Barotrauma

Barotrauma

HMS TERROR - Icebreaker Class
50 Comments
Zoxide 10 Jul, 2021 @ 8:41am 
i sure am glad the united kingdom was a part of the europan expeditions
beast902 16 Jun, 2021 @ 12:24am 
thank you
Tea and Crumpets  [author] 14 Jun, 2021 @ 7:34am 
beast902 13 Jun, 2021 @ 10:04pm 
yes please thank you
Tea and Crumpets  [author] 13 Jun, 2021 @ 8:24am 
Hey Beast. I could rig an AI friendly one, but it wouldn't be able to have the left lift. Let me know if you're still interested and I could put something together.
beast902 13 Jun, 2021 @ 7:33am 
can you make it ai friendly
Dance Commander 23 Apr, 2021 @ 8:34am 
10/10 ship, glad I'm not on elevator corpse clean up duty.
Zydrate 14 Apr, 2021 @ 1:29pm 
ok i will try that out.
Tea and Crumpets  [author] 14 Apr, 2021 @ 1:24pm 
Ahh. With the right elevator it was probably a double tap which can mess up they cycle. Double tap it again using the button on the gun deck and it should reset and work.
Zydrate 14 Apr, 2021 @ 1:15pm 
started a campaign the other night and when you press the button to the gunnery elevator to send it up to the gunnery area it sinks down instead of going up. even if you call to the gunnery it will connect to the Fab area, doors closed till you hit the button again. rear elevator seemed to have the same issue till i opened the pump hatch, then it seemed to fix. but i didnt test it a whole lot because i was trying to debug the gunnery elevator with the same method but ended up making it a flooded deathtrap.
Tea and Crumpets  [author] 14 Apr, 2021 @ 1:00pm 
Strange. Nothing has changed recently. What's the issue?
Zydrate 14 Apr, 2021 @ 12:58pm 
Hey its me again ya boi! gunnery elevator seems to be bugged or broken, the rear one as well unless you open the top maintenance pump hatch.
Zydrate 25 Feb, 2021 @ 10:32am 
after i found your sub on reddit i used it in some sub swap mission lobbies i ran. people could not stop begging for a campaign in this!!! cant wait for the shuttle fix.
Tea and Crumpets  [author] 25 Feb, 2021 @ 5:57am 
Wow! I've just noticed 360 people have downloaded this sub! That's amazing! Thank you all! If anyone has any recommendations please let me know. And if you like the sub please upvote it as it will be recommended to more players.

Tea and Crumpets  [author] 25 Feb, 2021 @ 5:56am 
Hey zydrate357. I've taken a look at the ship and have made some changes. The problem should no longer happen but please let me know if you notice anything which doesn't work as intended. the lifts WILL kill people or become detached if people press the call or leave buttons repeatedly. I've not noticed it too much with the lift on the left but the ammo lift sometimes disconnects if people are rough with it. To solve this get another crew member to go to the gunnery level and press the call button twice fast. That should reset it.
Apologies that the elevators can be a bit troublesome but I guess that's why there are no elevators in real subs! :captainsmooth:
Zydrate 24 Feb, 2021 @ 10:44pm 
I think its a bug in the game itself a few other subs have the same issue and it was just reported to me that it will be patched in the next update... Which is too bad because i cant wait to do a campaign in this beast of a sub.
Tea and Crumpets  [author] 24 Feb, 2021 @ 12:13pm 
Hey zydrate357. Thanks for reporting this issue. I'll look into it tonight and update accordingly. There are several other improvements in the works too. Glad you like it though! :captainsmooth:
Zydrate 24 Feb, 2021 @ 1:30am 
Hello. Let me start by saying i absolutely love this sub. However, it seems that if you run a campaign with it the back elevator either spawns inside of the ship, or inside the hallway on the bottom floor of the sub. If you try to buy it back, it spawns in the bottom hallway. If starting a campaign unless you scavenge a wire from your systems you wont be able to do any beacon missions.
Tea and Crumpets  [author] 17 Feb, 2021 @ 3:07pm 
Hey Rick. Glad you like it. The shields are electric coils linked up to motion detectors - simple but effective!
I'm particularly proud of the elevators (when they work).
Lanny O'Neil 17 Feb, 2021 @ 9:57am 
I just got this submarine and it's a technological beast you are brilliant may I ask how you made shields?
Tea and Crumpets  [author] 13 Jan, 2021 @ 2:29pm 
Looks like updates weren't going through. It got stuck as an old version. I've corrected the problem and the TERROR now has all the new features. Enjoy! :captainsmooth:
Tea and Crumpets  [author] 13 Jan, 2021 @ 3:43am 
Awesome dude! Glad you like it. If anyone else has problems with the ship please report them, I'll make sure they get fixed asap. :barotrauma:
Cdey 12 Jan, 2021 @ 4:28pm 
Already unsubscribed and resubscribed while also deleting the ship's save file.

Unless someone else complains about it though, it's no big issue. I made a second save of the ship locally with the added gaps and the coilgun connected.

I will also take back what I said about the rear elevator; Both work completely fine. They must've been damaged the first four games I had with them. I utterly love this submarine, especially for campaign. I just need to find people to crew it with.
Tea and Crumpets  [author] 12 Jan, 2021 @ 2:58pm 
Cdey, try unsubscribing and resubscribing to the ship. Might fix things. Let me know if not and I'll try and find a way around it.

Angel, the elevators aren't bot friendly. However, the areas they lead to aren't necessary for bots to go to. The core systems are contained within the 'core' of the sub. Remember to turn on the coilguns (press COIL button) on the gun deck otherwise the AI doesn't recognise them as working weapons.
AngelDergo 12 Jan, 2021 @ 11:15am 
I lack a large, dedicated crew. Is the AI pathfinding working well enough in this sub, or will they get stuck due to the shuttles/elevators in singleplayer? I'd love to try it, looks like a beast.
Cdey 12 Jan, 2021 @ 9:40am 
I'm not quite sure the updates are going through, but maybe it's just me.

