RimWorld

RimWorld

Argón's Tribal Medicine
251 comentarios
Anthaderas 27 MAR a las 14:57 
Nooooooo, you didn't name it InsaniTea !!! xD
Game_Wizard213 24 NOV 2023 a las 23:18 
please update
Argón  [autor] 21 JUL 2023 a las 0:27 
Maybe the meals/ingredients have already been infected and are just spreading it
Seti 15 JUL 2023 a las 15:03 
my characters now constantly get broot poisoning, i even put them in a separate storage now, happens anyway
Leo Atreides 21 FEB 2023 a las 16:14 
I cant say if i will have time in the next days, but i joined your discord just in case i find some time (and most/maybe all links show "no access" to me).
Argón  [autor] 21 FEB 2023 a las 13:44 
I will upload the rework soon. It only needs testing, but nobody has done it yet. You can do so at the Vanilla Testing Expanded Discord server
Leo Atreides 21 FEB 2023 a las 12:28 
I am just exited. Every time i want to play rimworld i check if this mod got an update. ;)
Argón  [autor] 21 FEB 2023 a las 9:42 
This is literally Leo worshipping Leo as it it were Leo
Leo Atreides 20 FEB 2023 a las 12:56 
Argón noster, qui es in caelis:
sanctificetur nomen tuum.
Adveniat regnum tuum.
Fiat voluntas tua,
sicut in caelo, et in terra.
Panem nostrum supersubstantialem da nobis hodie.
Et dimitte nobis debita nostra,
sicut et nos dimittimus debitoribus nostris.
Et ne nos inducas in tentationem,
sed libera nos a malo.

Amen. ;)
Argón  [autor] 18 FEB 2023 a las 14:02 
Check out the rework when it comes out! Currently available for testing in the Vanilla Testing Expanded Discord
Overfox 18 FEB 2023 a las 11:16 
It should be InsaniTea, 0/10 completely unplayable /s
Leo Atreides 22 ENE 2023 a las 8:19 
@pgames-food:

The last time a warden tried to calm me down it was because of the "eating without a table" i experienced once.
pgames-food 10 ENE 2023 a las 19:09 
leo this mod can help you a bit in the meantime :o)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1319782555&searchtext=snap+out

"Leo Atreides 1 hour ago
*sobbing uncontrollably*"
Leo Atreides 10 ENE 2023 a las 17:27 
*sobbing uncontrollably*
HIVEMIND 28 DIC 2022 a las 7:25 
wtf wake up samurai :'D
hoopybees 12 DIC 2022 a las 14:36 
Love this mod. So appreciative that you're taking the time to update. It must be such thankless work making sure every new version doesn't just break all your hard work. You're a superstar.
Leo Atreides 8 DIC 2022 a las 0:13 
Sounds great. ;)
Argón  [autor] 5 DIC 2022 a las 16:31 
The rework is of course still in the workbench, just it had been paused for a while. School is already done for me, so expect to have it soon. I just want to take the necessary time to deliver you a well-done mod. It may be difficult when you're working on your own, but it's like geometry dash, it's always worth the long wait xd (Altough I don't plan to take as long as gd takes o.O)
Leo Atreides 5 DIC 2022 a las 9:07 
Edit: With anoying i mean anoying when people ask for a new version again and again.
Leo Atreides 5 DIC 2022 a las 9:06 
Seriously, this mod is soooo important for us tribal players.

I know it can be anoying, but a lot of us really miss this mod, it is basically essential for our rimworld-multiplayer rounds because it gives you good realistic ingame options for stuff that can hurt colonists at random (the loss of a single pawn is huge in multiplayer when everyone basically has his/her own pawn).

Please, we need 1.4 ;)
Я з Донбасу 4 DIC 2022 a las 17:24 
1.4 plz
Argón  [autor] 9 NOV 2022 a las 15:35 
It had some bugs in 1.3, so I doubt it would entirely work in 1.4. You can test it though if you want, but I recommend you to back up your save. In a few dayss I'll be able to resume all the work on my pending mods and stuff.
NoctisTheBogWitch 9 NOV 2022 a las 7:33 
Does this work out of the box in 1.4 or nah? Anyone tested it instead of whining?
Argón  [autor] 26 OCT 2022 a las 23:07 
It's so nice to read such nice comments! :D I surely hope you will like the reworked version and I assure you it will be worth the wait.
fitznorway 26 OCT 2022 a las 21:36 
I didnt know how wonderful this mod was until I couldnt use it!
KatWitch 26 OCT 2022 a las 6:17 
Ouu now I'm excited to see what you have planned for the end of the year updates.

