Hearts of Iron IV

Hearts of Iron IV

Every State Independent - Equestria at War
157 Comments
MustaphaTR  [author] 27 Sep @ 12:50am 
@DrDallagher I did a quick test, and it is as i remember. Works fine for the player, but not the AI. But using the Foreign Commander decisions change them to the named character if the AI supposed to have a named char.

> when I loaded in.
You mean you just start and check the generals? The way they work is replacing the first (or however many they got) commander you recruit, so they still have random level and traits. You are not supposed to have any generals at the start. If you have NSB, the division commander will be a generico, but when you recruit they'll be replaced with the named character.
DrDallagher 26 Sep @ 1:59pm 
@MustaphaTR I don't ever enter observer mode, usually I don't ever switch tags but if I do then I just use the Tag command. Even when I start as a nation that should have a unique general they simply don't have it. I've tried Foal Mountains, Griffenheim, Starlight's Town, and the supremacist longsword nation that should have Rosa. None of their generals showed up when I loaded in.

For more information, the only game rules I change are to disallow AI from making factions. I usually play with every continent enabled, states instead of regions (Yes it is very laggy but just my preference). Every setting is set to EAW standard, don't know if that effects generals but some games they do show up so idk. Allow foreign recruitment, formables core.
I think that's it really.
MustaphaTR  [author] 26 Sep @ 9:00am 
@Fish Looks like i regressed it in 2.7.3, fixing the state ownership issue. After fixing it, something related to tag aliases caused a crash, if i use OOO for all vanilla tags, as it did before 2.7.3, it crashes on load. If i use capital states of each tag, and switch it to "OOO" (something i forgot to do, creating the current result), it crashes when switching to other continent options.

The only way around i can see here is to move the continent options to Setup GUI after starting the game, as the basegame version of the mod has. So i guess i'll do that. One reason i would hate doing it is something from EaW makes annexing take way longer than basegame here, but better have it working properly. Plus, i might as well add more options to it if i'm moving it to GUI, basegame has 7 continent options there. More customisation for the player.
MustaphaTR  [author] 25 Sep @ 10:41pm 
@DrDallagher Do you ever enter the observer mode? I know there is a bug with AI not getting them, foreign commander recrutiment have a workaround because of that, and i've noticed it (along with leader race traits) bugging out sometimes when i'm developing the mod, but never when i'm just playing. I don't know the exact reason but it is either observer mode not exiting properly (it can also break stuff like events) or midgame editing that does it. Latter wouldn't apply to you, so first is the only culpit it can think of.

If it is not that i have no idea, but i can take a look. I need to look into what @Fish reported as well. But i've been busy with other stuff.
DrDallagher 25 Sep @ 2:19pm 
Special generals don't show up for me most of the time? Like the countries that are supposed to have them just don't, and they don't show up for recruiting foreign commanders.

