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> Signature D:\SteamLibrary\steamapps\common\Arma 3\!Workshop\@Multiple Drones in Inventory\addons\Rev_deployable_darter.pbo is wrong. Error 0x22/2. Test FAILED!
the key is generated based on RSA encryption result of every file (and contents) in the PBO. As the PBO contents changed the key must be re generated in dsutils
its probably the mod and need a fix
Thanks in advance
Is it possible to do this but with the Deployable Shield from Western Sahara? Probably as like a side mod cause its not a drone lol.
I'm pretty sure default is left shift to accelerate/gain altitude and then 'W' and 'S' is pitch (forward/backwards tilt) 'A' and 'D' are roll (side to side tilt) 'Q' and 'E' are your yaw (turning) and z will lower your altitude
I'm having trouble deploying the drones. I tried clicking on them multiple times, but nothing happens. I also dropped the item on the ground and attempted to use the ACE interact menu to deploy them, but that didn’t work either. Any help would be greatly appreciated!
Thanks!
If it was a bug or something, it could be easily solved with ACE_isTool = 0 so I want tells it to you, and if it was "specification", then I would just make the config myself. In this case, it was the latter, so I will obediently write the additional config.
Anyway, thanks to you.
I understand that it misc is cluttered by many items, that why drone category is here, I think.
However, I thought drones having duplicates in tool category, it would just clutter the Tool category.
It's rare for your functionality to become unusable and disappear due to a bug, so I didn't think it was necessary for it to be there as a preventation or backup. If a problem occurs (yeah it's never I think), we will still have access to the misc category and be able to retrieve the item from there. And if that were the case, the tool items would probably be in misc too.
But I think that even if the function doesn't work by unexpected bug, drones will just be listed in the standard misc.
The config "ACE_isTool = 1" (in this mod, it's inherited from toolkit) and the function "ace_arsenal_fnc_addRightPanelButton" can exist at the same time, but if both doesn't work, it won't be displayed as if it were scope=1/0, but rather it should be displayed in the misc without any problems like Vanilla VA or pre ace 3.18.
Please consider this.
Well, of course I could just make an add-on that adds a config (ACE_isTool=0) to avoid this... but.
Thank you.