RimWorld

RimWorld

Incident Disabler
88 kommentarer
Mlie 24. sep. kl. 12:09 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574116665
Hope it helps anyone!
Discomelon 23. juli kl. 18:56 
dead mod, creator doesnt even own this mod anymore, looking for an alternative
Rose ♡ 18. juli kl. 0:15 
will this be updated to 1.6?
Peter Kitsuné 12. juli kl. 7:26 
Update: Have tested it, it does no work in 1.6
Peter Kitsuné 12. juli kl. 6:59 
Does it work in 1.6? If not, is a 1.6 update in the works?
Schloopy McPaddywagon 30. juni kl. 16:44 
1.6?
lbrasch3 4. maj kl. 11:53 
How do you disable hailstorms / halestorms? No matter if I deselect all the storm types they still pop up. Am I missing something?
TealDragonGaming 24. jan. kl. 8:17 
Edit: I'm a moron. I had events scheduler set to give me a random monthly fallout while simultaneously trying to disable it. I wish settings could be instanced to save profiles but at least I understand the issue now. I was sending the game mixed signals because I forgot that I had that enabled and I've been using Dev Mode to swat it away this whole time.
Murmur  [ophavsmand] 7. apr. 2024 kl. 14:07 
That's an excellent question I have no idea.
Vaarelsauce 7. apr. 2024 kl. 14:06 
Why does Blood Moon still occur after disabling it via the mod Incident Disabler?
Flesh Forge 20. mar. 2024 kl. 5:50 
well I don't think you will need to change anything, this seems to work fine :steamthumbsup:
Murmur  [ophavsmand] 19. mar. 2024 kl. 10:14 
I put out an official 1,5 update pretty soon, slowly updating all my mods.
Flesh Forge 18. mar. 2024 kl. 23:30 
This appears to work OK in 1.5
Delta7777777 20. feb. 2024 kl. 18:22 
Oh, this is a Godsend. Thank you for the back-compatibility too, Murmur.
Jet 18. dec. 2023 kl. 1:48 
gonna use this to remove aerodrone bombardment from vfe deserters. its so annoying.
Murmur  [ophavsmand] 1. nov. 2023 kl. 14:18 
But even if you disable the vanilla manhunter pack incident you can still take quests that cause the manhunters to show up, it just wont randomly trigger. If the modded incident works differently then it could be broken. I have no idea.
Murmur  [ophavsmand] 1. nov. 2023 kl. 14:15 
I don't think I can help. The quest is probably broken because the incident was disabled.
gunns22 1. nov. 2023 kl. 12:43 
So, I accepted a quest while I had a modded incident disabled, didn't realize until after I had accepted another quest that involved incidents that I had disabled, and re-enabled said incidents. But still no sign of the quest incident (a raid of ten Manhunter Empress Butterflies, from Alpha Animals, for the record). Help?
Rainbow 25. okt. 2023 kl. 19:49 
How about extending it to disable types of raids like preventing mechanoids to drop on the colony or random infestations?
Murmur  [ophavsmand] 19. aug. 2023 kl. 12:32 
Yeah, it's in the list and can be disabled.
GorsinatorV22 18. aug. 2023 kl. 21:58 
What about zzzts?
ANIKI 4. maj 2023 kl. 19:24 
OK I go and look around if i find something ^^ Thaaaanks
Murmur  [ophavsmand] 4. maj 2023 kl. 19:23 
Unfortunately roof collapses aren't "incidents" so it isn't as easy as adding it into this mod, but I'd be surprised if there wasn't already a mod that disabled roof collapses.
ANIKI 4. maj 2023 kl. 19:22 
Can you maybe add 1 more Thing to . Disable Collapsed Rock/Roof at Mining
ANIKI 4. maj 2023 kl. 19:13 
Thank you very much
SolarFlare1234 7. feb. 2023 kl. 22:32 
thank you
Murmur  [ophavsmand] 7. feb. 2023 kl. 21:40 
No it will not enable something that is disabled in the scenario.
SolarFlare1234 7. feb. 2023 kl. 20:40 
if an event is enabled does it override scenario settings to allow it or does it only allow disabling events not on the scenario disable list, and not turning them back on
Murmur  [ophavsmand] 13. jan. 2023 kl. 10:33 
No plans, a search bar would be way too much work.
Sasha Pines (no brain) 13. jan. 2023 kl. 3:20 
any plan for a search menu for the setting because im too lazy to scoll pass all the modded event
Murmur  [ophavsmand] 28. dec. 2022 kl. 15:53 
No, incidents are just one of the things that come up with letters.
JohanTron2000 28. dec. 2022 kl. 9:29 
incidents are the things that comes up with letters?
Murmur  [ophavsmand] 21. dec. 2022 kl. 9:41 
It's not an incident.
JohanTron2000 21. dec. 2022 kl. 7:26 
Murmur make so you can disable regen coma
Sasha Pines (no brain) 21. dec. 2022 kl. 4:31 
very nice the fact that this also work for other mod is great
Murmur  [ophavsmand] 20. dec. 2022 kl. 14:56 
yes it is
Sasha Pines (no brain) 20. dec. 2022 kl. 4:21 
is solar flare inculde in this ?
JohanTron2000 8. dec. 2022 kl. 5:16 
please make so you can disable regen coma
Flesh Forge 17. nov. 2022 kl. 6:39 
needed this, thanks
Murmur  [ophavsmand] 16. nov. 2022 kl. 18:15 
You're welcome, I can't stand short circuits either.
Timeliner 16. nov. 2022 kl. 18:14 
YES. Thank you! Nothing dumber than a thunderstorm that, whenever a lightning bolt strikes creates a GD FIRE that one's colonists have to scramble to put out (prior to the rain starting). Oh, and batteries that short circuit randomly? Better not have a giant battery bank because you're asking for a giant fire! Idiotic gameplay elements like this get the balls chopped straight off and return the game to an enjoyable experience again. THANK YOU.
Nick 12. nov. 2022 kl. 7:20 
Oh ok, thanks for the reply anyways. I tried looking up how to do it but couldn't find it in the files themselves. Just decided to start over anyways. That's what I get for making a scenario when I've been drinking xD
Murmur  [ophavsmand] 11. nov. 2022 kl. 17:40 
No sadly it doesn't work that way, however you can edit your save manually to remove scenario conditions, it isn't too hard. Give it a quick googling and I'm sure you'll find exactly what you need.
Nick 11. nov. 2022 kl. 17:28 
Can you use it to enable an incident? I somehow messed up when I made my scenario and set no trade caravans arrive and just realized it and really don't want to restart
Murmur  [ophavsmand] 2. nov. 2022 kl. 10:17 
@Magnus, unfortunately not with this mod. I think the toxic spewers and other negative sites are spawned as quests not incidents, and the quest that spawns them is not created from an incident unlike other quests, so I'm not really sure how they are spawned in the first place.
Magnus 2. nov. 2022 kl. 9:16 
Any way to disable off map toxic spewer? :) thx for the mod
Murmur  [ophavsmand] 18. sep. 2022 kl. 10:26 
The list pulls all incidents directly from the game so if something is not on the list it's not an incident. It may act like an incident but it's handled by something else.
Andrew97 18. sep. 2022 kl. 5:59 
where is the masterwork incident, cant find it in the list
ShoWel 2. sep. 2022 kl. 8:12 
I just about had it with ideo-splits. Thanks a lot for the mod, dude!
Paul 11. juli 2022 kl. 14:29 
God damn arachnids keep spawning in my base! God bless your soul for this mod