Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Soft Medieval (submod)
185 kommenttia
Starsmil  [tekijä] 6 tuntia sitten 
There are a lot of comments at this page with gratitude, also with words that this mod makes game extra easy and need remove some buffs. This means that peopel are different and u can't satisfy everybody. Just enjoy this new era mod that u play for free. If u can't, just leave.
I made tons of changes by players' requests for 6 years. But there are 2 conditions:
1. Show respect for huge work done (otherwise u are useless hater)
2. Offer things which have logics behind them and don't need many hours to implement.
For example removing parties in the mod will cause game crash. If it's written "Less bad seasons", so it was done in tables. Your tests are not valid to proove it wrong. Like I said u have arms and brain to learn modding and make any changers u wish yourself. Have fun!
Mr. Unknown 8 tuntia sitten 
i did an in depth review of the situation with bad seasons, but you didnt even cared for the data i showed: "... Just try on easy...", "No other people complained, good luck", "by the way, this effect the AI too". Isn't the point of this mod to be the "soft" version and yet you dont care to actually make it what you yourself proposed!!!
I'll follow you advice: i'll not adapt or make my own mod, i'll just quit.
Your lucky is that there is only you right know doing a medieval mod on Rome II. I cant wait for that to change and see you start to listen to the users, because as i saw in the coments, i'm not the only one thinking about the poor state of this submod (and some people on the main mod too)
Mr. Unknown 8 tuntia sitten 
People ask and if you dont feel like changing the thing, just make some BS excuse and some arrogant comment about "play on easy", "then dont play the mod". As i said, if you dont have the time to do the changes people ask, IT'S OK, just say it, but you are just arrogant.
I wonder i many people are just subscribe and dont even play anymore because are done with all the BS... I'm one of then. I stayed here all those years with hape that this mod would improve, but no, its just reskin of a campaing after another.
Mr. Unknown 8 tuntia sitten 
"Several hours in mod and got kicked by AI", yep, you are that arrogant...
I never got kicked by AI, i wish, as i said, the problem is the RNG, those random number that you put just to artificially make things hard. The person playing dont need to be smart, need luck to not get random debuff out of knowhere. If a person playes with the bizantines, for exemple, and build a barrack, just get a debuff of less taxes. WHY? there is already the upkeep from the soldiers, why artificially broke the economy for nothing?
I NEVER SAID that you are required to make peoples wishes, YOU said, and i quote: "If you have more things to add - write in comments!"
Starsmil  [tekijä] 11.10. klo 12.41 
What if mod author knows better than user which played several hours in mod and got kicked by AI? So options could be: adapt to the mod, quit or make own.
Starsmil  [tekijä] 11.10. klo 12.23 
I'm hired to make all wishes of random players? The answer is No. So just be quiet if u can't be grateful for huge progress done. Thanks for understanding.
Mr. Unknown 11.10. klo 11.51 
this is suposed to be a softmod version and yet people ask for changes and the dev refuses to do some of then... I asked for less debuffs from seasons: the dev just made "bad seasons happen with less frequently but i tested and nothing change.
people asked for less debuffs in general, dev just says: decreasse the dificulty. But i tested on easy too, nothing changed.
dude asked to the other parties to be deleted and the dev just talked about semantics and imaginary solutions for the problem and did nothing to changed it.
If you dont have the time to do the changes, its ok, just say it, you dont need to be that arrogant!
Starsmil  [tekijä] 16.7. klo 13.30 
Should be ok on Normal. Try again.
Also decrease your battle difficulty in campaign options.
Grubbs008 16.7. klo 12.17 
Great mod, I was using this as HRE, but had a problem and I was at war with a faction to the north east of me, can't remember exactly (red with a wheel). But they attacked me with 2 full stacks by turn 10 ok fine.But then when i attacked them at turn 14, they had 3 more stacks at their base.. "AI should recruit less units" may not be working correctly. They completely destroyed me by turn 20.

Tried it on VH at first, then Normal. Same thing happened.
