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It removed one of the major complaints I had with Haydee2.
thank you
However, after changing the model
The range in which landmines can detect walkers has been significantly reduced.
(Depending on the location or individual, walkers can completely ignore landmines)
Is this a known issue?
I just tested these again today and they work on my end. It is possible that another mod may be interfering with them.
Also, these replacers require the HD Customizer mod if you don't have that installed already.
I did not travel to far from engineering though. Is it only is curtain areas or is it everywhere you are having issues?
Replaced the models with the new version of the HD Customizer content.
This should only be a visual change.
I also added a new SFW Edition on the Mod page. It's the same thing just with more clothing.
Note: only use one creeper replacer mod at a time.
1: Open the CyborgCreepers.zip file.
2: Open the "ZomBorgs.outfit" file in the "Actors" folder with notepad.
3: Scroll about 1/4 down to the "mesh" conditions.
4: Copy the "Naked" and "Topless" conditions and paste them over top of the "Officer" and "Hoodie" conditions.
(make sure you keep the "slot body" names Officer and Hoodie though)
Once that is done you can either re-pack the zip file and place it in your game directory "Haydee2\Mods" folder and unsub from the mod.
Or just place the new "ZomBorgs.outfit" file in your game directory Haydee2\Actors folder and stay subbed to the mod.
I have repeatedly played these two rooms and I see what is happening now. The second room, (sales), is the room that is borked.
It is the posture of the new Cyborg Creeper compared to the original. The hunched over posture pushes the head forward just enough to allow that damn creeper to get LoS on you as you try to walk into the first room there.
I went in with shotgun blazing though and never pulled the entire room all at once. Everything else seems to be behaving like it should. The Creeper in the second room around the left corner is indeed harder to pull now without that massive belly sticking out.
All of this can be fixed, but I am going to have to start tweaking maps. The ETA on that is hard to say at the moment. I will try to get to this though.
Thanks again for the report.
I will look into the sensor though. I play tested the snot out of these things, but I did not check every room.
Thanks for the heads up, I will see what I can do.
there is the room, were you find the 1st dmg upgrade - what i have done so far:
enter the room - run to the slasher - kill it - enter the door - run to the slasher - kill it - kill the allerted creeper - and then pull the other 2 left creepers to double kill them with a mine.
what happened to me now:
enter the room - run to the slasher - kill it - enter the door - run to the slasher - AND NOW
were all hostiles allerted. not only the slasher, wo detected me on sight and the other one who i have allerted on hear - NO, they all were allerted
this needs some revision :)
The color/job options are still part of the outfit file, but they are not used. There is not enough color mask areas on these models to use it properly. That may change in the future so I left everything intact.
Also, does the color part still exist?