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Ilmoita käännösongelmasta
I made tons of changes by players' requests for 6 years. But there are 2 conditions:
1. Show respect for huge work done (otherwise u are useless hater)
2. Offer things which have logics behind them and don't need many hours to implement.
For example removing parties in the mod will cause game crash. If it's written "Less bad seasons", so it was done in tables. Your tests are not valid to proove it wrong. Like I said u have arms and brain to learn modding and make any changers u wish yourself. Have fun!
I'll follow you advice: i'll not adapt or make my own mod, i'll just quit.
Your lucky is that there is only you right know doing a medieval mod on Rome II. I cant wait for that to change and see you start to listen to the users, because as i saw in the coments, i'm not the only one thinking about the poor state of this submod (and some people on the main mod too)
I wonder i many people are just subscribe and dont even play anymore because are done with all the BS... I'm one of then. I stayed here all those years with hape that this mod would improve, but no, its just reskin of a campaing after another.
I never got kicked by AI, i wish, as i said, the problem is the RNG, those random number that you put just to artificially make things hard. The person playing dont need to be smart, need luck to not get random debuff out of knowhere. If a person playes with the bizantines, for exemple, and build a barrack, just get a debuff of less taxes. WHY? there is already the upkeep from the soldiers, why artificially broke the economy for nothing?
I NEVER SAID that you are required to make peoples wishes, YOU said, and i quote: "If you have more things to add - write in comments!"
people asked for less debuffs in general, dev just says: decreasse the dificulty. But i tested on easy too, nothing changed.
dude asked to the other parties to be deleted and the dev just talked about semantics and imaginary solutions for the problem and did nothing to changed it.
If you dont have the time to do the changes, its ok, just say it, you dont need to be that arrogant!
Also decrease your battle difficulty in campaign options.
Tried it on VH at first, then Normal. Same thing happened.
Pack 1. Lite version (equalises the experience against the increased difficulty of the base mod, covers a lot what the most popular "easy mode" mods players use)
1. No negative general's traits.
2. Buffed edicts.
3. Sack and all diplomatic options.
4. Send diplomat option allowed.
5. No negative technology effects.
6. More food.
7. Less bad seasons.
8. Dilemmas chances halved.
9. Public order buffed.
10.Increased base income.
Pack 2. Soft version (Makes the game significantly easier)
1. Supply effects halved and attrition excluded.
2. Halved imperium penalties.
3. Doubled unit caps.
4. Technology times reduced on 35%.
5. Pirates chance decreased to 15%.
6. All cities and towns could be demolished.
7. Small conversion's cost and time.
8. Removed area of recruitment (AOR) system for most units.
9. AI should recruit less units.
10. Increased base income.
No negative general's traits.
Buffed edicts.
Halved imperium penalties.
Sack and all diplomatic options.
More food.
No negative technology effects.
All cities and towns could be demolished.
Supply effects halved and attrition excluded.
Technology times reduced on 35%.
that's changes are nice, but rest turns the game so easily, there´s form to cancel the other buffs?
(thanks for the mod anyways)
- technology_effects_junction_tables
- diplomatic_action_subculture_restrictions_tables (if I get u right about diplomacy)