Space Engineers

Space Engineers

USSP Molniya
28 Comments
CrimsonAdder  [author] 18 Oct, 2021 @ 6:27pm 
Run the pb with argument "toggle"
PrebenTyse 18 Oct, 2021 @ 10:24am 
how to torn of the gravity alignment script
Eico 21 Jun, 2021 @ 1:22pm 
Thanks for the quick reply, awesome ship by the way
CrimsonAdder  [author] 21 Jun, 2021 @ 12:49pm 
Oh fuck yeah it's cuz of a conveyor break, I forgot to fix that
Eico 21 Jun, 2021 @ 12:32pm 
I cant get the ship to be airtight. i don't know if its me but it wont pressurise
CrimsonAdder  [author] 1 Apr, 2021 @ 7:00am 
look on the front middle side of the right engine pod

this ship is asymmetrical

this is not a joke
overwerk 1 Apr, 2021 @ 6:25am 
I have found this ship to be very maleable to work with. It handled its diamond dome conversion very well, and the increasing of missile carrying from 8 to 34 has really increased its killing potential, if not greatly angering clang in the process
Garrys Fish 17 Jan, 2021 @ 9:38am 
Awesome, thanks. You should do a ship with escape pods.
CrimsonAdder  [author] 17 Jan, 2021 @ 7:47am 
press button 2 in toolbar 2, I made it so the toolbar guide is right in front of your face when you sit down
Garrys Fish 16 Jan, 2021 @ 9:12pm 
How does one launch said missiles?
Avience 13 Jan, 2021 @ 2:03am 
i love this, so well made! its a inspiration
CrimsonAdder  [author] 7 Jan, 2021 @ 3:32pm 
I really appreciate you telling me about this lol, I have a real problem with not being able to find conveyor breaks, i'll work on updating the blueprint
Silko 6 Jan, 2021 @ 10:43am 
lol thanks heaps for the info will let you know how I do once I get them added on. also note your blueprint is off by to conveyors on the sides of the armoured cockpit, the connection isn't complete for all the o2 tanks and small cargo containers. and unable to get access to the refinery from the inside but that was an easy of two conveyors per side of the bottum cock pit connecting the small cargo containers to the o2 generators.
CrimsonAdder  [author] 6 Jan, 2021 @ 8:54am 
yeah, just putting a few more forward facing cameras on the ship and adding them to the fire control group, then putting more cameras on the missiles (make sure to get the new blueprint in the projector too) should do the trick

I just didn't because these weren't my missiles and I was super lazy
Silko 5 Jan, 2021 @ 11:12pm 
Is there a way to set this up for camera lock on from the other Whiplash script ships
CrimsonAdder  [author] 4 Jan, 2021 @ 10:20am 
mhm >:)
KiloMeister 30 Dec, 2020 @ 3:04pm 
Damn, plagiarism is great!
CrimsonAdder  [author] 29 Dec, 2020 @ 7:04am 
step 1- copy unsc frigate
step 2- repeat 100x
KiloMeister 28 Dec, 2020 @ 9:53pm 
How do you people make ships THIS good?
ShiKmon 26 Dec, 2020 @ 7:30am 
*yeah he boi*
CrimsonAdder  [author] 26 Dec, 2020 @ 7:06am 
the next one will look totally different I swearrrr
Rhea.licious 26 Dec, 2020 @ 5:29am 
wHy DoEs It LoOk LiKe A uNsC fRiGaTe
Miko  [author] 25 Dec, 2020 @ 10:01pm 
I am happy
CrimsonAdder  [author] 25 Dec, 2020 @ 6:48pm 
Thanks man! It does take a while to get right, but I was pretty happy with how this one turned out.
DerMakrat 25 Dec, 2020 @ 5:21pm 
this is beautiful, realy like the custom Thruster Design
RoyalWaffles 24 Dec, 2020 @ 6:06pm 
All you little shits downloading this better let me know of any issues with the missiles.
CrimsonAdder  [author] 24 Dec, 2020 @ 2:54pm 
cease more like seize

seize the means of production
Schwarz 24 Dec, 2020 @ 2:24pm 
cease fire