Company of Heroes 2

Company of Heroes 2

[IUR]All Units Production
79 Comments
Cesarz Fryderyk 5 Aug @ 3:20am 
add mobility to take out your unit from the vehicle
Cesarz Fryderyk 5 Aug @ 3:20am 
its sometime 4 fps but its not bad
Deo-te-Hero 25 Feb @ 7:14am 
at some point the game drops to 4 fps per sometimes (basically freezes) :(
Milonelion 17 Mar, 2024 @ 2:19am 
Holdup.

Let me cook...
jcaod777 3 Dec, 2023 @ 9:22pm 
I think the mod would be good, IF IT WAS PLAYABLE. I played with 3 allied EXPERT AI vs 4 NORMAL AI and got my ass handed back to me because from minute 3 forward THE FUKIN BRITISH STARTED BOMBARDING MY BASE AND IT NEVER STOPPED, besides the fact that the mortars can shoot ACCROSS THE SCREEN IN A 512 SIZE MAP. It was never fun, not one bit, because of the completely stupid reach of the enemy mortars, and they never stopped, not one fukin second, the mortars never stopped coming, seriously, the mod would be much better if it wasn't because of that...
NISHIKAWA  [author] 18 Aug, 2023 @ 8:12am 
@Jkl
I'm not sure about the fashion link, but I have already included all the data for the mods that can be used with Company of Heroes 2 Tools in this link.
https://drive.google.com/file/d/1hY_Qn0oF4WJXy9GGCSdhvCgoZyFukZwp/view

If it is a directory issue, the location is
C:\Users\***\Documents\My Games\Company of Heroes 2\Mymod Please put the files in this location.
Jkl 16 Aug, 2023 @ 8:11am 
Hello, I did not manage to make the modifier myself, please leave a link to the 2021 version of the fashion, thank you in advance
gang xin 19 Mar, 2023 @ 2:39pm 
Good MOD, but I won't modify it
NISHIKAWA  [author] 26 Jan, 2023 @ 6:15pm 
@Jkl
I have no more plans to change it, but the mod file is uploaded and you are free to modify it. There is no problem to rename and distribute that modified data.

: CoH2 Allunitsproduction MOD
https://drive.google.com/file/d/1hY_Qn0oF4WJXy9GGCSdhvCgoZyFukZwp/view
Jkl 25 Jan, 2023 @ 11:39pm 
how can I roll back to an older version of the mod? where infantry and tanks do not die so quickly
2Big 21 Jan, 2023 @ 4:03am 
Eat one stormphoenix your kind's days are numbered
stormphoenix1980 19 Jan, 2023 @ 4:29pm 
@Sturer_Emil just keep reporting his comments and Steam will remove them
if he keeps up his Kanye/Hitler talk they might ban him
NISHIKAWA  [author] 19 Jan, 2023 @ 4:04pm 
@Egg @danzloblaha13
Maybe Gaijin killed your parents or something, but please do not bring political topics into my threads. Whatever your beliefs, please keep them to yourself." I have already put the mod packs that can be modified in "Company of Heroes 2 Tools" at the URL.
Anyone can fix it, so why don't you or someone in your family who is familiar with it help you?I cannot stay on this topic any longer.
2Big 19 Jan, 2023 @ 12:13pm 
Ever since Kanye came out about the jewish community a lot of game developers have come forward about being abused by sponsors and so on. They demanded the germans look weak or unpowerful in games so the youth didn't "get brain washed" It only proved wehraboos right that all the myths were true, germany was a near unstoppable foe that took everything to kill. I ain't no anti-semite but the fact this is becoming bigger online shows why we got shit like warthunder now.
NISHIKAWA  [author] 18 Jan, 2023 @ 4:06pm 
@Egg
Anyone can create mods for this game using the mod tool. If you want to improve your dissatisfaction, why don't you create it by yourself?
Mods are only released for self-satisfaction.
I don't want to make things for money, so please don't be sorry.
I will leave the zip of the mod, so please feel free to use it.

https://drive.google.com/file/d/1hY_Qn0oF4WJXy9GGCSdhvCgoZyFukZwp/view
2Big 18 Jan, 2023 @ 6:59am 
the 170 units mod does not give the wehrmacht the oberkommando west units. If you managed to make a mod where it was exactly like all this but more true to vanilla I would pay you. The infantry dying to fast even when in cover and tanks dying retardly fast sucks.
NISHIKAWA  [author] 16 Jan, 2023 @ 11:48am 
@Egg
For a mod that simply makes all units appear, the pioneer [All Units (170 added)] exists. Padding of units with almost no modification. My mod is adjusted to change the armament composition to match the infantry's traits and visuals, and to extend the range of mortars, field artillery, self-propelled artillery, etc.
NISHIKAWA  [author] 4 Jul, 2022 @ 5:29am 
@Honk!
I initially used a system for unloading vehicle occupants, but for simplification purposes and to change the point where the AI would abandon the vehicle, I omitted the unloading system.
Honk! 3 Jul, 2022 @ 1:57pm 
I've noticed while playing USF that you cannot disembark the vehicle crew from your vehicles. Is this intentional or no?
Führer und Reichskanzler 25 Apr, 2022 @ 5:54pm 
Thank you NISHIKAWA0807. The custom skins I use work on other various mods as well as both OstHeer and OKW, but not your mod, unfortunately. It's not a big deal, was just wondering if it could be fixed. Thank you for the time to reply.
NISHIKAWA  [author] 24 Apr, 2022 @ 11:44pm 
@Survivalist
I've used AttributeEditor to look up the skin item.
On two tanks, Tiger_Ace and Command_Panther, and two aircraft, Ju-87_Stuka and IL-2M, I have allowed skin overrides.
I have not given such skin override permission for the rest of the vehicles, so I do not know.

