Source Filmmaker

Source Filmmaker

Postal 3 Beta Faceposing Dude (NEW MODEL AND NEW SKINS)
23 comentarii
NTFRMERTH  [autor] 30 sept. 2023 la 9:47 
You can do it with this model with the SourceIO addon or Blender Source Tools + Crowbar. I prefer SourceIO because it allows flexes to stay intact fully with no artifacting
Sanctum 30 sept. 2023 la 9:21 
is there a version of this model that can be ported out to blender, perchance?
markosepjr 19 iul. 2022 la 3:00 
can you give pre3 one more facial expressions? i suck at editing models.
Squirrelmaster1 26 mart. 2022 la 22:57 
absolutely awesome mod my guy, also thanks for using my textures
NTFRMERTH  [autor] 22 aug. 2021 la 11:10 
Shit, good on you, man. Not enough good map ports of the game. Good luck.

VAC BAN SECURE 22 aug. 2021 la 10:54 
I'm going to upload it to the workshop omce i fix the specular lighting on the materials working
NTFRMERTH  [autor] 22 aug. 2021 la 10:51 
You mean the cash mart map uploaded to SFMLab?
VAC BAN SECURE 22 aug. 2021 la 10:49 
I didn't drag it, i mounted it. I've already gotten the lighting in cash mart to work
NTFRMERTH  [autor] 22 aug. 2021 la 10:47 
So you dragged in a map from the beta. Now see if you also add HDR to it. Personally, I'd like to see you try to add some face posing. Was going to upload Jen Wallcott, but the model would corrupt when doing the faceposing because they broke the face flex files. Might just make my own, but I'm not proud of how this one turned out.
NTFRMERTH  [autor] 22 aug. 2021 la 10:20 
Minutes have passed
VAC BAN SECURE 22 aug. 2021 la 10:12 
One second
NTFRMERTH  [autor] 22 aug. 2021 la 10:09 
Prove it
VAC BAN SECURE 22 aug. 2021 la 10:04 
The bottom part of the coat doesn't seem to mess up, though. I've put the entirety of both versions of postal 3 into sfm (most of the final game, still have to recompile some of the models.)
NTFRMERTH  [autor] 21 aug. 2021 la 15:15 
Actually it does. I listed it as private because this model has more use
VAC BAN SECURE 21 aug. 2021 la 13:14 
the original model doesn't have that folding problem, how did you fuck that up
ChickenChucker96 28 iun. 2021 la 3:54 
beta
Squirrelmaster1 12 mart. 2021 la 12:05 
fucking epic
NTFRMERTH  [autor] 21 ian. 2021 la 16:46 
I would love to do all of that. I wanted to add a jaw bone, but I don't understand how to do bone weights. What I'd love to do the most is get some sliders for coat movement
Although it probably wouldn't move the bones with it, it would be a lot easier to have "windleft", "windright", "windback", "windforward", for some basic coat posing.


I probably won't be doing anything with it anytime soon, though. I'd definitely like to encourage anyone who wants to to try out fixing things if they know how to. I feel it works enough for what I want to do with it, although I know it could be better if someone else did it.

Thanks for the input on the glasses. I felt it made it funny and cartoony, but a lot of my flexes move the glasses with the eyebrows because I suck at modeling. If I try again, I'll work on making them seperate from the other flexes.

As for the coat rotation, thanks. It's probably an issue with the bone weights. I have no idea how to fix it.
TTV/Smags3D 21 ian. 2021 la 13:31 
Yeah, it worked fine. I'm just hoping that you continue to update this mod with more facial options, more natural facial flexes, and the possibility of adding bones to individually move facial features. I'm personally not a fan of the glasses flexing, but I appreciate the effort. :steamthumbsup:

Also, a fix for the jacket problem is to select those jacket bones and adjust the default slider to the right.
NTFRMERTH  [autor] 21 ian. 2021 la 13:11 
Does it work? I tried to put it on SFMlab, but it wouldn't work when put into a different folder from usermod for me. This is my first time trying something like this
TTV/Smags3D 21 ian. 2021 la 8:01 
It's not perfect, but at least SOMEONE gave a crap to actually give facial animations. Props to yuh.
German Hipster 29 dec. 2020 la 5:31 
Haha funny man from postal game