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The ones in the map were just pre-placed as part of the environment, since they're available in the WorldBuilder.
Thanks.
I'm not sure what you mean about defensive structures. All of the sandbags and bunkers are part of the map.
I usually play with the All Units mod, so maybe I left it on while taking a few screenshots. That's the only one I use, though, so that'd be your best bet.
Thanks a lot. I'm really glad you like it.
The idea was to give the VPs an actual gameplay reason to fight over them. Since those zones are tactically important points in the map's geography, players will have a tangible reason to fight over them, rather than just doing so because the game says they need to.
Also, it just adds a bit more variety to the map. Breaks up the shapes a little bit so that you're not only fighting over a sterile grid of boxes.
Infantry should no longer be getting stuck when trying to leave any buildings. Other debris and cover was slightly rearranged to prevent that problem from appearing anywhere else.
Additionally, the medians of the center-line main road now have holes in them, allowing for infantry to cross more easily.
Alright, thanks for letting me know. I'll take a look and see what I can do.
And thanks. Glad you had fun with it.
Ha, alright. Thanks for the feedback anyway.
So I guess I got kind of disorientated and somehow thought that the road system was a river or stream system (or something like that) so never mind...
Thanks for the feedback, it's greatly appreciated.
However, I'm afraid I don't quite understand what you mean by "add another river on the other side". Are you referring to the water that runs around the town?
This actually pretty neat for what it is; I'm curious though: could you possibly make a symmetrical version of it so that it can actually be played in multiplayer?..you would basically just need to add another river on the other side as well as a few other minor alterations.