Space Engineers

Space Engineers

Atlas Cruiser MK II
45 Comments
Tailon 7 Jun @ 6:46pm 
I also finally got the refit up on the workshop. Its not done yet but take a look and tell me what you think.
Tailon 7 Jun @ 12:01pm 
I just reposted the ship if you want to take a look.
Tailon 7 Jun @ 11:45am 
Of course.
Divio  [author] 7 Jun @ 11:25am 
@tailon as long as you please post and give credits to my work I dont mind.
Tailon 7 Jun @ 11:20am 
Yeah I will give that one a look too. I'll post the MK1 so you can have a copy of it again. I'll post the MK1 after I'm done modifying it so you can check it out too. I'm still a long way from done though lol.
Divio  [author] 7 Jun @ 10:58am 
@Tailon if you like this one, I want to see what you think of this one... https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3358453947

has more fire power and I actually built this to deal with all of the "new-ish" end game encounters.
Tailon 7 Jun @ 7:56am 
Well if you want I can share it with you and see what you want to do with it. I'm in the process of remodeling it with updated stuff and adding in 2 refineries and assemblers. I fixed some of the conveyors and smoothed out the hull a little and even added some more thrusters. I still have a long way to go but its the best ship I've come across that isn't huge but big enough to get the job done.
Divio  [author] 6 Jun @ 10:36pm 
@Tailon Haha wow thats amazing and also amazing that you circled back around 3 years later. Thanks for the info I do appreciate it, I cant even imagine what it used to look like. gosh even this version has been updated so many times with small updates or decoration blocks that have come out.
Tailon 6 Jun @ 9:39pm 
I did find a version of the MK1 on one of my saves from my old hard drive. It was a pain to find.
Sojolly 1 Dec, 2022 @ 1:30am 
Awesome ship! Great job. I am still exploring the inner workings but it looks like what i needed.
Tailon 16 Apr, 2022 @ 9:12pm 
Ok thats cool I thought Id ask and see. I appreciate it.
Divio  [author] 16 Apr, 2022 @ 7:55pm 
@Tailon Sorry I dont even remember that blueprint to be honest. You could delete things you dont want when you build it.
Tailon 16 Apr, 2022 @ 7:50pm 
The MK1 BP does have the refinery in it. I checked. I was looking for the one before that one.
Divio  [author] 16 Apr, 2022 @ 7:44pm 
@Tailon The Mk I version is in my workshop. Though this ship never didnt have a refinery.
Tailon 16 Apr, 2022 @ 7:12pm 
Oh ok. Yeah i was referring to the first one you had posted that didnt have the refineries and stuff like that. Sad that you lost the orginal.
Divio  [author] 16 Apr, 2022 @ 12:01pm 
@Tailon Do you mean the original without any DLC content? or the Build and Repair mod/Defense Shields? because those are not needed for the blueprint. I do not have the original blueprint anymore it was lost when getting a new computer a while ago.
Tailon 16 Apr, 2022 @ 4:23am 
Do you still have the orginal ship without all the modifications? I liked that one and I dont see it on the workshop.
Divio  [author] 14 Feb, 2022 @ 5:06pm 
@me777 Wanted to mention that I came across the same issue with explosions when landing, my only thought is that landing gear might not be as strong as before, and unfortunately they were directly connected to the jumpdrives which cause the explosion. I madew a few adjustments and fixes to hopefully avoid that issue.
me777 9 Feb, 2022 @ 8:29pm 
Thank You for the reply.
I will take a look at the hydrogen Ships then.
Also I'm new to SE, so I did not consider the ship working with the reactor off... Yes batteries are a ting.

About the explody thing, maybe I'm just a bad pilot; in the last game I played there was no damage from hard landings/crsashes.
Divio  [author] 9 Feb, 2022 @ 5:03pm 
@me777 Finally -
I took down my ion only and atmospheric only miners, I just do not like the design, though I have been meaning to rebuild them with a design I like. Right now the ships that fit in the hangers are the Scout fighters, that each have a space and atmospheric varient, and the three hydrogen ships which include a fighter, miner, and utility.
Divio  [author] 9 Feb, 2022 @ 4:52pm 
@me777 Continuing on from previous -
- You wont find buttons for the projector, that is for the user to adjust themself, if I upload the ship with a repair blueprint already input in the projector, it will balloon the file size and block size of the ship... just a Space Engineers thing... So the projector is input for the user to upload a blueprint for repairs after the fact.

- I am sorry the reactor buttons irritate you lol? that is an odd problem I gotta say but what you can do is go into the button panels and consoles and just get rid of them, its an easy double click to remove. To answer the reactor off question, the ship does not always need a reactor on to function completely, in fact having the reactor off will save on uranium until you really need it.
Divio  [author] 9 Feb, 2022 @ 4:51pm 
@me777 Hey thanks for the comments and questions:
- Just got finished trying to troubleshoot your issue with landing on flat ice on earth-like planet 1g gravity, attempted multiple drops to planet surface and never had an issue. My guess is that it might rock before you lock the landing gear or hit the shutdown button in the main control console. I just suggest making sure atleast one of the landing gear is yellow before and that will lock to the ground.

