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[\(n_n)/] 普通跟金镰刀的采集模式是共用同一个代码的,你再测试一次看看
感谢回报。我测试的时候并不是保存时出问题,大概说一下就是,变异保护倒计时结束了,镰刀尝试去暂停那个倒计时,但因为倒计时的end_time为nil所以出问题了。另外,设置里的那个选项亲测能禁用,如果你只是单纯搜"FN_GRASSGEKKO",那你是搜不到任何东西的,解释起来比较麻烦,如果你能看懂而且还想了解的话可以搜"FN_",然后一层一层往下缕就能发现如何应用的了,不过现在能用了也没必要去看懂了。
I just noticed that if you remove multiple items the same time the durability is still lowered as you would do it separately. Maybe have option to lessen the durability loss per each extra items affected. Like: 0/25/50/75/90/95% less per extra item.
you can use the console command:
TUNING.SCYTHE.USES = (any number you want)
This will change the durability of scythe crafted afterwards.
or you can change the mod's modmain file, the 3rd line:
USES = GetModConfigData("USES"),
to
USES = (any number you want),--remember comma at the end
you can open the file simply by notepad, that should have installed by Windows.
No faster motion will be config-able. The animation I used is the same as harvesting juicy berries. I don't want to change the frame of the official game animation.
Also option for faster swing? (Like in the Scythes[Re-Fixed] mod, with this option that mod can be completely replaced).
Note: If you have this and Scythes[Re-Fixed] the same time, the sprite for the scythe is not visible on the character (also this scythe takes over the other mod, so you can't build the other one).
不推荐改成无限耐久,最多只建议调整TUNING的数值,因为不容易出bug。如果你真的想改无限耐久的话:
打开scrips/prefabs/scythe.lua,按ctrl+f,搜索finiteuses,把带finiuses的那几行,在每一行最前面加上--,也就是2个减号。
或者(跟上面任选其一就好):
打开modmain.lua,按ctrl+f,搜索CommonPostInit,在下面2行的空白位置加上
inst:RemoveComponent("finiteuses")
我无法保证上面2个不会出问题,如果真的出现问题了可以重新下载这个mod。
LUA ERROR stack traceback:
_./mods/workshop-2328604820/modmain.lua:106 in () ? (Lua) <105-107>
=(tail call):-1 in () (tail) <-1--1>
mods/workshop-2328604820/modmain.lua:173 in (local) collector (Lua) <172-176>
scripts/componentactions.lua:2737 in (method) CollectActions (Lua)<2716-2743>
scripts/components/playeractionpicker.lua:206 in (method) GetEquippedltemActions (Lua) ≤203-209>scripts/components/playeractionpicker.lua:296 in (method) GetLeftClickActions (Lua) <244-324>scripts/components/playeractionpicker.lua:490 in (method) DoGetMouseActions (Lua) <430-494?scripts/components/playercontroller.lua:2337 in () ? (Lua)<2145-2676>
=(tail call):-1 in () (tail) <-1--1>
添加MOD后采集蘑菇崩溃,没有使用镰刀但是报的是镰刀的错
试试重新下载这个mod。只需要取消订阅,然后隔一段时间后重新订阅就会自动重新下载了。具体情况我也不清楚,如果还是不行那我就没办法了
无法复现,想知道你使用的模组设置
#LUA ERROR stack traceback:
@scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
self (valid:true) =
action = table: 0x351b7730
doer = 126947 - taizhen (valid:true)
onfail = table: 0x9109e180
doerownsobject = true
options = table: 0x9109e418
rotation = 0
onsuccess = table: 0x9109e138
invobject = 127008 - scythe(LIMBO) (valid:true)
target = 104422 - berrybush (valid:true)
想知道是在收割什么的时候不消耗耐久。
需要注意的是金镰刀,或者"耐久"设置比较高的话,只收割1个作物可能在游戏里显示成百分比的话会比较不明显,如果多收割几个作物可能才会看到百分比值下降
那个是默认开启的,我测试时用的就是默认设置,并没发现类似问题。如果可以,希望你能帮忙测试一下与其他模组共用的情况下,包括本地模组,检查一下在开启"对植物增伤"时是否与其他模组冲突。
开个测试档,只开这个mod,用预设设置,看看有没有类似的问题,然后告诉我你用了什么mod或者修改过哪些设置。
重启游戏也没用
找到一个问题,不知道是不是你遇到的情况。当你开启"额外掉落"功能时,如果触发额外掉落功能,那么游戏就会卡死。如果你没开启那个功能的话再留言一下,我只修了这一个错误。
难崩的是我去年10月更新的,测试时一直开启该功能,10%概率额外掉落,有人反馈会崩溃我都会测试一下,然而我那运气居然一次都没触发问题,我也没意识到那里出问题了,看到你说有时候会触发,直接把概率改成100%,才发现问题。。。