RimWorld

RimWorld

Research CostFactor Adjustment
14 Comments
2diot 5 Jul @ 1:36am 
Thank you for the update!
onemorecup 9 Jul, 2024 @ 8:30am 
thanks for update, mate! too bad this one isn't very widely known.
eastpaw 4 Dec, 2023 @ 7:34pm 
It's been nearly a year since GHXX's comments below and unfortunately this mod has not been updated to work with Tech Advance.

Sad because this is exactly what I was looking for, but Tech Advance is more important to me.
Yoann 17 Oct, 2023 @ 1:20am 
Exactly what I was looking for, awesome! Thank you very much for this perfect mod :D
123nick 5 Jan, 2023 @ 4:15am 
Thank you for implementing the feature i asked for! truly awesome.
Reiquard  [author] 4 Jan, 2023 @ 6:29pm 
@Shalashalska
@123nick
@GHXX
@Xyllisa Meem Paradox Station
Thank you for your interest in my mod and for your contribution to improving it
GHXX 3 Jan, 2023 @ 12:17pm 
[1/2]
@Reiquard, as someone reported this TechAdvancing (my mod) issue to me just now, id suggest using a postfix instead of your original prefix-plus-skip-original-method approach here: https://github.com/Reiquard/ResearchCostFactorAdjustment/blob/main/Source/ResearchCostFactorAdjustment.cs#L26
GHXX 3 Jan, 2023 @ 12:17pm 
[2/2]
The original rimworld method does not make any modification to any data, so there is no difference to switching over to a postfix approach (i.e letting the original method run and then changing the result afterwards). However what that lets you do is set a priority and then have that run after my postfix, eliminating any computation changes that Tech Advancing did, or only keeping my values in some cases.
Here is some documentation for harmony: https://harmony.pardeike.net/articles/priorities.html
My harmony id is com.ghxx.rimworld.techadvancing
The patch in question is located here: https://github.com/RimWorldMod/Tech-Advancing/blob/master/HarmonyDetours.cs#L59

The reporting person, @Xyllisa Meem Paradox Station states that it is not a pressing issue, but they would like to see our two mods working together in the (possibly near) future.
123nick 14 Jan, 2022 @ 6:27pm 
Can you add a setting for research cost too decrease when researching basic tech level costs?
so like, neolithic researcher researching medieval tech takes 50% , but medieval researcher researching neolithic tech can also be 50% less research time needed?
Hans 23 Aug, 2021 @ 4:58pm 
Doenst work for me change nothing :D
Reiquard  [author] 17 Jul, 2021 @ 11:48pm 
@Shalashalska
As you have already written, "Tech Advancing" mod overwrites all the data this mod generates, so this report should be addressed to the author of that mod.
Shalashalska 16 Jul, 2021 @ 10:42pm 
Unfortunately it looks like this isn't compatible with Tech Advancing. The that mod overwrites any settings from this one, regardless of load order. Interestingly, they still show up correctly in the table in this mod's settings.
Kangaroo Salesman 11 Jan, 2021 @ 9:40am 
That's awesome!
Lyn the Cookie 8 Jan, 2021 @ 6:11am 
That's amazing!