- Yes there are several non-working buttons, they include buttons for typical mods I use. They are posted in the description but you dont need them for the blueprint. There are only so many things that need buttons so many of the consoles and button panels are for show/decor/aesthetics.
me777 9 Feb, 2022 @ 1:49pm 
OK, I really like the design, but there are still rough edges:
- when i land the ship on a 1g planet on ice and turn off thrusters it tilts to one side and back, then one of the back landing gears explodes. I really thnk i landed reasonable good, so this is strange. (happened 2 times with fresh-spawned ships in creative)
- The left button console on the bridge has non-working buttons.
- I could not find buttons for the projector.
- All the reactor off buttons iritate me - why would I want to turn it off? I rather not turn it off by accident...

And some normal questions:
What doughter ships and drones are suposed to go with it? (I would like to put a space and a planet miner on it, also where are the drone ports?)
chemgeek001 25 Jan, 2022 @ 11:44pm 
Awesome, thank you so much.
Divio  [author] 25 Jan, 2022 @ 11:30pm 
@chemgeek001 drop pod design uploaded and linked in the description, please let me know how it works and if anything needs to be changed.
Divio  [author] 25 Jan, 2022 @ 11:37am 
@chemgeek001 since you mentioned it, ill go finish it off and post it today.
Divio  [author] 25 Jan, 2022 @ 11:34am 
Hey thanks for the comment, yes I built one but havent really been able to dive into properly setting it up. I often take breaks from SE to play other stuff then come back to it in a few months and then ill take another break haha.
chemgeek001 25 Jan, 2022 @ 12:33am 
Love the ship. I've been looking for a drop pod to fit in the, what I'm assuming as drop pod locations, but can't seem to find any that do the job. Is there one on your workshop, or one you might suggest?
Divio  [author] 27 Sep, 2021 @ 12:37pm 
I see your message was about a week ago @wood morning (clever btw haha). For energy shield hmm, I would take a look under the interior walkway there might be some spots to delete armor and replace with the shields. I have only used defense shields as mentioned. There might be some more space in the cargo and equipment area, and my last Suggestion would be under the walking pad within the hangers.
The Creacher 19 Sep, 2021 @ 4:16pm 
@Divio Is there a spot reserved where you place energy shield blocks if we want to play with that mod as suggested? There seems to be some space in engineering maybe? Just wondering. Awesome job on the ship.
Redknight54 20 Aug, 2021 @ 6:41pm 
I will take a look at it for sure and thank you very much
Divio  [author] 18 Aug, 2021 @ 8:07pm 
@Redknight54 take a look at my Specter, it is a very large Carrier (Large in terms of my builds). However, read some of the descriptions on it, big ships are always so time consuming so it will mention how there are things I wish to add to it. I am working on a new carrier type ship, which I want to extensively test in survival prior to publishing so that it comes out as capable as this Atlas.
Redknight54 10 Aug, 2021 @ 8:45pm 
If you ever make a bigger ship thats at this level pls let me know
Redknight54 10 Aug, 2021 @ 8:34pm 
This is a very great ship and I love using it alot in my world
Divio  [author] 6 Aug, 2021 @ 10:57am 
Woo thanks for that comment! Keep enjoying it!
JogiWanKenobi 4 Aug, 2021 @ 1:54pm 
Dude... This ship looks amazing. also the interior looks awesome!
Divio  [author] 14 Jul, 2021 @ 5:34pm 
I apologize Jau, ill get to updating the script list immediately.
Jau 9 Jul, 2021 @ 1:10am 
Hello Divio, I love this ship, it's great, so versatile and well put together. One question though please, what script did you use for the solar map and the radar as whenever I load in the ship it says I am missing some scripts and I cannot find the correct ones that you assigned to the programmable blocks for each of these. Any assistance is much appreciated.

Thanks.
Jau
Divio  [author] 23 May, 2021 @ 2:41pm 
Hey, I could not find any disconnection and I could manually move ores/ingots between all of the necessary inventories. If you havent assigned anything to the assembler than isy/assembler wont pull from cargo since the assembler isnt a priority. It could be an Isy inventory issue but I am not sure. Occasionally IIM needs to be recompiled/reloaded from script menu for updates or if it gets hitched up, so that could be it. Also make sure only one IIM is running on the ship, if its connected to a base that has Isy on a PB that can also sometimes cause issues. My suggestion is to make sure PB is turned on and finally make sure the settings within Isy PB are how you want them.
Divio  [author] 23 May, 2021 @ 2:11pm 
Hmm I will check on it and give you an update. It is supposed to have no issue and I havent been having that issue on my current game. Ill look through and check to see if maybe I broke a conveyor in the blueprint.
StopDontComeBack 22 May, 2021 @ 6:49am 
Love this ship, going to be my main on my new game - really beautiful design and intuitive. I was curious if the assembler was connected to the ship's primary inventory. It seems it is not pulling needed ingots into it from the main cargo.

I'm using ISY's Inventory manager. The main cargo has ingots and ore assigned to it. Could this be stopping it from pulling to the assembler? Haven't assigned anything to assembler yet.
Divio  [author] 18 May, 2021 @ 6:10pm 
Great to here, he did a fantastic job on the spotlight. Enjoy the ship feel free to share any adventures.
JuhfWagner 18 May, 2021 @ 1:32am 
Hi, I just watched the showcase video by JackRPG on YouTube. An amazing ship! :selike:
Divio  [author] 17 May, 2021 @ 6:14pm 
Thanks Uzuno, let me know how it works for you.
Uzuno 17 May, 2021 @ 9:11am 
Looks great! I can't wait to try it.