Company of Heroes 2

Company of Heroes 2

(4- 6) Małagóra
23 Comments
Nastybutler7770  [author] 20 Jul, 2021 @ 3:42am 
Thanks a lot, I appreciate that. Glad you enjoyed the map.
carlitox_lopez 16 Jul, 2021 @ 7:52am 
hooo ok, thanks man and your maps are too beautifull btw :3
Nastybutler7770  [author] 14 Jul, 2021 @ 10:31am 
Ah. Yeah,I think one of the German factions can build them with the All Units mod enabled. Or maybe both.

The ones in the map were just pre-placed as part of the environment, since they're available in the WorldBuilder.
carlitox_lopez 13 Jul, 2021 @ 7:36pm 
on the lower star there is two structures with weapons, one is a bunker with mortar and the other is an antitank turret
Nastybutler7770  [author] 13 Jul, 2021 @ 10:42am 
+carlitox_lopez
Thanks.

I'm not sure what you mean about defensive structures. All of the sandbags and bunkers are part of the map.

I usually play with the All Units mod, so maybe I left it on while taking a few screenshots. That's the only one I use, though, so that'd be your best bet.
carlitox_lopez 5 Jul, 2021 @ 1:25pm 
great map!, what mod can i use to use the defensive structure ?
Nastybutler7770  [author] 15 May, 2021 @ 6:00am 
+Velox Aeterno
Thanks a lot. I'm really glad you like it.
Bop 9 May, 2021 @ 2:46am 
i love this map its great!
Nastybutler7770  [author] 20 Mar, 2021 @ 7:49am 
+Tankred
The idea was to give the VPs an actual gameplay reason to fight over them. Since those zones are tactically important points in the map's geography, players will have a tangible reason to fight over them, rather than just doing so because the game says they need to.

Also, it just adds a bit more variety to the map. Breaks up the shapes a little bit so that you're not only fighting over a sterile grid of boxes.
Tankred 16 Mar, 2021 @ 7:23am 
I'll never understand why people insist on making maps with capture points that cuts off large portions of the map.
Nastybutler7770  [author] 19 Feb, 2021 @ 11:55am 
The map has been updated to address the issues brought up below.

Infantry should no longer be getting stuck when trying to leave any buildings. Other debris and cover was slightly rearranged to prevent that problem from appearing anywhere else.

Additionally, the medians of the center-line main road now have holes in them, allowing for infantry to cross more easily.
Nastybutler7770  [author] 10 Feb, 2021 @ 10:28am 
+jtrenchpelkey

Alright, thanks for letting me know. I'll take a look and see what I can do.

And thanks. Glad you had fun with it.
AlohaIroha 7 Feb, 2021 @ 12:50am 
This was great fun, only had one relatively minor issue with some buildings in the city. I could get some of my guys inside like Anti-Tank Squads, Small-Anti Tank guns but they could not exit without getting stuck behind the fences. There was one on the wall to the north, and another near the center to the west. The median on the road also caused some minor hangups for troops crossing the street because I had to manually tell them to vault over it. Until I had tanks to just crush it. Past that it was amazing fun, thumbs up!:boneTumbsUp:
Nastybutler7770  [author] 29 Jan, 2021 @ 9:55am 
The map has been updated to fix an issue brought up in the discussion above (wrecked vehicles causing imbalance due to the salvage ability).
Nastybutler7770  [author] 25 Jan, 2021 @ 8:53am 
+Commander-LVJ

Ha, alright. Thanks for the feedback anyway.
Commander-LVJ 24 Jan, 2021 @ 8:26am 
+Nastybutler7770

So I guess I got kind of disorientated and somehow thought that the road system was a river or stream system (or something like that) so never mind...:steamfacepalm:
Nastybutler7770  [author] 24 Jan, 2021 @ 3:25am 
+Commander-LVJ

Thanks for the feedback, it's greatly appreciated.

However, I'm afraid I don't quite understand what you mean by "add another river on the other side". Are you referring to the water that runs around the town?
Commander-LVJ 23 Jan, 2021 @ 9:13am 
+Nastybutler7770

This actually pretty neat for what it is; I'm curious though: could you possibly make a symmetrical version of it so that it can actually be played in multiplayer?..you would basically just need to add another river on the other side as well as a few other minor alterations.
Rocksonman 19 Jan, 2021 @ 7:40pm 
great map, nice job
Morgan Le Fay 19 Jan, 2021 @ 6:43am 
This is a great map, I really enjoy the mix between urban and open warfare in the map
ENCE 18 Jan, 2021 @ 9:52am 
Good stuff!
Nastybutler7770  [author] 17 Jan, 2021 @ 12:44am 
Thanks a lot. Glad you liked it.
Tajfun 16 Jan, 2021 @ 11:37am 
nice map i really enjoyed playing it