Haydee 2

Haydee 2

Cyborg Creepers
18 Comments
96sawa3 9 Jan, 2024 @ 11:38pm 
very nice mod
It removed one of the major complaints I had with Haydee2.
thank you

However, after changing the model
The range in which landmines can detect walkers has been significantly reduced.
(Depending on the location or individual, walkers can completely ignore landmines)

Is this a known issue?
Z3R0 C001  [author] 17 Jul, 2023 @ 7:24pm 
Updated to new injector format.
Z3R0 C001  [author] 7 Jul, 2023 @ 11:27am 
Sorry for the late response, I have been MIA due to RL.

I just tested these again today and they work on my end. It is possible that another mod may be interfering with them.

Also, these replacers require the HD Customizer mod if you don't have that installed already.

I did not travel to far from engineering though. Is it only is curtain areas or is it everywhere you are having issues?
J. Nightstalker 12 Apr, 2023 @ 4:09am 
Yeah this mod is broken, just as YogSothoth explained.
YogSothoth幽霊 22 Mar, 2023 @ 5:13am 
Careful with this mod, it can make the creepers invisible and make you stuck in many areas. If that happens, just unsubscribe :p
Z3R0 C001  [author] 13 Feb, 2023 @ 9:26am 
Cyborg Creepers Update: 021323
Replaced the models with the new version of the HD Customizer content.
This should only be a visual change.

I also added a new SFW Edition on the Mod page. It's the same thing just with more clothing.

Note: only use one creeper replacer mod at a time.
Daesir 17 Feb, 2022 @ 2:04pm 
Awesome, thanks for the reply! And now I'm excited to see the new clothing options :)
Z3R0 C001  [author] 16 Feb, 2022 @ 2:03pm 
FYI, I have new clothed cyborg options almost done. RL work is kind of crazy right now though so it might be a minute.
Z3R0 C001  [author] 16 Feb, 2022 @ 2:02pm 
That is a very easy thing to mod if you know your way around an .outfit file.
1: Open the CyborgCreepers.zip file.
2: Open the "ZomBorgs.outfit" file in the "Actors" folder with notepad.
3: Scroll about 1/4 down to the "mesh" conditions.
4: Copy the "Naked" and "Topless" conditions and paste them over top of the "Officer" and "Hoodie" conditions.
(make sure you keep the "slot body" names Officer and Hoodie though)

Once that is done you can either re-pack the zip file and place it in your game directory "Haydee2\Mods" folder and unsub from the mod.

Or just place the new "ZomBorgs.outfit" file in your game directory Haydee2\Actors folder and stay subbed to the mod.
Daesir 16 Feb, 2022 @ 12:43pm 
Would it be possible to easily modify the files, so that the Officer and Hoodie variants can instead appear the same as the Naked and Topless ones? The cyborg heads are nice, but human heads are more preferable.
Impmon™ 31 Jul, 2021 @ 1:48pm 
Yes I was just about to ask if you can make a none-nude version just like akcy21 just asked.
akcy21 6 May, 2021 @ 8:56am 
Thank you for this mod! However, I have a question: do you have plans on releasing clothed (leotard/leggins) versions of the mod?
Z3R0 C001  [author] 12 Jan, 2021 @ 3:58pm 
@Hagestor
I have repeatedly played these two rooms and I see what is happening now. The second room, (sales), is the room that is borked.

It is the posture of the new Cyborg Creeper compared to the original. The hunched over posture pushes the head forward just enough to allow that damn creeper to get LoS on you as you try to walk into the first room there.

I went in with shotgun blazing though and never pulled the entire room all at once. Everything else seems to be behaving like it should. The Creeper in the second room around the left corner is indeed harder to pull now without that massive belly sticking out.

All of this can be fixed, but I am going to have to start tweaking maps. The ETA on that is hard to say at the moment. I will try to get to this though.

Thanks again for the report.
Z3R0 C001  [author] 12 Jan, 2021 @ 3:13am 
I am not sure I can fix the hitbox, they are shaped completely different afterall. :)
I will look into the sensor though. I play tested the snot out of these things, but I did not check every room.

Thanks for the heads up, I will see what I can do.
Hagestor 11 Jan, 2021 @ 4:47pm 
the gameplay is affected - the changed hitbox size makes some shots to pull some hostiles impossible now - and they seem to have a changed sensoring aswell.

there is the room, were you find the 1st dmg upgrade - what i have done so far:
enter the room - run to the slasher - kill it - enter the door - run to the slasher - kill it - kill the allerted creeper - and then pull the other 2 left creepers to double kill them with a mine.

what happened to me now:
enter the room - run to the slasher - kill it - enter the door - run to the slasher - AND NOW
were all hostiles allerted. not only the slasher, wo detected me on sight and the other one who i have allerted on hear - NO, they all were allerted

this needs some revision :)
Z3R0 C001  [author] 10 Jan, 2021 @ 2:24am 
Going from left to right in the picture the costumes are, Naked, Topless, Light, Officer, Hoodie.

The color/job options are still part of the outfit file, but they are not used. There is not enough color mask areas on these models to use it properly. That may change in the future so I left everything intact.
Stonehead 9 Jan, 2021 @ 10:19pm 
What is the form that replaces for each costume type? It means Full, topless and naked.
Also, does the color part still exist?
The Commander 9 Jan, 2021 @ 4:41pm 
Just what I needed! thank you! :lev: