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what is a good health and dammage number, i have no time to test. but Current is to low i think
1.Find and open skill.cfg in garrysmod\cfg
2.Find and change the numbers in "" between lua:49 - lua:51
*sk_manhack_health --- how many health one manhack have
*sk_manhack_melee_dmg --- how many damage one hit deal
I think thats how it has to be done but there are still 5 spawning...
local ent = ents.Create ("npc_manhack");
ent:SetPos (pos + Vector(0,0,50) + (VectorRand() * 5));
ent:Spawn();
ent:Activate()
..................|;.;.;.;.;./
..................|.;.;.;.;.|
........._,,,,,_.).;.;.;.;.|
.....,,-":.:.:.:."~-,;.;.;.|
....(_,,,,---,,_:.:.);.;.;..",,
..,-":.:.:.:.:.""-,,/;.;.;.;.;.",
.(:.__,,,,,,,,,___);.;.;.;.;.;|
./"":.:.:.:.:.:.:¯""\;.;.;.;.;.,"
\",__,,,,,,,,,,,__/;;;;;;;;;/
.\.::.:.:.:.:.:.:.;.);;;;;;;;;/
...\,,,,,---~~~~;;;;;;;;,"
......"""~~--,,,,,,,,,,
I feel this leans more towards creating dangerous areas of the map than breaking up groups of already formed people.
Planning to have a good playtest on my TTT server tomorrow, will probably make revisions based on the results.