STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Thrawn's Revenge New Republic Venator Submod (UPDATED FOR 3.2)
220 Comments
Ahsoka Tano 1 Feb @ 6:52am 
question whats the steam code for this mod
Sw1nkz 21 May, 2024 @ 9:41am 
Here's a submod I've made that allows you to build Venators as the New Republic:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3247983417
Cristianmrvzla 4 Apr, 2024 @ 7:11pm 
update pls
Avalon 25 Mar, 2024 @ 6:57pm 
well safe to say this mod is never getting updated again.
SpartanX92 1 Dec, 2023 @ 3:53am 
agree
SmithTheUberpod 26 Sep, 2023 @ 4:47pm 
you should update this to 3.3
Costolisk 19 Sep, 2023 @ 2:27am 
You guys should check out "Empire's Final Assault" mod It adds Venators for most factions as well as many new and amazing ships and heroes! I love it so far
SaulgoodmanGaming1234 4 Sep, 2023 @ 8:08am 
Will this work for other factions too?
PalaiogosTheGreat 23 Aug, 2023 @ 5:43pm 
Will you update this for 3.3?
Lumiere 16 Aug, 2023 @ 5:06pm 
Does this work with the new 3.3 update or shall I wait patiently?
Sub-Zero 5 Aug, 2023 @ 10:38am 
man yeah its good to have the Tie Defenders and Star Wing assault gunboats for the venator and all but i still would like the ARC-170 too. either side when they got venators
Sub-Zero 11 May, 2023 @ 1:23pm 
i still wold love to have venators in the Instant Action when playing for the New Republic
Mordon 18 Apr, 2023 @ 8:46am 
can the venator be played in skirmishes?
BroncoXeno2035 14 Feb, 2023 @ 12:45pm 
@Jason Shepard
You need to control Kuat and have it's influence at 10.
Jaxx Numinar 14 Feb, 2023 @ 12:20pm 
how do you get the venator for the new republic? im new to this mod entirely ^^"
'Jin 24 Jan, 2023 @ 7:00pm 
@Maxiking3000

If you haven't found out, you can get more influence by building certain structures in the planet. Check the descriptions of structures that have +1 or +2 influence when you build it.
ODS 20 Jan, 2023 @ 3:51am 
Would be cool if we could just research it or steal plans and be able to build it at any new republic shipyard
BroncoXeno2035 4 Jan, 2023 @ 11:56am 
Is there a way for me to copy the stuff for the Venator including it's paint job to another mod folder so I can keep the Venator and some of the other cool ships?
Luigi from LsM 17 Dec, 2022 @ 7:57pm 
Tested 2022-12-17 happy to say working really well to crashes while using this mod! Amazing job Portalnerd55!
Dallas 9 Aug, 2022 @ 7:08pm 
make avaible in skirmish..?
76561198800745581 10 Jun, 2022 @ 2:32pm 
how i can get 10 influence???? its so hard to understand this mod
portalnerd55  [author] 9 May, 2022 @ 1:51am 
Interesting. Immediately after updating the submod I always play around with the public version to see if everything works correctly and I didn't have any problems. I'll do some testing.
DelusionalDeath 4 May, 2022 @ 5:15am 
and that is without any other submods
DelusionalDeath 30 Apr, 2022 @ 1:14am 
This submod seems to cause a frame work crash every time i try and use it?
portalnerd55  [author] 29 Apr, 2022 @ 6:31am 
Unsubscribe from Thrawn's Revenge. Go to Steam\steamapps\workshop\content\32470 and delete the folder named 1125571106. Resubscribe to Thrawn's Revenge, make sure you're not running any submods, and launch the mod. If FTGU is now working, you can run the game with the submods you were running before. If FTGU is broken again after that, you either have a broken submod or incompatibilities.
rolandotini14 28 Apr, 2022 @ 11:28am 
if you want i can send a ss of what the bug / crash record thing that tells you what happens before the framework crash
rolandotini14 28 Apr, 2022 @ 11:23am 
do you have any advise to try to solve the issue
portalnerd55  [author] 28 Apr, 2022 @ 9:36am 
Unfortunately making the Venator a universal thing for owning Kuat would involve more work than I have the time to put in right now, since I'd have to make fighter loadouts for the factions that don't have them in the files. The New Republic just conveniently already has a loadout since the can hijack ships.

