Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can see though that damaging enemies with minigun could increase his sustain more in the process. I guess other ranged dps classes dont really run into this problem as their ultimate attack is usually limited to 1 or 2 attacks.
And yeah preferably engineer should be incentivized to actually melee once in a while considering some of his talents are melee leaning. As fun as it is to minigun everything and anything don't think that's a healthy playstyle to incentivize in melee focused game.
The problem with him generating ult when damaging enemies is that it also applies to the Crank Gun. So what ends up happening is it basically fundamentally changes the cost of a bullet when hitting an enemy, massively increasing his sustain when shooting enemies and probably increasing uptime even more than what he currently generates passively in this mod.
It ultimately comes down to what I am capable of writing into a mod and I'm not that great of a programmer but I'm working on it. I'm sure implementing a way to remove ult gain on hit when firing the Crank Gun is possible but it has currently been my biggest hurdle to overcome.
I want to say that their goal for engineer's pressure stacks was to completely replace what would be his normal UR by doubling his the UR as an incentive if you keep pressure up. With the way it works now with the mod your getting triple the UR you normally would and I think this is a bit too much. I think if you can lower the pressure UR to 1 second at max stacks this'll feel much more reasonable.
2. Unlike other classes he still doesn't gain UR when he attacks or gets hit. I think adding this in would streamline him into fitting in with the rest of preexisting game mechanics. Maybe at a rate of 0.5 points per enemy damaged, and 0.25 per 1 point of damage taken which is similar to the UR shade gets.
Here's a chart with the listed values if you don't already know it.
https://vermintide2.fandom.com/wiki/Heroes_%26_Careers
1. With him now passively regaining ultimate regeneration (I'm going to denote this as UR) like every other career, except now he's gaining way too much UR when he's at max stack pressure since that wasn't changed. Like the other classes now he's gaining 1 point per second passive UR and additionally gains 2 points per second from max pressure stacks.
Since this post has too many characters though i'll have to put split it in 2.
And No Fox Given!, insinuating people are 5 year olds and that they need cheats for easy difficulties, is just nonsensically aside the point, and is basically trolling. Don't be that guy.
@nofoxgiven!
Considering the QoL issues on Engineer which makes him nearly unplayable on end-game content, this allows people to actually get their money's worth if they bought him and want to use him on content they find enjoyable.
Engineer might be playable on live realm legend/cata even if weaker than say RV but this is a mod for modded, you'd have to expect it's intended for harder content.
If anything there could be more buffs to bring him in line with top picks.
is a perk
The Engineer starts a level with 3 expertly crafted frag grenades.
is a perk ... without the start of 3 frag grenades...
Superior Gaskets now only loses a single Pressure stack upon a kill with the Crank Gun rather than all stacks upon firing.
is 2 perks comined...
this mod is straight cheating and welll. ok if you need to test things or really really need to dominte recruit games on non official servers...
Sounds like a power fantasy to me.
i had those too, when i was 5...
ok...
gonna skip this
I like your engineer
If you alone want to use it and have all features you should probably host. Your clients will get the HP increase for the Engineer but none of the other features if they decide to play the Engineer without the mod.