Every now and then I'll have a game where they decide to exist but most of the time they just don't. Am I doing something wrong?
Fish 24 Sep @ 11:36am 
The mod works seemingly as well as it did before the update so that's now. I'm a bit confused why all the non-selected region countries still exist
(Well it's more like they have the same borders on the non selected continents with the names of their states only. but they're basically the same just without a focus tree)
BlueBezerk™ of Kekistan 21 Sep @ 10:56am 
Yay
BlueBezerk™ of Kekistan 20 Sep @ 9:10am 
Thanks dude,+rep.
MustaphaTR  [author] 19 Sep @ 10:31pm 
@BlueBezerk™ of Kekistan Yeah, there was an EaW update yesterday. I'm working on the update for this, but it might take a while.
BlueBezerk™ of Kekistan 19 Sep @ 3:33pm 
I think the mod needs a new update, map keeps failing to load no matter what I do.
MustaphaTR  [author] 13 Jul @ 11:59pm 
@DrDallagher I have been asked about making upper levels of formables more visible on Discord as well. But not sure how exactly to go with it. One improvement i'm certainly implementing for formables in the future is adding on map highlighting for the required/affected startes for the formables. Once i'm done with adding formables to basegame version of the mod, i'll return to this and add improvements i've done there to here as well.
DrDallagher 13 Jul @ 4:03pm 
This mod is awesome
Would it be possible to make a flowchart for formables? Like, unites x chunk of land -> unites x chunk of continent -> unites continent, or the other unique formables for nations?
MustaphaTR  [author] 27 Jun @ 9:30pm 
@Noire This is already the case in plenty of places in basegame EaW, i dunno how much expanding it with a seperate mod would be worth it. Also unfortunately i have been busy with adding formables to basegame version of my ESI mod, so wouldn't have time for it anytime soon, and would take a while to go thru all of them even if i did.
Noire 27 Jun @ 2:46pm 
Yo, I love the idea that MIO of other country can be taken by coring them.
Can you please make separate mod for that?
MustaphaTR  [author] 19 Apr @ 8:29am 
@Alex Jay Green Haven't been updated yet, sorry. I'm working on it but i'm a bit low on time and i'm having some issues that i'm not sure how to fix.
Alex Jay Green 19 Apr @ 8:15am 
Playable for 1.16.4?
AMCCAT 29 Dec, 2024 @ 7:21am 
@MustaphaTR Thanks!
minho2011 29 Dec, 2024 @ 4:09am 
the hoi4 freeze when creating checksum
MustaphaTR  [author] 28 Dec, 2024 @ 11:36pm 
@AMCCAT Probably a regression from latest (or previous) EaW update. Unfortunately, my finals are starting tomorrow, so i dunno if i can release an update to fix it soon. In two weeks at best. Thanks for the report tho.
AMCCAT 28 Dec, 2024 @ 1:31pm 
Bug
All country have zebras race technology and icon overlaps
I cant open other racial technologies(
MustaphaTR  [author] 9 Dec, 2024 @ 7:24am 
@Laurentxoplex You either limit the continents, use Strategic Regions setup instead of States (on the last page of the Setup GUI) (or both) or get a better computer not much i can do about it. This mod is performance heavy by its concept, more countries there are on the map slower it is gonna be. It does get better as the game progresses and countries get taken out tho, if you can survive the early game slowness.
Laurentxoplex 9 Dec, 2024 @ 6:49am 
Is there a way to make All continents playable. The lag is insane.
Juroguy Johnson 8 Dec, 2024 @ 4:43pm 
Finished a game of it, enjoyed the mod. also i caught the GUI thing you added before i saw your comment. but by that point i already owned half the continent, and resorted to giving aquarter of my states claims via cheats.

Motorised spam rules Equss continent only it turns out.
MustaphaTR  [author] 6 Dec, 2024 @ 1:01pm 
Vassal attacking you is definitely a bug, i'll look into it.
MustaphaTR  [author] 6 Dec, 2024 @ 1:00pm 
@Juroguy Johnson The button calls it Claim, as it was what it originally did, but its current default action is to give War Goals (if the target is too powerful than them AI can chicken out and not use them) too. Direct War Declaration is an option too, and personally i use that one, which is why it is set for the Dev's Choice playset. If you want, you can set it to actually just give Claims. But imo AI in that case is way too passive, as they rarely use basegame's war justification logic.

Also how are you so much behind the AI, generally i grow way quicker than them. You are aware of the State Management GUI and using decisions from there, right? Not manually justifying? See the 11th screenshot above, if you don't know what i'm talking about. That's what the AI uses to declare wars.
Juroguy Johnson 6 Dec, 2024 @ 12:51pm 
I also just had my vassal declare war on me, which seems like a bug.
Juroguy Johnson 6 Dec, 2024 @ 12:38pm 
They're not claiming though, its auto declaring war, i keep getting in offensive wars with nations far larger than myself because the game keeps auto doing it.

If the ai was aggressive and kept claiming war goals that would be fine.

But the game occasionaly just decides your fighting the newly formed Poviet Union with 4 times your divisions, and 3 other countries.