It may be a problem on the skin side, as sometimes the skins are not applied, for example when I change camps and spawn a vehicle while using the CheatCommandMOD. In other cases, vehicles from Wehrmacht and OKW are treated as different camps, so they still have the default skins.

If you want to apply a custom skin, it is recommended to use a skin pack mod that includes both Wehrmacht and OKW.


Below is the item to set the skin within AttributeEditor.
AttributeEditor/Ebps/Vehicle{anytype}/ui_text/skin_pack_override/False
Führer und Reichskanzler 21 Apr, 2022 @ 9:18pm 
The mod works very well, however, my different custom skins for my L, M, and H armour don't work. Not sure if you can fix it or not. Also, why are we not able to build more than one base of each kind? Thank you for your time and effort with the mod.
NISHIKAWA  [author] 26 Mar, 2022 @ 11:45pm 
2022/3/27
Latest update.
:Changes have been made to wehrmacht, OKW and British Force.
The obersoldaten are no longer available from the wehrmacht base.
On the OKW side, the Panzer Granadier is no longer available.
In common, a new officer of fallschirmjager has been added.
For British Force, the model of Assault Officer Guard has been changed to Tommy.
HOBOE 13 Feb, 2022 @ 7:01pm 
good work bro
Noble Poptart 6 Nov, 2021 @ 8:46pm 
dope, thanks for fixing it, love this mod
NISHIKAWA  [author] 2 Oct, 2021 @ 12:25pm 
Fixed an issue where some units were missing audio.
NISHIKAWA  [author] 20 Sep, 2021 @ 2:43pm 
Along with the official soldier skin update.
The Grenadiers and Panzerfüsilier models have been changed.
Other than that, the colors of Panzerfüsilier,German sniper, German LMG Team, Rifleman, Infantry section, British sniper, Conscript, Guards Airborne, and Combat engineers outfits have been changed to new ones.
NISHIKAWA  [author] 20 Sep, 2021 @ 2:23pm 
@Noble Poptart
Fixed the cubic state of volkssturm animation.
I apologize for the mix of work-in-progress in the public version due to the recent revisions.
Noble Poptart 20 Sep, 2021 @ 12:47pm 
the volkssturm are errors instead of real models
NISHIKAWA  [author] 7 Sep, 2021 @ 1:48am 
Added three new binoculars-compatible vehicles.
Sdkfz234 "Puma",Panzer II "Luchs",M5A1 "Stuart".
NISHIKAWA  [author] 1 Sep, 2021 @ 10:23am 
Until now, the default skins for the JU-87 Stuka and Il-2M Sturmovik were unpainted. There are a lot of texture mods out there, but few of them extend to aircraft, so it's easy to forget about them. So I decided to use the official Warpaint skins german_0014_summer/winter and soviet_0019_summer/winter as textures.
NISHIKAWA  [author] 31 Aug, 2021 @ 11:34pm 
Osttruppen, PanzerGrenadier, StormTroopers, and JägerCommand have been excluded from the game. (Data is pending).
The only ones that can be called as replacements from dispatch abilities are.
VolksGrenadiers, Panzerfüsilier, Fallschirmjäger and Obersoldaten.

Osttruppen → VolksGrenadiers
PanzerGrenadier → Panzerfüsilier
JägerCommand → Fallschirmjäger
StormTroopers → Obersoldaten
I.C.E.Y. 31 Jul, 2021 @ 9:58am 
good,this is simulate a real battle :steammocking:
I just dont't like enemies ues the motars attack me in their base,but your work is very nice,this is a nice mod :steamthumbsup:
NISHIKAWA  [author] 30 Jul, 2021 @ 5:50am 
@I.C.E.Y. If the mortar is 80mm class, it will fly up to 3000m.
If you put it into the game's range, it is calculated based on 100m=10, so the data is set to 300.
The HM-38 120mm mortar flies 6000m, so I set it to 600.
The data is from Wikipedia, so based on more detailed data, it may increase or decrease.