Starsmil  [tekijä] 9.6. klo 4.10 
try increase your difficulty
fracheva 9.6. klo 2.51 
Would it be possible to have a version of this mod with less debuffs? The only things I am struggling with in the campaign are the constant lack of cash and the frequency of dilemmas. And I guess having the sack and all other options available would be nice
Starsmil  [tekijä] 5.6. klo 5.29 
call it families or clans, no matter
Henry 4.6. klo 15.19 
Delete other partys... how can you have a sultanate of kingdom, and still have other parties???
Starsmil  [tekijä] 19.5. klo 5.39 
sack, raze and all diplomatic options are not possible for this mod
jjquizon169 18.5. klo 23.17 
Love the new Medieval Mod! I appreciate all the time and effort you've put into making your mods. If possible can you make a sub mod for sack and all diplomatic options?
Switching Doom 6.5. klo 11.37 
This mod is causing my game to crash. I only use main mods and this one, but it crashes when I try to load a custom game. Just wanted to let you know
Starsmil  [tekijä] 29.3. klo 16.28 
We will look into it, thanks! Join our discord btw.
Youruncleben 29.3. klo 12.33 
I could see myself using either pack 1 or 2 in a game, but both can make the game feel pretty easy past the first 20 turns. I really enjoy your mods, you do great work. This isn't a complaint, just a comment on something I've grown to love. Do it or don't do it I'll enjoy you mod either way!
Youruncleben 29.3. klo 12.33 
This is just my personal opinion, but what I would appreciate is this pack be split into two like this:

Pack 1. Lite version (equalises the experience against the increased difficulty of the base mod, covers a lot what the most popular "easy mode" mods players use)
1. No negative general's traits.
2. Buffed edicts.
3. Sack and all diplomatic options.
4. Send diplomat option allowed.
5. No negative technology effects.
6. More food.
7. Less bad seasons.
8. Dilemmas chances halved.
9. Public order buffed.
10.Increased base income.

Pack 2. Soft version (Makes the game significantly easier)
1. Supply effects halved and attrition excluded.
2. Halved imperium penalties.
3. Doubled unit caps.
4. Technology times reduced on 35%.
5. Pirates chance decreased to 15%.
6. All cities and towns could be demolished.
7. Small conversion's cost and time.
8. Removed area of recruitment (AOR) system for most units.
9. AI should recruit less units.
10. Increased base income.
Šupiluliuma 25.3. klo 9.25 
I'd say the ones that push it over the line of fun or in a way are perhaps unneccesary would be 2. (could be on/off it's a bit of a side dish), 13. Technology times could be boosted less, 17. AOR could be made optional if possible, no need for 18. & 19., 20. same as AOR, could be optional. I'm sure everyone will have their own opinion, so I can see why it might be frustrating to adress to requests. But I'd recommend cutting the fat and asking for opinions on things like AOR, AI recruitment and technology. Cheers
Starsmil  [tekijä] 25.3. klo 4.02 
what points make mod so easy?
Youruncleben 24.3. klo 14.50 
As other comments mention, I think this pack should be split in two. I like Guidowsky's suggestion a few comments before mine
Šupiluliuma 19.3. klo 6.48 
Would kindly ask for a possible smaller pack that would still make 1100 more fun but without decreasing the difficulty down to an idle clicker game, much like GUIDOWSKY. Completely understand that may not be a possibility but I'm sure the community would appreciate it.
GUIDOWSKY 8.3. klo 23.55 
Small conversion's cost and time.
No negative general's traits.
Buffed edicts.
Halved imperium penalties.
Sack and all diplomatic options.
More food.
No negative technology effects.
All cities and towns could be demolished.
Supply effects halved and attrition excluded.
Technology times reduced on 35%.

that's changes are nice, but rest turns the game so easily, there´s form to cancel the other buffs?
(thanks for the mod anyways)
bravosixxxxxx 28.2. klo 7.54 
does anyone know if there is 1 turn technology mod for 1100AD???
Starsmil  [tekijä] 29.12.2024 klo 9.22 
there is such mod
Cassius The Waffle 29.12.2024 klo 8.29 
Any chance you could remove the equipment system?
Starsmil  [tekijä] 21.12.2024 klo 14.28 
Updated. AI should recruit less units.
