Left 4 Dead 2

Left 4 Dead 2

George A. Romero DEAD MODE (Works in MP 2025)
195 Comments
Stalinator ☭  [author] 7 Oct @ 8:49am 
the mod currently has 3 maps that are made for it, you download the part separately
trippypees 7 Oct @ 1:53am 
maps? I assume you mean map compatibility, unless I've missed a huge update that actually adds new campaigns?
Haven't played with this mod in about a year!
Stalinator ☭  [author] 6 Oct @ 9:59am 
@trippypees new updates and maps are coming
Stalinator ☭  [author] 6 Oct @ 9:51am 
@trippypees New animations now it is possible to use ADS sight like COD or Insurgency, however this sight only works with the weapon skins, I had to reduce some things for this.
trippypees 6 Oct @ 9:42am 
Been seeing a couple of updates when I boot the game lately, what did you change/add?
DragonChaser 5 Oct @ 5:54pm 
Acabei descobrindo, era um mod para sumir os ragdolls que causava conflito e os zumbis ficavam correndo. Muito obrigado!
Stalinator ☭  [author] 5 Oct @ 3:37pm 
@DragonChaser o mod só funciona em modo LOCAL, todo mod que altera algum Vscripit ou o arquivo GAMEMODE pode impactar.
obs:e a mira ADS também não funciona se você tiver skins de armas, recomendo você desativa-las as armas em ads }(mira igual COD) funcionam se apertar botão de mira da sniper.
Stalinator ☭  [author] 5 Oct @ 3:34pm 
@DragonChaser não da pra eu saber pq não sei quais mods você tem, as vezes tem mods que não aparentam e dão, você pode tentar desativar eles todos só manter esse mod ativo, e ai REINICIAR o jogo com ele marcado no menu, depois disso inicia uma partida no modo campanha single player e testa, pode ser que de algum conflito com source mod, detalhe: se vc iniciar uma partida sem o mod, para ativar o mod é necessário reiniciar o game, pois ele buga, mesma coisa para desativar.
DragonChaser 5 Oct @ 3:07pm 
Meus zumbis estão correndo, já segui todos os passos da descrição. Sabe o que pode ser? Não tenho nenhum tipo de mod q possa dar conflito.
Stalinator ☭  [author] 3 Oct @ 6:13pm 
modo de mira ads foi adicionado ao MÊS (sendo necessário as skins de armas que estão, se apertar o botão do sniper, ele usara a mira ads)
Horror and Devotion 25 Sep @ 5:24pm 
Love the idea but can we not use ai art?
Nochithus 12 Aug @ 7:17am 
I wonder if the mod can remove weapon script?It seems to use a lot of different models and scripts,make my mod can't work well.
varg 9 Aug @ 10:44am 
I love the idea but the maps are pretty short and very low fps
轻语Qingyu 12 Jul @ 5:13am 
在地图里加枪模是什么操作?
Stalinator ☭  [author] 19 Jun @ 2:11pm 
@Goosifer412 No, but you can delete it manually, just learn how to extract and convert folders to .vpk
Goosifer412 19 Jun @ 1:46pm 
Is there a version that just modifies the zombies, but not the weapons or anything else?
Stalinator ☭  [author] 19 Jun @ 1:20pm 
arquivo gamemode pasta scripits e pasta vscripit coop é isso
Gblnv 19 Jun @ 12:21pm 
Eu descobri os comandos pra controlar os especiais e os chefes, mas você saberia me dizer qual é o caminho do arquivo editável do mod? Não consegui achar os arquivos de instalação do mod para mudar esses valores, apenas ingame console, grato! obrigado pela ajuda.

