Team Fortress 2

Team Fortress 2

Space Water b9a
88 Comments
Mr. Who 16 Aug, 2024 @ 3:19pm 
Badwater is one of my favorite maps on payload, and you made it in space! So Cool.
Serge Ivanov 10 Aug, 2024 @ 12:03pm 
Super great looking. I'd love if it had it's own layout though.
Sauced up skeleton  [author] 14 Oct, 2023 @ 9:00am 
yeah, I was struggling to think of what to replace those with, so I just left them in. I might replace them if I come up with something in the future
Edward_shooter 13 Oct, 2023 @ 10:53pm 
Looks great! Tho having cargo containers in space is... odd. Perhaps swap the model texture or replace it with a building?
Sauced up skeleton  [author] 11 Oct, 2023 @ 12:00am 
I wasn't really happy with how this looked, so I decided to update it to my current standards
Aar 21 Jan, 2023 @ 2:23pm 
Any chance of an update to bring static prop lighting like on most other maps?
https://developer.valvesoftware.com/wiki/Fixing_lighting_on_a_static_prop
󠀡󠀡 10 Jul, 2022 @ 5:05am 
Really cool bros. It's nice to see a map that I've loved and played for so long in a different skin. Took me a bit to recognize all the new textures and stuff but it's really neat. 👍
Sauced up skeleton  [author] 9 Jul, 2022 @ 5:10am 
it should be fixed now (it might take a few minutes for the download to update)
Kamu 8 Jul, 2022 @ 11:21pm 
The map is in fact working! ...Mostly. I did find some issues with it still.

Blu's forward spawn door has a visual bug allowing you to only see the skybox through it, until the 2nd to last point is captured. At which point the visual bug goes away but Red's nearby previous spawn door then starts having the same issue.

And when blu captures 2nd the doors open to the flank near red spawn balcony but not any of the others which means non-jumper classes on red can get stuck if they try to take a alternate path early.

