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I'm not sure what effect came up to destroy you in an instant like that. It seems extremely rare based on my playtesting. Sorry it happened.
so i tried putting the ritual mechanic back on then reduced all the rituals to one battle and for the most part that helped alot however some of the spells i started nerffing like the dark blade alone can oneshot most of the bosses and thats a bit much.
I kinda want to use this Karma mechanic idea as a custom spell brand, though sadly I have other mods in the works before I'm ready to do this. If you or anyone else want to use the idea then by all means do so!
Basically, the spells are intentionally very overpowered, to be used as a last resort when you're in trouble (which is part of the inspiration for the Dark Soul artefact). This whole concept is directly inspired by Dark Chips from Megaman Battle Network, which were also highly powerful so that you could escape a bad situation, though you had to be careful not to be reliant on them, as doing so would consume you and screw you over during the battle or later down the line.
it would make sense if the -50 was temporary or they delt damage to the user but because they are irreversible they are useless.
The spells do have to be powerful to make up for that -50maxHP penalty, but you're welcome to tweak values on your end!