I've reinstalled the mod, but the ball turret is still disconnected and the hulls in the command tower do not have gaps.
Cdey 12 Jan, 2021 @ 9:32am 
Any time, and thanks for fixing it so quickly. About the elevator, I'm not entirely sure. It seemingly works fine (If a bit slow) at max speed in any which direction, and the elevator itself appeared to be completely fine, so I can only assume it had something to do with the shaft taking damage during a given run via sudden impacts.
Tea and Crumpets  [author] 12 Jan, 2021 @ 8:15am 
Updated. Thanks for the report Cdey. :captainsmooth:
Tea and Crumpets  [author] 12 Jan, 2021 @ 5:58am 
Hey Cdey. Thanks for reporting these issues. I'll look into them. The ball turret should be connected already. As for the aft elevator, what is causing it to get stuck? It it full of water or are the doors open?
Cdey 11 Jan, 2021 @ 7:16pm 
It's also worth mentioning that the bottom ball turret is seemingly still unconnected.
Cdey 11 Jan, 2021 @ 7:10pm 
This submarine is amazing. The only immediate issues I saw was that the command tower has missing gaps for the hulls, not allowing it to drain. The Aft elevator also gets stuck very easily during runs; Every round I had in multiplayer resulted in it being stuck in the bottom or top.
Tea and Crumpets  [author] 10 Jan, 2021 @ 11:27am 
Slightly outdated version but the systems are all in the same place. https://www.youtube.com/watch?v=qXnmNXFRl5E
Aether♢Astra 10 Jan, 2021 @ 9:59am 
theres a button is that what you are talking about?
Tea and Crumpets  [author] 10 Jan, 2021 @ 8:14am 
There's a control panel in the top left of the drop pod.
Aether♢Astra 9 Jan, 2021 @ 11:06pm 
"To set it up you need to set the drop pod to autosteer and target the mid section of the wreck you want to breach." How do I do that? there doesnt seem to be any controls
Tea and Crumpets  [author] 8 Jan, 2021 @ 6:41pm 
The drop pod fires a railgun shell straight down and them plummets onto the wreck (now with a big hole in it). To set it up you need to set the drop pod to autosteer and target the mid section of the wreck you want to breach. Once you've set that up the pod will start to fill with water. Then click the switch and it will reveal the button to launch. Press that. BOOM. DROP. BANG.

Once you've landed on the wreck set the pod to float 10m above the wreck so you can get in the bottom of the pod (there's a weird hull bug when two hulls press against each other).

Alternatively you can just go in the top of the pod.

The captain has a "Redock Drop Pod" button or you can float the limpet back up to the main ship and slap the green button again to redock.

Sounds complicated but it's straight forward as soon as you've done it once.
Aether♢Astra 8 Jan, 2021 @ 6:27pm 
whats the use of the drop pod and how do you control it
Tea and Crumpets  [author] 7 Jan, 2021 @ 3:13pm 
No problem dude. Let me know if you find anything else that's out of place.
KnEe_GrOw 7 Jan, 2021 @ 1:42pm 
Awesome! thanks for the prompt fix! :D
Tea and Crumpets  [author] 7 Jan, 2021 @ 6:27am 
Wow! Thanks for the awards everyone! I hope the sub is something different. Let me know if you have any suggestions or stories of your adventures. I'd love to hear them.
Tea and Crumpets  [author] 7 Jan, 2021 @ 5:38am 
Fixed it! It should be in the most recent update. Happy sailing! :barotrauma:
KnEe_GrOw 6 Jan, 2021 @ 10:23pm 
This ship is amazing! You have so many cool features in here, very well done!:captainsmooth: One thing I noted while taking a look around, it seems your bottom ball turret is not connected to any ammo loader.
Tea and Crumpets  [author] 6 Jan, 2021 @ 6:52pm 
There are the lever in the shield room. Flick them to OFF/RED. You can turn them off in segments too, so aft, starboard, port, and fore.
peep skeet 6 Jan, 2021 @ 6:09pm 
How do you turn off the shields? People keep getting zapped while trying to repair the hull
Tea and Crumpets  [author] 6 Jan, 2021 @ 3:05pm 
Thanks dude! I should have fixed the elevators in the a recent update. Completely reworked the wiring so it shouldn't bug out. I've figured out a way to stop people being able to try and make the elevator when it's at level 1. Let me know if there are any issues, I want to update it in response to feedback.
Wet Starch 6 Jan, 2021 @ 1:11pm 
Gotta say, super cool and high tech sub. Eventually the elevators stop working after someone presses it too many times. Items spawns don't appear to be working for inventories. Never seen a sub with this many raw features. Amazing for that alone. Other than that, there are some cool polish elements that deserve mentioning. Love the top airlock hallways as the lights follow the person. Hoping for some horror moments there. The broadside is fun as hell. Shield Generator is amazing too. Hilarious to watch people forget it's on when respawning.
Tea and Crumpets  [author] 6 Jan, 2021 @ 10:22am 
Press the button and they deploy at 2 sec intervals, then the mine case drops off. You'll need to resupply another set my going to the upgrade vendor and replacing lost shuttles at the next dock.
Tea and Crumpets  [author] 6 Jan, 2021 @ 10:20am 
There's a button on the captains terminal which should allow you to launch them.
splendid 6 Jan, 2021 @ 8:10am 
how do you use the tesla mines?
sir. terror 6 Jan, 2021 @ 5:21am 
i cant tell if i want to download this or not
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