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Let me cook...
I'm not sure about the fashion link, but I have already included all the data for the mods that can be used with Company of Heroes 2 Tools in this link.
https://drive.google.com/file/d/1hY_Qn0oF4WJXy9GGCSdhvCgoZyFukZwp/view
If it is a directory issue, the location is
C:\Users\***\Documents\My Games\Company of Heroes 2\Mymod Please put the files in this location.
I have no more plans to change it, but the mod file is uploaded and you are free to modify it. There is no problem to rename and distribute that modified data.
: CoH2 Allunitsproduction MOD
https://drive.google.com/file/d/1hY_Qn0oF4WJXy9GGCSdhvCgoZyFukZwp/view
if he keeps up his Kanye/Hitler talk they might ban him
Maybe Gaijin killed your parents or something, but please do not bring political topics into my threads. Whatever your beliefs, please keep them to yourself." I have already put the mod packs that can be modified in "Company of Heroes 2 Tools" at the URL.
Anyone can fix it, so why don't you or someone in your family who is familiar with it help you?I cannot stay on this topic any longer.
Anyone can create mods for this game using the mod tool. If you want to improve your dissatisfaction, why don't you create it by yourself?
Mods are only released for self-satisfaction.
I don't want to make things for money, so please don't be sorry.
I will leave the zip of the mod, so please feel free to use it.
https://drive.google.com/file/d/1hY_Qn0oF4WJXy9GGCSdhvCgoZyFukZwp/view
For a mod that simply makes all units appear, the pioneer [All Units (170 added)] exists. Padding of units with almost no modification. My mod is adjusted to change the armament composition to match the infantry's traits and visuals, and to extend the range of mortars, field artillery, self-propelled artillery, etc.
I initially used a system for unloading vehicle occupants, but for simplification purposes and to change the point where the AI would abandon the vehicle, I omitted the unloading system.
I've used AttributeEditor to look up the skin item.
On two tanks, Tiger_Ace and Command_Panther, and two aircraft, Ju-87_Stuka and IL-2M, I have allowed skin overrides.
I have not given such skin override permission for the rest of the vehicles, so I do not know.
It may be a problem on the skin side, as sometimes the skins are not applied, for example when I change camps and spawn a vehicle while using the CheatCommandMOD. In other cases, vehicles from Wehrmacht and OKW are treated as different camps, so they still have the default skins.
If you want to apply a custom skin, it is recommended to use a skin pack mod that includes both Wehrmacht and OKW.
Below is the item to set the skin within AttributeEditor.
AttributeEditor/Ebps/Vehicle{anytype}/ui_text/skin_pack_override/False
Latest update.
:Changes have been made to wehrmacht, OKW and British Force.
The obersoldaten are no longer available from the wehrmacht base.
On the OKW side, the Panzer Granadier is no longer available.
In common, a new officer of fallschirmjager has been added.
For British Force, the model of Assault Officer Guard has been changed to Tommy.
The Grenadiers and Panzerfüsilier models have been changed.
Other than that, the colors of Panzerfüsilier,German sniper, German LMG Team, Rifleman, Infantry section, British sniper, Conscript, Guards Airborne, and Combat engineers outfits have been changed to new ones.
Fixed the cubic state of volkssturm animation.
I apologize for the mix of work-in-progress in the public version due to the recent revisions.
Sdkfz234 "Puma",Panzer II "Luchs",M5A1 "Stuart".
The only ones that can be called as replacements from dispatch abilities are.
VolksGrenadiers, Panzerfüsilier, Fallschirmjäger and Obersoldaten.
Osttruppen → VolksGrenadiers
PanzerGrenadier → Panzerfüsilier
JägerCommand → Fallschirmjäger
StormTroopers → Obersoldaten
I just dont't like enemies ues the motars attack me in their base,but your work is very nice,this is a nice mod
If you put it into the game's range, it is calculated based on 100m=10, so the data is set to 300.
The HM-38 120mm mortar flies 6000m, so I set it to 600.
The data is from Wikipedia, so based on more detailed data, it may increase or decrease.
The counter to the mortar is to attack it with aircraft, set up a howitzer, burn it with incendiary bombs if you are the Soviets, or deliver a blow with a Sturmtiger if you are the Germans.
The rifle grenade upgrade also allows 60% of the squad to be equipped with scope rifles. Basically, the default bolt-action rifles have hit accuracy of far 0.6, mid 0.7, and near 0.8, but the scoped rifles are set to far 0.8, mid 0.7, and near 0.6. This is based on the setting that the magnification of the scope makes it difficult to grasp close range.
It was such a small fix that I forgot how many times I did it.
This time, when we updated the rifle grenades.
The StG44's animation was also updated. It is now held in the same position as the Thompson. Also, the StG44 with infrared had a bug where it would duplicate weapons, but by deleting the description in the animation data, I were able to suppress the duplication phenomenon.
The following is the description that I deleted.
completemotiontree.abp
west_german\\weapons\\smg_mp44_default\\smg_mp44_default
@CPU - Easy Removed restrictions on the number of heavy tanks and heavy tank destroyers.
The C-type Granate 38HL HEAT round can penetrate 100mm of armor. However, since the IS-2's armor is also 100mm in the turret, I'd like to think that it can't. The front of the Tiger 2 can be penetrated by a T-34-76 or Sherman 76mm, even though I adjusted the penetration to the actual penetration. The CoH2's penetration system seems to divide the penetration by the armor thickness to determine penetration; if it's below 3%, the damage doesn't seem to go through, but it's so hard to adjust that it's almost impossible to help.
I'm sorry. I misunderstood the file format. I was getting it from the .sga file, not the .mod file.
C:\Users\****\Documents\My Games\Company of Heroes 2\mods\tuning ← Location of the mod's .sga file.
DATA:\art\armies ← Location of data related to weapons used by soldiers.
This is where we get the data for handling the MP44.