. Is there a way i can send u my crash data maybe i can help fix this issue
Pwner1  [author] 7 Aug, 2021 @ 10:41pm 
Updated like 9 hours ago.
Kovach 7 Aug, 2021 @ 10:39pm 
Hey dude, you did an update just now and my game is crashing. Can't load anything
Pwner1  [author] 30 Jul, 2021 @ 2:27am 
Should I include an ogre rework in this mod or make it separate?
Pwner1  [author] 24 Jul, 2021 @ 7:46pm 
Yes I noticed that too the ranges are from 5000-10000. I left that in because I thought getting them for free by reaching that level was too powerful. I use my own 1 turn build 1 surplus mod, so I am not sure does that make me so loaded with beastmen all the time. Looting 20000-40000 a properly built settlement. No I do not have the DLC yet.
Outset 24 Jul, 2021 @ 4:21pm 
Hiya Pwner, Playing on Beastmen, it seems they require still a favor cost to recruit, though the unit card doesn't show the amount needed for them. any chance you can get that updated? also did you ever get the DLC gifted to you? I really like this mod btw!
Pwner1  [author] 12 Jul, 2021 @ 11:30pm 
I checked it out. Sorry. Too much stuff and I wouldn't play it myself.
NINA rojozangre 12 Jul, 2021 @ 10:22pm 
@Pwner1 HELLO... Fun MOD :steamhappy: :steamthumbsup:
I'll give you the next DLC as a gift. if you do a SubMod SFO of Dwarfs of Karak Eight Peaks ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2239717224 ) ...
- Does he answer if you can? ... :cleanhourglass:🔴


Pwner1  [author] 3 Jul, 2021 @ 3:44am 
If anyone wants to gift me the upcoming DLC you are most welcome.
Nana 28 Jun, 2021 @ 2:11pm 
@Pwner1
awesome!
Pwner1  [author] 28 Jun, 2021 @ 3:14am 
They are classified as what they are as the unit they are an unique variant of. If general enhances spearmen then the RoRs get buffed as well and upkeep reduction purpose as well.
Nana 27 Jun, 2021 @ 6:37pm 
are their upkeep reduced by corresponding unit upkeep reduce?
also do they get buffed by corresponding unit upgrades as well?
seems like they do but asking to be 100% sure
Outset 1 Jun, 2021 @ 8:17pm 
I figured out what caused the issue, it was a mod called all faction officers that gives a each unit a Leader-Like model, in its description it mentions editing that models stats to make it survive a bit longer. I guess that extended somehow to the ROR units you made. now that its working your mod is really fun!
Pwner1  [author] 27 May, 2021 @ 10:28pm 
Must be a conflict on your end with mods or assembly kit data.
Outset 27 May, 2021 @ 8:42pm 
Cant reccomend the mod as of 5/27 Played dwarfs, first two ROR were over 1000G per turn, and the 8 modles for each unit had a collective of 600 HP. Died within 3 seconds to goblins. Could just be dwarf campeign with the issue
Pwner1  [author] 22 Feb, 2021 @ 4:48am 
Thanks I forgot to reduce the ghouls to 6 in the last update. Oh and I meant in my last post half of a hero cost per model. Meaning red skins would have upkeep of 652.
Gladius Maximus 22 Feb, 2021 @ 1:55am 
Since 2 cents is bein asked for id maybe lower the koingstein stalkers and the crypt ghouls numbers by half and 3/4 respectively because unless ive got a really good keep away army then just those 2 in particular can just lawnmower their way even through chosen and phoenix guards like nothing. Other than that though im all about this mod bud top notch
Pwner1  [author] 21 Feb, 2021 @ 7:54pm 
If anyone's rading this. I'd like to some general feedback on a few things. How do you like the visual overhauls of the units? I once again chenged the deckhands. From rotting mutant norscans to chaos sword wielding (WIth one greataxe and an axe berserker) mostly because some animation clipping. How is the pricing of the units? I'm thinking of going from the expensive initial fee to half of a hero upkeep with similiar recruit cost.
[OcUK] Silent 17 Feb, 2021 @ 2:50am 
Was thinking more for the units of say 40-80 men where the total HP is only 5k/6k etc
Pwner1  [author] 17 Feb, 2021 @ 1:54am 
But oint taken. I'll buff the weaker crews.
Pwner1  [author] 17 Feb, 2021 @ 1:46am 
Bess has 12000 hp. I figured since it's the most badass artillery piece it ought to be crewed by a decent crew.
[OcUK] Silent 17 Feb, 2021 @ 12:38am 
Any reason why some units have 25-30k hp (Queen Bess has 23k) and others only have 5k pool?
Just seems random for artillery to have so much?