It's playable now but still a little broken. Even so, I love the new additions. It is quickly becoming my favorite version of Upward.
Tricky Tony 8 Jul, 2022 @ 3:24pm 
I'll give it a test later, dunno when, currently server is completely full lmao.
Tricky Tony 8 Jul, 2022 @ 2:39pm 
Yeah bots have the same issue that every iteration of badwater has.
I'll look into testing it further later.
Sauced up skeleton  [author] 8 Jul, 2022 @ 7:04am 
It should be fixed now
Sauced up skeleton  [author] 8 Jul, 2022 @ 5:08am 
I'll recompile it
Sauced up skeleton  [author] 8 Jul, 2022 @ 5:08am 
oh shit. I forgot to compile with toolbrushes
Kamu 8 Jul, 2022 @ 1:20am 
Also looks like the the railings don't have collision. Only just noticed that.
Kamu 8 Jul, 2022 @ 1:18am 
This has got to be the coolest reskin of a official map I have ever seen! But... Dude this is actually unplayable. The Cart doesn't move, Red's spawn doors don't open, and the resupply cabinets do nothing. PLEASE fix this! I would love with all my heart to run this on my server.
Tricky Tony 5 Jul, 2022 @ 12:15am 
Holy shit, I'm inconsistent, okay I promise, this is the one!
Tricky Tony 30 Jun, 2022 @ 9:58pm 
I lied, I still have not put it on the server, but today is the day I will try :D
Tricky Tony 19 Jun, 2022 @ 4:33am 
I will put this to the test tomorrow!
Sauced up skeleton  [author] 19 Jun, 2022 @ 3:49am 
It should be fixed now
Tricky Tony 29 May, 2022 @ 12:59pm 
Alright.
Lemme know once ya do and I'll run it on my tf2 server :D
If you can get me a nav mesh where the bots actually exit through the correct doors. The bots wouldn't take turns killing themselves.
Sauced up skeleton  [author] 29 May, 2022 @ 5:26am 
I'll fix it asap
Tricky Tony 28 May, 2022 @ 3:12am 
This has missing textures for me, and bots don't work because they try and path through the laser grid :(
Tricky Tony 23 Feb, 2022 @ 1:01pm 
I'll take a look mysrlf later and see if similar issues arrise.
Sauced up skeleton  [author] 23 Feb, 2022 @ 6:48am 
im surprised noone has told me yet
Sauced up skeleton  [author] 23 Feb, 2022 @ 6:48am 
I'll try to fix that in an updated version asap
Immo 23 Feb, 2022 @ 4:35am 
A server I frequent uses this map, but there's still a number of missing textures (doorways, hazmat suits, etc). Is there maybe a supplementary texture pack I could download and throw into my TF2 folder to rectify the issue?
Sauced up skeleton  [author] 17 Nov, 2021 @ 3:48am 
You can use this. But i am currently working on an improved version, so maybe wait until I update this
Tricky Tony 16 Nov, 2021 @ 4:19am 
Can I use this on my server :)?
Sandwich Man 19 May, 2021 @ 8:30am 
yes indeed
Sauced up skeleton  [author] 19 May, 2021 @ 4:58am 
so the textures are missing. but not the models?
Sandwich Man 18 May, 2021 @ 4:43am 
well, the doors, the suits in the first blu spawn for some reason, mostly the doors though idk what's up with that
Sauced up skeleton  [author] 18 May, 2021 @ 2:50am 
what parts are missing?
Sauced up skeleton  [author] 18 May, 2021 @ 2:50am 
again? aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Sandwich Man 17 May, 2021 @ 1:04pm 
Hey so there are still a lot of missing textures, like a lot
Sandwich Man 14 May, 2021 @ 8:05am 
shoulda called it moonwater
Bread 13 Mar, 2021 @ 5:47am 
omg raymontisuarus
Sauced up skeleton  [author] 22 Feb, 2021 @ 1:30am 
Thank you for the feedback, i'll fix it asap
A Ninja 21 Feb, 2021 @ 8:30pm 
Played the updated version tonight on a full server and it was a hit! Thank you for fixing those missing textures! However.... I hate being the bear of bad news but there is 1 tiny missing texture that was missed. At red's spawn, on the upper floor, there is a tiny border of missing textures along the bottom of the world map.
Sauced up skeleton  [author] 16 Feb, 2021 @ 5:29am 
ill fix it this weekend. i have lots of work to do
A Ninja 12 Feb, 2021 @ 3:55pm 
I've tried unsubscribing and resubscribing to update it, but still seems to have the same issue of missing textures on all the directional arrows
Sauced up skeleton  [author] 11 Feb, 2021 @ 12:06am 
should work now
A Ninja 9 Feb, 2021 @ 6:05pm 
More good/bad news for you! Good news, the error displays are gone! Bad news is that it seems the blue/red arrow texture weren't packed, so now I'm getting the black/purple missing texture display everywhere that those would show up (which is basically at least one spot at each point). I really appreciate your dedication though!
A Ninja 7 Feb, 2021 @ 3:18pm 
Yep, one above each doorway
Sauced up skeleton  [author] 6 Feb, 2021 @ 11:56pm 
directly above?
Sauced up skeleton  [author] 6 Feb, 2021 @ 11:53pm 
aaaaaaaaaaaaaaaaaaaaaaaaa
A Ninja 6 Feb, 2021 @ 3:21pm 
Hate to be the bearer of more bad news, but it looks like a fresh issue has popped up. I'm seeing 2 (I think new) error displays that have appeared above both entrances to the red Med Bay between B and C. The good news is that I don't see any other problems!
Sauced up skeleton  [author] 6 Feb, 2021 @ 3:39am 
should be packed now.
Sauced up skeleton  [author] 3 Feb, 2021 @ 3:06am 
im glad that you like this map. ill fix it asap
A Ninja 2 Feb, 2021 @ 8:47pm 
All of the error messages are gone now, thank you! The only remaining issue is that I'm getting some black/purple textures where some custom textures seem to be. If you look at the 5th screenshot for the map, I'm having issues with the blue arrows displayed on top of the bunker at 1st point, and the blue directional arrows on that wall across from the bunker. I will say that now that I'm able to see the complete map, I'm loving it!