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this map was good. i liked the fact that you could see the end from the start. but i feel like it was a bit scattered in what elements it uses.
when you first bring the cube to the steps room, it couldve been a puzzle to activate the switch and get the cube back.
having turrets that far in the level was strange, especially since there arent any save spots.
the theme of carrying onto the cube and bringing it thru the level felt a bit forced and unoriginal, but did add some uniqueness
in one of the last rooms with the excursion funnels, the recovery up to the top platform felt out of place and added for no reason.
the wall of the blue gates that remove te portals for the gel felt like a one off thing that didnt fit. i also think that the ending couldve been better by having the gel get you up to the exit instead of the stairs
but what do i know. i just learn game design from gd colon
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2354589277