As for your FTGU issue, that's gotta be an issue on your side. None of the files in the submod touch the FTGU files.
rolandotini14 27 Apr, 2022 @ 8:29pm 
hey, so there is a small problem with the mod , for the from the ground up all the filler planets are undefended like you can send a ground troop and just take it , no ground ,or space battle , elections are not working , and in normal GC the gov't arent working also .(idk if this is a known issue or if the update isnt full yet so if that is the case sorry (= or if its an issue on my side that could be possible )
rolandotini14 27 Apr, 2022 @ 4:39pm 
is there anyway to make it universal just for the sake of it, like i would love to build both as the hapes or as the CSA
portalnerd55  [author] 24 Apr, 2022 @ 8:32pm 
Updated for 3.2. Venators and Providences only require 8 influence now, since influence was reworked and it's generally harder to increase. I've also made it so the Venator and Providence are effected by Gavrisom's CoS ability.

@dempseymoh Unfortunately submods for Empire at War are pretty limited. If two submods even touch the same file, there will be incompatibilities. I don't have time to create a merged mod that includes both Cooler's units and my changes, but if someone else does or if Cooler would be willing to do it, I have no issue with it.
portalnerd55  [author] 24 Apr, 2022 @ 5:37pm 
It'll be updated soon, don't worry.
s.choza001 21 Apr, 2022 @ 7:16am 
Might want to update this for 3.2.
Lady Katherine 18 Mar, 2022 @ 6:51pm 
i found a mod conflict with coolers unit pack sub mod your mod prevents the building of the mc30 a from his mod
Grand Admiral Thrawn 15 Feb, 2022 @ 3:24pm 
when will you add the hutts as a playable faction?
Sub-Zero 22 Oct, 2021 @ 12:53pm 
man just needed to have the venators in instant actor for the new republic. at the merchant station can do just fine
dustinnickel62 12 Sep, 2021 @ 2:45am 
Can the empire spawn the venator too, if kuat is under their control?
portalnerd55  [author] 29 Jul, 2021 @ 8:11am 
Hmm, do you have any other mods? Mods that touch the same files aren't compatible.
DelusionalDeath 24 Jul, 2021 @ 4:16am 
My providences aren't producing fighters?
Sub-Zero 9 Jul, 2021 @ 7:16pm 
so i can still play the saved games? well sadly its too late im already on it now.
portalnerd55  [author] 8 Jul, 2021 @ 6:22pm 
Alright, if you get multiple updates from this mod or none at all, don't be alarmed. The workshop uploader tool is acting funky. I'm trying to fix it.
Sub-Zero 6 Jun, 2021 @ 2:52pm 
dang it seems im gonna have to start the conquest over now i try to load up my save game but sadly it shut down
ethan7757s 17 May, 2021 @ 2:17pm 
my providence destroyer carriers arent producing fighters
portalnerd55  [author] 14 May, 2021 @ 1:37pm 
Alright, it's updated for 3.1. Be sure to tell me if it breaks due to hotfixes at any point.
Notamallcop 4 May, 2021 @ 5:27pm 
@portalnerd55 Ok thanks!
portalnerd55  [author] 3 May, 2021 @ 3:58pm 
3.1, but yes, probably with a day or so of the update coming out. The Ackbar mod is probably going to take longer depending on how the files were changed.
Notamallcop 3 May, 2021 @ 2:38pm 
when 4.0 comes out is this mod gonna be updated?
MAGNUM OPUS 1 May, 2021 @ 9:00am 
Sehr Nice
Sub-Zero 9 Apr, 2021 @ 4:44pm 
whats up guys? hey Portal. seems that some youtubers are missing out on the New Republic Venator Sub-mod. especially how good im doing pairing them with hard hitters. i mean 4,5,6,7,8 and even 9 venators alongs with hard hitters like the Super ships and advance Mon Cal ships.
portalnerd55  [author] 8 Apr, 2021 @ 5:37pm 
@ofgems Should still work, 3.1 isn't out yet.