Rivals of Aether

Rivals of Aether

Ana Spelunky
19 Comments
DeddyTavis  [author] 29 Dec, 2023 @ 9:00am 
i agree with hazcnop
hazcnop 19 Dec, 2023 @ 9:11am 
this mod is peak and everyone that says otherwise is mad :rocketrat:
I Am Dan 28 Oct, 2023 @ 9:23am 
we need the perfect game,spelunky 2 is underrated
Snowy Person 3 Mar, 2021 @ 6:55pm 
LOVE IT!
sukus 28 Feb, 2021 @ 12:55pm 
She definitely has some... Sandbert properties...
The hit- and hurtboxes for her normals, aerials and strongs are just sandberts.
The specials have been tweaked and I really like them!
The animations are a bit sloppy at best and could really use some work...
Good job on the sound effects though, keeps it a little distinct!
It has potential to be great if you're willing to put the work into it!
mayzmae 22 Feb, 2021 @ 2:30pm 
this isn't coco von diamonds, downvoted
john "rugerfan62" abstraction ga 1 Jan, 2021 @ 8:21pm 
> Good concept though
john "rugerfan62" abstraction ga 1 Jan, 2021 @ 8:21pm 
animations feel just thrown together and just basic and don't flow well together
zaprice 28 Dec, 2020 @ 1:56pm 
Yeah your nitpijing and biasd i win by by
DeddyTavis  [author] 28 Dec, 2020 @ 1:53pm 
i'm gonna have to side with bearded yeti on this one ngl
Oasis 28 Dec, 2020 @ 12:09pm 
> .. it isn't a problem that sprites are ripped it looks fine that is how she looks in game, get off of there back !

*their , it just comes off as low effort honestly, and ripping sprites that arent freely available isnt ethical in the slightest. You can make a character look how theyre supposed to look in rivals style pretty easily as the many creations here have shown

Me pointing out its dissapointing that nearly all the assets in this creation are ripped along with the moveset being sandbert reskinned with poor physics isnt bashing them, its pointing out major flaws in a character they deemed to be a "serious" one. @Beardedyeti13
Oasis 28 Dec, 2020 @ 12:09pm 
> every character starts out sandbertish

This isnt true, characters at the very least will retain unique hitboxes and framedata on *most* of their moves, not the case here

> they said it's a serious character which will be further updated

If the plan is to update it doesn't make sense to release in such an unfinished state where much of the moveset would have to change to be fixed, it simply doesnt make sense. If the character is updated to make it more unique then I would have absolutely no problem retracting my statements ofc


Oasis 28 Dec, 2020 @ 12:09pm 
> Not every single character has to match Road pixel art style, games have varied art styles, if a character has smooth animation or animation matching its source material, is well ballanced and creative, that is all a character should need !

While I totally agree, and some of the most fun characters for me have been ones that break conventions with art style, the issue is its not made for in the "well balanced" or "creative" department, as nearly all moves are just sandberts, and the characters physics simply do not function in the setting of the game

Beardedyeti13 28 Dec, 2020 @ 10:32am 
Not every single character has to match Road pixel art style, games have varied art styles, if a character has smooth animation or animation matching its source material, is well ballanced and creative, that is all a character should need !
Beardedyeti13 28 Dec, 2020 @ 10:30am 
*Mixels
Beardedyeti13 28 Dec, 2020 @ 10:30am 
Models aren't bad if the animation and look matches it's home game.. god
Beardedyeti13 28 Dec, 2020 @ 10:29am 
And also, they just made the character, they said it's a serious character which will be further updated, every character starts out sandbertish so back off, theyliterally just made it and you feel the need to bash them, have patience @Qasis
Beardedyeti13 28 Dec, 2020 @ 10:28am 
.. it isn't a problem that sprites are ripped it looks fine that is how she looks in game, get off of there back !
Oasis 27 Dec, 2020 @ 2:06pm 
seems ok at first, but its very clear all these sprites are ripped, along with much of the code - the character still shares all hitboxes with sandbert meaning as a result of her smaller size it offsets majorly when she attacks, and leaving the moveset with a generally generic, boring finish, with nearly every move essentially being sandberts

While the physics at first seem ok, the poor jump height forces double jumps for aerials, while the double jump is wayyy overtuned making them hard to control, and this poor mobility isnt helped by the lack of stage control mechanic

despite the mixels, she doesnt look too bad in game though and the animation is great (albiet ripped from another game)