Starsmil  [tekijä] 23.11.2024 klo 7.22 
also u can set campaign and battle difficulty on Easy to feel like vanilla on Hard/VH level.
Starsmil  [tekijä] 23.11.2024 klo 7.21 
it make campaign easier, but different from vanilla, cause it's overhaul mod.
AmbitiousRam 23.11.2024 klo 7.14 
Does this make difficulty more in line with base game or even easier? I'm looking for it to be more like base game
ace taffy 7.11.2024 klo 22.59 
no war-weary,please:steamsad:
Starsmil  [tekijä] 17.10.2024 klo 10.02 
Btw seasons affect AI as well.
Starsmil  [tekijä] 17.10.2024 klo 10.01 
Just try easy campaign and battle difficulty + this mod. Should help. No other people complained anyway. Good luck!
Mr. Unknown 16.10.2024 klo 16.51 
as i said, i only got the the bad autumn and the bad winter, i have no ideia how the good option is (played for more then 80 turns with 4 turns p/ year). The debuffs are reasonable on spring and on winter, but on summer and autumn are just crazy. 13 debuffs on summer, 12 on auntumn. The ecomony cant afford 4 turns with that many debuffs (if played with 12 turns p/ year). Just makes the early game painfull. Since this mod is Soft medieval, would you kindly, good sir, take the debuffs out or make more "soft", like the bad spring option (has 3 debuffs)?
Starsmil  [tekijä] 16.10.2024 klo 11.30 
debuffs are same, chances are lower.
Mr. Unknown 16.10.2024 klo 10.20 
(i dont know if this changes something, but i collected this data with other compatible mods active, then i believed that something was wrong and toke the other mods off, but was this level of debuffs too, i just dont know if the numbers changed)
Mr. Unknown 16.10.2024 klo 10.19 
I did some testing. Only with Soft medieval mod active (and the main 2, of course), playing on easy with Kingdom of Jerusalem, he is what happend: I always got the worse winter;(no idea if there is a good option); always got the worse autumn;(no idea if there is a good option) why so many debuffs?-1food;+30% constrution costs;-30% campaign map movement range;+20% unit recruitment cost;-3% replenishment rate;+25% upkeep;-30% charge bonus;-10% melee attack;-22% weapon damage;+1 construction time;-1 army recruitment;spring had a feairly balacend rate and not alot of debuffs on the worse option;summer had balanced rate too but the worst option had the same level of debuff as autumn. Am i doing something wrong? the mod is updated. is this suposed to happen with factions on the same area as Jerusalem?
Starsmil  [tekijä] 15.10.2024 klo 10.10 
ok
Mr. Unknown 15.10.2024 klo 9.58 
One more idea of thing to add: less punishing seasons (exemple: playing with Kingdom of Jerusalem were 2 or 3 of the 4 seasons could be so punishing that could stop you for like 2 years. happens alot with me and that just punishes the player for reason other then a bad roll os dice on the RNG)
✨Frankster✨ 30.9.2024 klo 16.08 
thx will try it out later
Starsmil  [tekijä] 30.9.2024 klo 15.00 
ok, use rpfm tool and remove these tables in mod pack and put it in R2/Data folder:
- technology_effects_junction_tables
- diplomatic_action_subculture_restrictions_tables (if I get u right about diplomacy)
✨Frankster✨ 30.9.2024 klo 13.56 
Let's say I only want to keep the default tech penalties and Diplomacy. Let me toggle those changes off from this submod but keep everything else.
Starsmil  [tekijä] 30.9.2024 klo 13.51 
for example
✨Frankster✨ 30.9.2024 klo 0.23 
any plans for a toggle to turn off or on certain features of this submod?
Starsmil  [tekijä] 17.7.2024 klo 10.51 
yes, put it above 1177 ad.
Asgahn 17.7.2024 klo 9.16 
Does it work with 1177 AD?
Starsmil  [tekijä] 29.6.2024 klo 10.47 
nope
Noobolix 28.6.2024 klo 10.31 
Is there a way to reduced a bit the garrisons ?
Arcomc [MG] 14.6.2024 klo 18.38 
Could it be added that generals do not give negative law and order effects when in a city?