RimWorld
XCOM Armor
129 comentarios
HeresyLlama 3 OCT a las 10:23 
can confirm does not still work
HeresyLlama 2 OCT a las 6:50 
anyone know if this still works i looking to do an advent playthrough
RogueCmdr 20 JUL a las 11:27 
yea he working on it i mgs him on another mod
Cat Kraken 19 JUL a las 11:39 
its been awhile bro....any chance of 1.6?
RogueCmdr 13 AGO 2024 a las 10:33 
So happy to see these updated man.. Missed ur mods.
mrcoolize 11 AGO 2024 a las 15:37 
Save our ship compatibility?
velcroboy333  [autor] 24 JUN 2024 a las 11:21 
Updated for 1.5. No major changes. Let me know if any bugs pop up.
Cheers.
Cat Kraken 16 JUN 2024 a las 18:34 
1.5? :steamsad:
RogueCmdr 10 MAY 2024 a las 17:52 
any luck with 1.5
velcroboy333  [autor] 13 ENE 2023 a las 13:29 
I can probably help. Swing by the Discord :steamthis:
RogueCmdr 13 ENE 2023 a las 11:46 
Hey Velcro - do u have any exp in making faction mod.. and adding a custom pawn/races? I have a idea and was trying to figure out how to do it myself but im better at NPC for Space Engineers than Rimworld
velcroboy333  [autor] 3 ENE 2023 a las 16:56 
Awesome. Sounds cool
RogueCmdr 3 ENE 2023 a las 16:48 
Cool. ill let you know when i do my fresh Rim-Survivals series. I hoped to have these in it along with RimEffect and Android tier but doubting they will be ready soon
velcroboy333  [autor] 3 ENE 2023 a las 16:45 
Yes, It's just dependent on the other ADVENT armor working. So, as soon as that's ready, I'll update the faction mod as well.
RogueCmdr 3 ENE 2023 a las 16:43 
is advent getting 1.4 update too, I was excited to see core and weapons updated
velcroboy333  [autor] 3 ENE 2023 a las 16:42 
Happy New Year!
RogueCmdr 3 ENE 2023 a las 16:40 
DUDE U AWESOME! HAPPY New year by the way!
velcroboy333  [autor] 3 ENE 2023 a las 16:17 
And all the helmets are up-to-date as well.
velcroboy333  [autor] 3 ENE 2023 a las 16:17 
Preliminary update for 1.4. Note: Some armors still need work.

Updated:
EXO/War suits
Advent Trooper
Advent Officer
PSI Armor

In Progress:
Archangel
Wraith
Advent Shieldbearer
Smoker 27 DIC 2022 a las 20:23 
Nice!
PapaEnclave 25 NOV 2022 a las 5:23 
ty:steamhappy::lunar2019piginablanket::lunar2019smilingpig:
RogueCmdr 11 OCT 2022 a las 23:22 
Awesome. Glad ur back :steamhappy:
velcroboy333  [autor] 11 OCT 2022 a las 23:06 
I'm jumping back in to get things updated for 1.4. I'm prioritizing mods that never made it to 1.3, like this one.

I'm mostly finished with my other projects and the busy season at work is winding down. So, I'm ready to Rim again!
RogueCmdr 11 OCT 2022 a las 22:47 
Hate to check in, just wondering if it coming out soon. I am hoping to do a extreme modded survival series on YT for Rimworld and would love to do the complete set of xcom mods from you in it
girk 25 JUL 2022 a las 4:22 
Hopefully a new retexture also
velcroboy333  [autor] 9 JUL 2022 a las 9:15 
The hiatus continues a little longer. I apologize. Work has been quite busy lately. Updates are still coming though.
pgames-food 2 JUL 2022 a las 13:24 
ah cool thanks, sorry i missed this post before
Sir Luis 2 JUL 2022 a las 6:46 
this mod needs update?
velcroboy333  [autor] 18 MAY 2022 a las 19:37 
@RogueCmdr, good luck with all that.