segue os comandos para ligar especiais (e chefes):
director_no_specials 0
director_special_respawn_interval 45
versus_special_respawn_interval 45
director_no_bosses 0
director_spectate_specials 0
survival_max_specials 8
survival_special_limit_increase 1
z_debug_spawn_set 0
director_start cmd
Stalinator ☭  [author] 19 Jun @ 10:14am 
sim vc pode editar o arquivo gamemode, e o arquivo nut em vscripit do modo desejado ex: coop versus. procure como editar em Cvar tem uma wiki da valve com os comandos, no arquivo game mode em scripit, pode mudar, mas também tem que alterar o coop em vscripit.
Gblnv 19 Jun @ 9:59am 
Opa, queria editar não, quis dizer se era possível ligar os especiais novamente editando alguma configuração?
Stalinator ☭  [author] 28 May @ 11:55am 
@Рязань
Exactly, this is a multiplayer focused mod, human NPCs will not survive :zeye:
Рязань 26 May @ 5:40am 
The single player game is poorly played because the intelligence of the NPCs is broken and they don't even take weapons at all times (I'm writing from a translator.)
Stalinator ☭  [author] 24 May @ 7:32pm 
@iucas
disable all other mods, enable the mod and restart the game, the mod only works on the local server, so do not enable sv_cheats 1, if you enable it it will not work.
iucas 24 May @ 7:27pm 
common infected were running at normal speed here
viniciusmt07 15 May @ 5:40pm 
Any mod that makes zombies deal more damage aren't really meant to be played with bots because the bots aren't smart enough to react to the higher damage. They'll just sit there and take it until they're down.
Stalinator ☭  [author] 15 May @ 1:35pm 
@RavioliRavioliTosterinBathioli it's really not a mod to play with b0ts, I made it to play with at least 2 friends. :zhand:
The bots are even stupider in this mode- They keep picking up a magnum and other weapon over and over, not realizing they can't have a pistol/magnum as a secondary anymore, and since they can't pick up melee weapons they're stuck with the knife which they almost never use even when it's all they got left. And I never see anyone really playing this or the maps made for it online so I'm stuck with the bots for the most part. Oh and they just refuse to pick up the regular pistol, for some reason.
海纳百川 5 May @ 5:40am 
waht‘’s the weapon-tank??
Stalinator ☭  [author] 26 Apr @ 11:27am 
@雨宮みお
Thank you, I will release a new map for it soon, as there are space limitations in the workshop, look for how to extract vpk and create vpk, so you delete the scripts from the weapons script folder, and customize the mod to your choice. :zhand::ourhelmsman:
雨宮みお 26 Apr @ 10:25am 
Your mod is really great. I'm really fond of the recoil mod in it. May I ask if you can make a separate recoil mod?
MetalMight934 6 Apr @ 6:37am 
So, using -lv in launch options is recommended
Stalinator ☭  [author] 5 Apr @ 8:47pm 
I just increased the number of zombies from 70 to 130, the limit, but this may cause a drop in fps
=_X_=™© 5 Apr @ 7:51pm 
almost want a version of this mod that adds more zombies , i find this mod hard to play with more then 2 people because it almost seems too easy , would be nice to have a version with more zombies for 4 survivors and increased ammo of course , personally i prefer having limited ammo but i can never find anyone to play with so the randoms join and run out of ammo fast
Stalinator ☭  [author] 21 Mar @ 1:38pm 
@viniciusmt07 você pode baixar o GCFScape e excluir as pastas que você não quer do mod, é fácil, depois só pesquisar com criar aquivos .vpk e jogar na pasta "Addons", acho que você não vai levar nem 10 minutos. :zhand:
viniciusmt07 21 Mar @ 1:04pm 
I agree with the response below. A version of the mod that just changes the zombies would be nice.
Jackeiro Van Der Bell II 17 Mar @ 9:46pm 
This is truly an amazing mod, and I love the authenticity to the original slow moving zombies. My only issue is that I have my own weapon mods and this mod overwrites almost all of the ones I had. If it was possible, I would love to have a version that is the same except for the weapon changes. Other than that, this is easily my new favorite way to play this game and I thank you for creating such an amazing mod, thank you and have a good day man.
Keel 13 Mar @ 4:15am 
Shout out to this Romero dude!
He seem like a cool guy.
[ + ]
Stalinator ☭  [author] 11 Mar @ 10:52am 
I will be releasing more map content for it soon. :zhand:
LowBudgetGamer 11 Mar @ 12:42am 
This is probably one of the best mods to date! It gave me, for the first time in a while, fear of the zombies, and it becomes even harder to actually progress through the maps, custom made or otherwise. Cool mod, dude! I think one gripe I had with it is the fact that it only allows 3 bots and not more.
Stalinator ☭  [author] 8 Feb @ 10:33am 
@TCN_535
Yes, maps with bosses that will be killed, unfortunately they bug, so I made some custom maps made for this game-mode.
TCN_535 8 Feb @ 10:10am 
Makes The Sacrifice unplayable
Doc903 14 Dec, 2024 @ 10:52pm 
Alrighty, thanks!
Stalinator ☭  [author] 14 Dec, 2024 @ 5:07pm 
@Doc903 download GCFScape and extract models infected anim, and compile to vpk after (find tutorial on youtube 5 min is easy)
Doc903 13 Dec, 2024 @ 8:22pm 
Any chance we could get those walker animations separate?
MetalMight934 7 Dec, 2024 @ 5:25am 
Can someone test this with the Incendiary Mode mod from GameMaps to see if the fire bullets will kill a zombie instantly?
Stalinator ☭  [author] 6 Dec, 2024 @ 9:29pm 
Thank you comrade :heart: i making new content coming, but im making São Paulo map first
Stalinator ☭  [author] 1 Dec, 2024 @ 12:14pm 
I didn't change the knife script, probably another mode is in conflict, or the map shouldn't have the knife in the script file.
Gabriela Lucena 1 Dec, 2024 @ 12:06pm 
Best Mod :steamthis:
炊事班老班长 30 Nov, 2024 @ 10:42pm 
The knife I got at the beginning is gone , and what is this new weapon script doing?
Stalinator ☭  [author] 30 Nov, 2024 @ 2:05pm 
The zombie sound bugs have been fixed, thanks for reporting. Remembering that the mod only works on local servers, and avoid activating other script mods. :zhand: