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There you are, sir.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2516796649
Apologies that the elevators can be a bit troublesome but I guess that's why there are no elevators in real subs!
I'm particularly proud of the elevators (when they work).
Unless someone else complains about it though, it's no big issue. I made a second save of the ship locally with the added gaps and the coilgun connected.
I will also take back what I said about the rear elevator; Both work completely fine. They must've been damaged the first four games I had with them. I utterly love this submarine, especially for campaign. I just need to find people to crew it with.
Angel, the elevators aren't bot friendly. However, the areas they lead to aren't necessary for bots to go to. The core systems are contained within the 'core' of the sub. Remember to turn on the coilguns (press COIL button) on the gun deck otherwise the AI doesn't recognise them as working weapons.
I've reinstalled the mod, but the ball turret is still disconnected and the hulls in the command tower do not have gaps.
Once you've landed on the wreck set the pod to float 10m above the wreck so you can get in the bottom of the pod (there's a weird hull bug when two hulls press against each other).
Alternatively you can just go in the top of the pod.
The captain has a "Redock Drop Pod" button or you can float the limpet back up to the main ship and slap the green button again to redock.
Sounds complicated but it's straight forward as soon as you've done it once.
`¬`