@pgames-food, yep, not a problem. I keep all the previous versions of my mods available.
pgames-food 18 MAY 2022 a las 18:27 
hi is it possible to still keep the 1.2 version as part of the mod whenever 1.3 is out?
my main game is still on 1.2 (but with tons of mods i havent been able to upgrade into 1.3 yet (and getting from 1.0 to 1.2 took about 1 year each time lol :)
RogueCmdr 18 MAY 2022 a las 18:15 
I know how u feel i been trying to get a mod released for over a year on Space Engineers, I had to close my business, drive uber for weeks until i landed a job. Now i have, gotta wait a few weeks for pay and life fully back to normal, (dont know how $5 gas is normal) But then i can finish my mod.
velcroboy333  [autor] 17 MAY 2022 a las 19:55 
I'm also waiting to play again for this and 1 other mod to be finished. So I too am getting anxious for it to be finished. I'm hoping to have a couple slower weeks from work staring Thursday. So, if all goes well and the code cooperates with me, I'll get this finished soon.
RogueCmdr 17 MAY 2022 a las 19:42 
OKie dokie man. sorry love ur mods and want to be sure to have them loaded when i start back on twitch for my extreme survival rimworld series. thanks for update
velcroboy333  [autor] 17 MAY 2022 a las 19:36 
Yes it is.
I had to completely rewrite the code because some of it broke from 1.2->1.3 and some of it I never liked in the first place.

I'm about 2/3 finished and just need a good couple days to focus on it but between keeping other mods updated and my real job being kind of hectic the last few months, I just haven't had those days yet.

This mod series is at the top of my priority list though.
RogueCmdr 17 MAY 2022 a las 19:27 
is this going to get 1.3?
RogueCmdr 3 MAY 2022 a las 10:37 
1.3?
velcroboy333  [autor] 15 ABR 2022 a las 8:14 
Concerning Armors, see the part in the description about sourcing them. If you can provide the art or means to acquire the art, I'd be happy to code them into this mod.

Those particular armors are not on the current to-do list. (It's been a long time since I played that game, and I'm picturing them being fairly low detail/highly pixelated. But I'm still open to the idea.

As for the guns, I feel the same way but I won't rule it out if we could find some good art references to work from .
Cornelius Backgammon 15 ABR 2022 a las 3:58 
Say out of interest do you reckon you will ever add the two armours from the first game XCOM UFO Defense? Also weapons to the weapon mod?
velcroboy333  [autor] 27 DIC 2021 a las 10:25 
Oh, also I just read your message on Ko-Fi. If you come by the Discord channel linked above :steamthis:. I can help you.
velcroboy333  [autor] 27 DIC 2021 a las 9:55 
Much appreciated ajping. And just to update where I'm at. My main focus right now is on these XCOM mods. I'm hoping to have at least the Core/Weapons released by the end of the week and the Armor/Factions early January. Plus more to come!
ajping 26 DIC 2021 a las 2:54 
Awesome mod! I've sent you a small donation via Ko-fi.
velcroboy333  [autor] 26 NOV 2021 a las 11:19 
It's worth talking about. My Discord is linked above :steamthis:. It would be easier to sort out the details if you come by there.
Chill Gates 26 NOV 2021 a las 7:47 
Suggestion if i may, if we commissioned you would you be able to do the species' of the xcom games? maybe to go with the armors? or would that be too much
RogueCmdr 14 NOV 2021 a las 11:40 
1.3?
Sorcia 19 AGO 2021 a las 14:35 
I'm honestly still amazed at people asking for the most game breaking mod ever created is compatible with just about every mod that's made... Blows my fkn mind. :mgblush:
Mejiro 21 JUL 2021 a las 6:27 
Is this CE compatible?
Aranador 5 JUL 2021 a las 17:35 
Aten Batal, Commander.
velcroboy333  [autor] 5 JUL 2021 a las 16:03 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [autor] 19 MAY 2021 a las 8:34 
@RogueCmdr, the cost per charge is 12 Elerium or 60 for a full reload, (Unless you are using he ADVENT mod, then it is 1 Alien Alloy)

Keep an eye, they might have the rest in their inventory or sometimes the stack splits to another cell.

@Aranador, If you look in the game XMLs you can add the tag if you want. (See how it is in the Archangel Suit copy/paste to other armor you want.) I will consider it with the next update but I've been really busy lately and in the middle of another project atm. I've never looked at the AvP mod, but I will when I get the chance and see if it's easy to block the face-huggers.

@Cypress, Same thing, I will consider all these suggestion soon. Thanks for the feedback. As for the Wraith bug, I might ask for more info, as I didn't encounter that during testing. It might be due to an interaction with another mod. I'll let you know when I've had time to further test.
Aranador 2 MAY 2021 a las 21:31 
After playing with the armours and Save Our Ships for a bit, I have to say, the elerium tier XCOM armours desperately need the EVA tag - A change that only has an effect if playing with SOS2, and that prevents the armours from never being used in what hould be an XCOM themed game. Archangel can retain it's uniqueness by providing buffs against toxic build up and other things (possibly even acid resistance for some compatibility with the amazing Aliens v Predator mod - heck immunity to face huggers would be clutch. Not using AvP pack in my current game though.