Its mostly insufferable tbh.
MustaphaTR  [author] 6 Dec, 2024 @ 12:13am 
@Juroguy Johnson By around April everyone should be getting into war. Most of these happen at the same time, tho a bit of variation does enter depending on Political Power Gain modifiers from leader traits or stability. Earlier the AI hits 40pp earlier it'll start to claim. They shouldn't do the claim decision again until they finish their current war, or for some reason lose their border with all their enemies. This is just how the expansion works in the mod.
Juroguy Johnson 5 Dec, 2024 @ 6:19pm 
Are the infinite War declarations every couple weeks past the first 2 months that auto start wars intentional? or the game bugging out? practically every country declared war on another simultaneously, including my own. Feels Silly. Checking the options at the start of world gen didn't seem to do anything either.
Juroguy Johnson 5 Dec, 2024 @ 5:15pm 
Just had a weird bug, got 1 month into the game, and the game ended, every unit started doing the celebratory dance animation, iwas playing as princess yaria of Scryth.
MustaphaTR  [author] 20 Nov, 2024 @ 12:54am 
@cruddiestmonk26 I'm working on the basegame version currently, but i'll update this one afterwards. I'm almost done with the basegame one and this should take less time.
cruddiestmonk26 19 Nov, 2024 @ 11:00pm 
i am eager to try this with the new update
JustSomeEggsInAPot 2 Nov, 2024 @ 4:16pm 
most useful steam comment bug report
MustaphaTR  [author] 2 Nov, 2024 @ 10:27am 
@General Saying that the game crashes won't help much. When does it crash, during loading or midgame? I checked myself to see if latest EaW Bugfix update broke something but the game opens fine on my end. Does it simply close or do you get the Paradox Crash Report screen, or does it simply freeze and force you to close the game yourself? I experienced the last one a few times myself but no idea why it happens so can't fix it.
General 2 Nov, 2024 @ 9:46am 
i see well the mod make my game unexpectly quit on me
ddubroc 1 Nov, 2024 @ 3:18pm 
its call lag
General 1 Nov, 2024 @ 11:25am 
the mod is kicking me out and dosent work
MustaphaTR  [author] 12 Oct, 2024 @ 7:51am 
@lego.motes What do you mean by "glitching out"?
lego.motes 12 Oct, 2024 @ 4:47am 
for me its glitching out at 50% is this just me
MustaphaTR  [author] 7 Oct, 2024 @ 1:40am 
@Imperfect Sand Lover It should, but let me know if it doesn't.
Conquest 5 Oct, 2024 @ 7:14pm 
does this still work?
Siveen 15 Aug, 2024 @ 8:33am 
Yup, I'll be fine. Thanks mate.
MustaphaTR  [author] 15 Aug, 2024 @ 8:29am 
@Siveen I haven't noted them down somewhere separately but you can find them listed in the files, `localisation/english/esieaw_countries_cosmetic_l_english.yaml` has the formable names, if you know how to find the mod files.
Siveen 15 Aug, 2024 @ 7:55am 
Is there a list of formables posted somewhere?
LevalSl 8 Jul, 2024 @ 4:50am 
@MustaphaTR

Maybe it's because I have a lot of mods installed that this error occurs. Anyway, thanks for the reply. I wish you good luck in the development of the project.
MustaphaTR  [author] 4 Jul, 2024 @ 11:22am 
@LevalSI

I'm not sure if i understand what you mean, the focus trees in this mod has nothing that transfers land. It can be easy to lose to a surprise attack if you haven't cored much land, but that also applies to the AI. Guard your core VPs, and snipe enemy's ones in the early game where you can just snake around, ignore anything that isn't their core yet.

The translation on the setup events and state management GUI was done with one of EaW artists, who is Ukranian afaik, not Russian. He also helped with some flags. State/strat region names and some formable stuff come from basemod, rest of the formable names are done with my own little understanding of Russian tho (i'm Turkish), which isn't much and i'm sure i got quite a lot wrong. Anything else is untranslated and should show English text, including some of the setup events because i didn't go back to ask for updated translation after changing some of the events. So yeah, it is quite a mess in general.
LevalSl 4 Jul, 2024 @ 7:29am 
The mod is good, but something is annoying. You play like this for a small country that doesn't have its own national focuses, and then at one point you lose, because some country gets all your territories through focus.
The translation was made by Yandex.
babamonk09 5 May, 2024 @ 8:07am 
@mustaphatr Thanks for the info, I can understand why it's being laggy, but i'd made a sub-sub-mod for this without play testing the actual mod, I'll try the individual continents, then decide if it's worth continuing coding
MustaphaTR  [author] 5 May, 2024 @ 12:38am 
@babanonk09 No, those freezes happen to me as well, the amount of countries the mod has cause those stuff to take long. If you aren't having any crashes/CtDs, you may want to reduce how often game creates autosaves. War declarations will decrease as the game moves on, you gotta live with them in the early game. You can limit your game to a specific continent or use strategic regions start if the amount of countries at the start is too much for your device.
babamonk09 4 May, 2024 @ 7:30pm 
I’m having issues with this sub mod, it takes a while to run but it will occasionally almost freeze, and when this happens its always followed by several countries declaring war, or it’s followed by an autosave. Any way to fix this?