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and maybe a mod like this incorporated into it or something i done mods for attila only though.
i have done half food consumption one for vanilla campaign but also compatible with fall of the eagles mod and radious and likes of dark ages mod to.
food consumption is reduced food produce making buildings income,fertility and produce increased a tad and squalor penalties from buildings decreased.
i had also made it so buildings provide more public order as well but only increased by smaller amount.
and made other submods for mods like medieval 1212 mod and likes of ancient empire mod as well i just released reduced food consumption and squalor penalties
If at any point any of you have suggestions to release for other total war titles I may consider.
Kind Regards
YBR!
@The Old Saxon I made sure that this does not affect difficulty. In fact it help you grow your armies in how many you can operate at any given time in terms of difficulty you can now match or outmatch your opponent nations depending on how developed your nation is.
I really appreciate it that. Many many coffees in I'm glad it paid off. Thanks for the info!
Combine trade with industry, ports with port specific buildings and so on; the increases are much better. So long as you intend to focus on your own territory first by leveling up buildings to maximum levels you will find your economic growth will continue after the fact and not just stay static each turn :)
this unlocker
I needed one to replace the easy economy one that has suddenly dissappeared