The counter to the mortar is to attack it with aircraft, set up a howitzer, burn it with incendiary bombs if you are the Soviets, or deliver a blow with a Sturmtiger if you are the Germans.
I.C.E.Y. 28 Jul, 2021 @ 3:20am 
mortars' range is too far:steamfacepalm:
NISHIKAWA  [author] 25 Jul, 2021 @ 7:25pm 
Implemented scope-equipped rifles for Soviet Conscripts and Tommy squads. They are available from Upgrade.
The rifle grenade upgrade also allows 60% of the squad to be equipped with scope rifles. Basically, the default bolt-action rifles have hit accuracy of far 0.6, mid 0.7, and near 0.8, but the scoped rifles are set to far 0.8, mid 0.7, and near 0.6. This is based on the setting that the magnification of the scope makes it difficult to grasp close range.
NISHIKAWA  [author] 22 Jul, 2021 @ 7:06pm 
I've been doing small updates, day in and day out.
It was such a small fix that I forgot how many times I did it.
This time, when we updated the rifle grenades.
The StG44's animation was also updated. It is now held in the same position as the Thompson. Also, the StG44 with infrared had a bug where it would duplicate weapons, but by deleting the description in the animation data, I were able to suppress the duplication phenomenon.
The following is the description that I deleted.

completemotiontree.abp
west_german\\weapons\\smg_mp44_default\\smg_mp44_default
NISHIKAWA  [author] 14 Jul, 2021 @ 9:45pm 
@Rakkman I couldn't deal with your request well last time and shelved the issue, but I was able to change the voice of the Volks Grenadiers from the ostruppen to the Grenadiers through a modification.
Rakkman 24 Jun, 2021 @ 11:01am 
The fact that you tried is success enough and tells me taht you realy care and want to make thi smod as good as possible. Seems like I have to live with a little anoyance within an otherwise amazing mod :)
Rakkman 20 Jun, 2021 @ 10:53am 
Great mod, but something that is a little odd to me is that Volksgrenadiers on Wehrmacht use Osttruppen dialogue. Wouldn´t it be more fitting if they used regular grenadier lines?
悲伤淹没了你 19 Jun, 2021 @ 10:15pm 
Yeah that's a nice change. thank you for your work!
NISHIKAWA  [author] 19 Jun, 2021 @ 5:50pm 
@悲伤淹没了你 Based on opinions, I changed the penetration of the short-barreled 75mm from 100mm of HEAT to a swing range of 50-39mm, from 100-1000m for K.Gr.rot.Pz armor-piercing rounds.

@CPU - Easy Removed restrictions on the number of heavy tanks and heavy tank destroyers.
CPU - Easy 18 Jun, 2021 @ 3:41am 
can u make the heavy tank here unlimited?
悲伤淹没了你 17 Jun, 2021 @ 3:18pm 
Well, considering the low enlisted number of that shell, and the existence of the ability of Heat Sell from Sturmtiger commander, I think that it is better to set the penetration stats of german tanks by regular AP shells rather than heat shells. Also, I feels really bad to have my IS2 destroyed by short 75mm guns. Only personal opinion:lunar2019crylaughingpig:
NISHIKAWA  [author] 16 Jun, 2021 @ 1:27pm 
https://de.wikipedia.org/wiki/Granate_38HL
The C-type Granate 38HL HEAT round can penetrate 100mm of armor. However, since the IS-2's armor is also 100mm in the turret, I'd like to think that it can't. The front of the Tiger 2 can be penetrated by a T-34-76 or Sherman 76mm, even though I adjusted the penetration to the actual penetration. The CoH2's penetration system seems to divide the penetration by the armor thickness to determine penetration; if it's below 3%, the damage doesn't seem to go through, but it's so hard to adjust that it's almost impossible to help.
悲伤淹没了你 16 Jun, 2021 @ 10:51am 
why is stug III ausf.e and pzIV ausf.f1 able to penetrate IS2 from the front?
NISHIKAWA  [author] 21 May, 2021 @ 7:12pm 
Updated the image of the Tech Tree. Please excuse the messy handmade composites.
NISHIKAWA  [author] 21 May, 2021 @ 6:16pm 
Sorry for the long wait for a fix. sdkfz251 transport vehicle searchlight type and anti-aircraft gun type can now be requested.
NISHIKAWA  [author] 21 May, 2021 @ 12:10pm 
I have added the ability to repair USA vehicles by consuming ammunition, since the crew was not efficient in repairing vehicles and some vehicles could not be boarded and unloaded and had to be repaired by engineers in many cases. (We are utilizing the Soviet repair abilities.)
NISHIKAWA  [author] 28 Apr, 2021 @ 8:30am 
@Augustus
I'm sorry. I misunderstood the file format. I was getting it from the .sga file, not the .mod file.

C:\Users\****\Documents\My Games\Company of Heroes 2\mods\tuning ← Location of the mod's .sga file.

DATA:\art\armies ← Location of data related to weapons used by soldiers.

This is where we get the data for handling the MP44.