Bit of a love letter for you. But the way you executed this mod adds so much richness to the game play. I've enjoyed it for years. I like the fact that you can't stockpile all the cures. You gotta make them as needed for effectiveness. The herbs take time to forage and the downsides of the cures are appropriate to the benefits. They add such a neat alternative for certain ailments. And it feels rewarding to pull them off. Stomach flu cures for early game have saved my ass so many times!
ₘₑₗₒₙ🍈 24 OCT 2022 a las 19:56 
Can't wait for those updates, ahhh! This is one of my most favourite mods! Thanks again! :burgzone:
ArtisticFumbles 24 OCT 2022 a las 3:30 
Great mod, looking forward to the end of year updates! :steamthumbsup:
Argón  [autor] 22 OCT 2022 a las 16:52 
I'm pretty sure your patience will be well rewarded, the rework I have planned for this (and several others) of my mods for 1.4 are really awesome in my opinion. Currently I'm having little time available in this month, but I believe on November I'll start having more and more until December when the holidays begin and I will have full time to work on the updates.
Polandra 22 OCT 2022 a las 16:33 
Hey Argón - I absolutely love this mod and if you plan on re-working it for 1.4 I will be so happy. Running a tribal start is one of my fave scenarios and your mod is in my top 5 for must have mods. Looking forward to seeing what you come up with.
Argón  [autor] 15 OCT 2022 a las 9:33 
It has been broken for some time since some RW updates, I may deprecate this mod once I release the remake soon-ish. The year is coming to an end, and I planned some releases once I finish with the school thingie, probably somewhere after November 15th
Lobanych 15 OCT 2022 a las 8:58 
Maaan, i just launched Core, DLC's and that mod. Aaand... Immunity tea still dont work, i dunno why, log are empty. HALP ME
Argón  [autor] 14 OCT 2022 a las 17:17 
Curative tea reduces the percentage of a lethal illness or infection, that's it.
Lobanych 14 OCT 2022 a las 11:15 
About second question: nevermind, it just some sort of bugs, just needed to start a new game and after that go back into main game i guess(but it pnly helps on second try)
Lobanych 14 OCT 2022 a las 10:46 
I have 2 questions
First one: How Curative Tea works? What it do? Explain it to me as to non-english speaker please
Second: Immunity Tea stopped working for some reason. The immunity buff just does not appear in the pawn's stats and is not taken into account when calculating immunity, but there is an effect in the health tab. Why and how it can be fixed?
ShoWel 10 SEP 2022 a las 9:14 
I timed it, seems to be exactly 24 hours
Argón  [autor] 10 SEP 2022 a las 9:09 
Hmm... a couple of hours maybe, I don't quite remember, but I made it to be more like a temporary effect, so maybe one per day should be enough
ShoWel 10 SEP 2022 a las 5:08 
Hey, how long do the effects of digestive tea last exactly? I'm considering to make my whole colony to constantly take it, like penoxycyline.
Argón  [autor] 1 AGO 2022 a las 16:09 
Nice ideas, I'm a bit slow with modding now due to school and the odd schedule I have, but I can say for sure that the projects are by no means forgotten and will come out eventually
Dietrich 31 JUL 2022 a las 22:05 
I look forwards to the remake of the tribal medicine, and hope to see some sort of ambrosia+psychoid whatever else tea / pill-ball that gives back psyfocus similar to another mod like Psiamin but with side effects. It'd give some Tribal-only colonies with psycasters a chance compared to an industrial/spacer psycaster with stocks of Go-Juice and Psiamin.
Argón  [autor] 31 JUL 2022 a las 10:04 
Probably gonna use that name in the remake.
Princess Autobalance 30 JUL 2022 a las 23:09 
Maaan. Completely missed opportunity to call it "InsaniTea" XD
Argón  [autor] 2 JUL 2022 a las 16:46 
The reason is that I'm working on a remake but it's delayed because I'm doing so much stuff at the same time and also dealing with school rn ;-;
Bartholomew Marmalade 2 JUL 2022 a las 14:53 
I love this mod, but how has it been discussed for nearly half a year about having patches to allow for growth in custom modded biomes, yet there still isn't one yet. Is there a reason?
Argón  [autor] 28 JUN 2022 a las 17:59 
Yes, it seems the mod broke with a given game update and I have made some attempts at fixing it but I hadn't been successful ;-; Hopefully I'll find a way to fix it soon
Hamacelos 28 JUN 2022 a las 17:55 
something is not working with the insanity tea, it gives neither type of mood bonus and gives this error: https://gist.github.com/298475c1ddab43ea00c76248abed233f
Argón  [autor] 19 JUN 2022 a las 14:24 
It should start already when you use tribals, unless there's some bug going on or the tag isn't working anymore
Panacea 19 JUN 2022 a las 13:33 
@pearific
Thank you for your response. For some reason steam never told me there was a reply, so I'm sorry for not responding. I am doing what you suggested, I still would like to solve the issue though.
Argón  [autor] 18 JUN 2022 a las 12:12 
Also tribals start with it already unlocked iirc