Natural Selection 2

Natural Selection 2

Meph AV
3 Comments
Mephilles  [author] 25 Jan, 2021 @ 9:21am 
update:
- increased the contrast between entities and world geo a bit
- fixed the bug that the AV stops highlighting things when really close... again (I don't know how that one slipped in again...)
Mephilles  [author] 24 Dec, 2020 @ 1:20pm 
small update:
- added brightness falloff over distance. World geometry that is 35 meters or further away will be invisible. Players and buildings will still be shown though.
Mephilles  [author] 23 Dec, 2020 @ 3:36pm 
made a small update to this AV:

- made background a bit birghter so shaded buildings are seen easier
- made players and buildings glow stronger to keep a high contrast still
- fixed the bug that the AV stops highlighting things when really close (thx to kopunga for that hint)